0ad/source/tools/atlas/AtlasUI/CustomControls/Windows/AtlasDialog.cpp
Ralph Sennhauser e22c5bd05e
Fix some includes in atlas
Make include-what-you-use happy with some files in source/tools/atlas
and fix what needs to be fixed.

Update premake script to include missing deps and drop various extra
paths for simplification.

Don't always include wx/wx.h via precompiled.h in case PCH is disabled.

Ref: #8086
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2025-08-21 14:18:38 +02:00

92 lines
3 KiB
C++

/* Copyright (C) 2025 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "AtlasDialog.h"
#include "tools/atlas/AtlasUI/General/AtlasWindowCommandProc.h"
#include <wx/accel.h>
#include <wx/button.h>
#include <wx/panel.h>
#include <wx/sizer.h>
#include <wx/statline.h>
#include <wx/toolbar.h>
#include <wx/toplevel.h>
#include <wx/translation.h>
class wxSize;
class wxWindow;
IMPLEMENT_CLASS(AtlasDialog, wxDialog);
BEGIN_EVENT_TABLE(AtlasDialog, wxDialog)
EVT_MENU(wxID_UNDO, AtlasDialog::OnUndo)
EVT_MENU(wxID_REDO, AtlasDialog::OnRedo)
END_EVENT_TABLE()
AtlasDialog::AtlasDialog(wxWindow* parent, const wxString& title, const wxSize& size)
: wxDialog(parent, -1, title, wxDefaultPosition, size,
wxCAPTION | wxRESIZE_BORDER | wxSYSTEM_MENU | wxCLOSE_BOX)
{
// Create generic dialog box, with OK/Cancel buttons, some horizontal
// dividing lines, and a wxPanel in the middle:
wxBoxSizer* mainSizer = new wxBoxSizer(wxVERTICAL);
SetSizer(mainSizer);
// -------------------------------------------------------------------------
mainSizer->Add(new wxStaticLine(this, -1), wxSizerFlags().Expand().Border(wxALL, 5));
m_MainPanel = new wxPanel(this);
mainSizer->Add(m_MainPanel, wxSizerFlags().Proportion(1).Expand().Border(wxLEFT|wxRIGHT, 5));
// -------------------------------------------------------------------------
mainSizer->Add(new wxStaticLine(this, -1), wxSizerFlags().Expand().Border(wxALL, 5));
wxBoxSizer* buttonSizer = new wxBoxSizer(wxHORIZONTAL);
mainSizer->Add(buttonSizer, wxSizerFlags().Expand().Border(wxALL, 5));
buttonSizer->Add(new wxButton(this, wxID_OK, _("OK")), wxSizerFlags().Border(wxRIGHT, 25));
buttonSizer->Add(new wxButton(this, wxID_CANCEL, _("Cancel")), wxSizerFlags().Border(wxRIGHT, 5));
//////////////////////////////////////////////////////////////////////////
// Set up handlers for Ctrl+Z, Ctrl+Y (undo/redo), since dialogs don't
// have any menu entries for them (since they don't have menus at all).
wxAcceleratorEntry entries[2];
entries[0].Set(wxACCEL_CTRL, 'Z', wxID_UNDO);
entries[1].Set(wxACCEL_CTRL, 'Y', wxID_REDO);
wxAcceleratorTable accel(2, entries);
SetAcceleratorTable(accel);
m_CommandProc.Initialize();
}
void AtlasDialog::OnUndo(wxCommandEvent& WXUNUSED(event))
{
m_CommandProc.Undo();
}
void AtlasDialog::OnRedo(wxCommandEvent& WXUNUSED(event))
{
m_CommandProc.Redo();
}