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Make include-what-you-use happy with some files in source/tools/atlas and fix what needs to be fixed. Update premake script to include missing deps and drop various extra paths for simplification. Don't always include wx/wx.h via precompiled.h in case PCH is disabled. Ref: #8086 Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
67 lines
1.5 KiB
C++
67 lines
1.5 KiB
C++
/* Copyright (C) 2025 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "precompiled.h"
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#include "lib/debug.h"
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#include "tools/atlas/GameInterface/CommandProc.h"
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#include "tools/atlas/GameInterface/Handlers/MessageHandler.h"
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#include "tools/atlas/GameInterface/Messages.h"
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#include "tools/atlas/GameInterface/Shareable.h"
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#include <cstddef>
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#include <map>
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#include <string>
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#include <utility>
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namespace AtlasMessage {
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MESSAGEHANDLER(DoCommand)
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{
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Command* c = NULL;
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cmdHandlers::const_iterator it = GetCmdHandlers().find("c" + *msg->name);
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if (it != GetCmdHandlers().end())
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{
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c = (it->second)(msg->data);
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}
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else
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{
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debug_warn(L"Unrecognized command");
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return;
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}
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GetCommandProc().Submit(c);
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}
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MESSAGEHANDLER(UndoCommand)
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{
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GetCommandProc().Undo();
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}
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MESSAGEHANDLER(RedoCommand)
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{
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GetCommandProc().Redo();
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}
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MESSAGEHANDLER(MergeCommand)
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{
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GetCommandProc().Merge();
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}
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}
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