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Make include-what-you-use happy with some files in source/tools/atlas and fix what needs to be fixed. Update premake script to include missing deps and drop various extra paths for simplification. Don't always include wx/wx.h via precompiled.h in case PCH is disabled. Ref: #8086 Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
171 lines
3.9 KiB
C++
171 lines
3.9 KiB
C++
/* Copyright (C) 2025 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "precompiled.h"
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#include "tools/atlas/AtlasUI/General/AtlasWindowCommandProc.h"
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#include "tools/atlas/AtlasUI/ScenarioEditor/ScenarioEditor.h"
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#include "tools/atlas/AtlasUI/ScenarioEditor/Tools/Common/Tools.h"
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#include "tools/atlas/GameInterface/MessagePasser.h"
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#include "tools/atlas/GameInterface/Messages.h"
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#include "tools/atlas/GameInterface/Shareable.h"
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#include "tools/atlas/GameInterface/SharedTypes.h"
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#include <wx/defs.h>
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#include <wx/event.h>
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#include <wx/gdicmn.h>
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#include <wx/object.h>
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using AtlasMessage::Position;
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class TransformPath : public StateDrivenTool<TransformPath>
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{
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DECLARE_DYNAMIC_CLASS(TransformPath);
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wxPoint m_StartPoint;
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AtlasMessage::sCinemaPathNode node;
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int axis;
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public:
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TransformPath()
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{
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SetState(&Waiting);
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}
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void OnDisable()
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{
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POST_MESSAGE(ClearPathNodePreview, );
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}
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struct sWaiting : public State
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{
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bool OnMouse(TransformPath* obj, wxMouseEvent& evt)
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{
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if (evt.LeftDown())
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{
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ScenarioEditor::GetCommandProc().FinaliseLastCommand();
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AtlasMessage::qPickPathNode query(Position(evt.GetPosition()));
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query.Post();
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obj->node = query.node;
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if (obj->node.index != AtlasMessage::AXIS_INVALID)
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SET_STATE(WaitingAxis);
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return true;
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}
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else
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return false;
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}
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}
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Waiting;
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struct sWaitingAxis : public State
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{
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bool OnMouse(TransformPath* obj, wxMouseEvent& evt)
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{
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if (evt.LeftDown())
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{
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AtlasMessage::qPickAxis query(obj->node, Position(evt.GetPosition()));
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query.Post();
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obj->axis = query.axis;
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if (obj->axis != AtlasMessage::AXIS_INVALID)
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{
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obj->m_StartPoint = evt.GetPosition();
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SET_STATE(Dragging);
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}
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return true;
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}
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else if (evt.LeftUp())
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{
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if (obj->axis != AtlasMessage::AXIS_INVALID)
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return false;
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AtlasMessage::qPickPathNode query(Position(evt.GetPosition()));
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query.Post();
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obj->node = query.node;
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if (obj->node.index == -1)
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SET_STATE(Waiting);
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return true;
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}
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else
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return false;
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}
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bool OnKey(TransformPath* obj, wxKeyEvent& evt, KeyEventType type)
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{
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if (type != KEY_UP)
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return false;
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switch (evt.GetKeyCode())
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{
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case WXK_INSERT:
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POST_COMMAND(AddPathNode, (obj->node));
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return true;
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case WXK_DELETE:
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POST_COMMAND(DeletePathNode, (obj->node));
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obj->node.index = -1;
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return true;
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case WXK_ESCAPE:
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POST_MESSAGE(ClearPathNodePreview, );
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SET_STATE(Waiting);
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return true;
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default:
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return false;
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}
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}
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}
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WaitingAxis;
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struct sDragging : public State
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{
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bool OnMouse(TransformPath* obj, wxMouseEvent& evt)
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{
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if (evt.LeftUp())
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{
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obj->axis = AtlasMessage::AXIS_INVALID;
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SET_STATE(WaitingAxis);
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return true;
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}
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else if (evt.Dragging())
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{
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POST_COMMAND(MovePathNode, (obj->node, obj->axis, Position(obj->m_StartPoint), Position(evt.GetPosition())));
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obj->m_StartPoint = evt.GetPosition();
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return true;
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}
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else
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return false;
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}
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bool OnKey(TransformPath* obj, wxKeyEvent& evt, KeyEventType type)
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{
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if (type != KEY_UP)
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return false;
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if (evt.GetKeyCode() == WXK_ESCAPE)
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{
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POST_MESSAGE(ClearPathNodePreview, );
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SET_STATE(Waiting);
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return true;
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}
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else
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return false;
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}
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}
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Dragging;
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};
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IMPLEMENT_DYNAMIC_CLASS(TransformPath, StateDrivenTool<TransformPath>);
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