0ad/source/lib/external_libraries/libsdl.h
Ralph Sennhauser e22c5bd05e
Fix some includes in atlas
Make include-what-you-use happy with some files in source/tools/atlas
and fix what needs to be fixed.

Update premake script to include missing deps and drop various extra
paths for simplification.

Don't always include wx/wx.h via precompiled.h in case PCH is disabled.

Ref: #8086
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2025-08-21 14:18:38 +02:00

63 lines
2.1 KiB
C

/* Copyright (C) 2025 Wildfire Games.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/*
* SDL header; uses emulator on Windows, otherwise libsdl.
*/
#ifndef INCLUDED_SDL
#define INCLUDED_SDL
#include "lib/config2.h"
#include "lib/external_libraries/libsdl_fwd.h"
# include <SDL.h>
# include <SDL_thread.h>
#if !SDL_VERSION_ATLEAST(2,0,2)
#error You are using an old libsdl release. At least libsdl2 >= 2.0.2 is required.
#endif
// if the compiler doesn't support inlining, this header will pull
// in static bswap routines. doesn't matter - modern compilers
// will strip them if unused, and this is more convenient than
// another header that toggles between wsdl and SDL_endian.h.
# include <SDL_endian.h>
// complete definition of our forward-declared SDL_Event (see sdl_fwd.h)
struct SDL_Event_
{
SDL_Event ev;
};
// Returns a windowing subsystem used for the window.
const char* GetSDLSubsystem(SDL_Window* window);
#if defined(SDL_VIDEO_DRIVER_X11) && !CONFIG2_GLES
void* GetX11Display(SDL_Window* window);
#endif
#if defined(SDL_VIDEO_DRIVER_WAYLAND) && !CONFIG2_GLES
void* GetWaylandDisplay(SDL_Window* window);
#endif
#endif // INCLUDED_SDL