0ad/source/simulation2/system/ParamNode.h
Yves c02a7e1a7b SpiderMonkey 31 upgrade
This upgrade also introduces exact stack rooting (see to the wiki:
JSRootingGuide) and fixes problems with moving GC. This allows us to
enable generational garbage collection (GGC).
Measurements a few months ago have shown a performance improvement of a
non-visual replay of around 13.5%. This probably varies quite a bit, but
it should be somewhere between 5-20%. Memory usage has also been
improved. Check the forum thread for details.

Thanks to everyone from the team who helped with this directly or
indirectly (review, finding and fixing issues, the required C++11
upgrade, the new autobuilder etc.)! Also thanks to the SpiderMonkey
developers who helped on the #jsapi channel or elsewhere!

Fixes #2462, #2415, #2428, #2684, #1374
Refs #2973, #2669

This was SVN commit r16214.
2015-01-24 14:46:52 +00:00

262 lines
8.4 KiB
C++

/* Copyright (C) 2014 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_PARAMNODE
#define INCLUDED_PARAMNODE
#include "lib/file/vfs/vfs_path.h"
#include "maths/Fixed.h"
#include "ps/CStrIntern.h"
#include "ps/Errors.h"
#include "scriptinterface/ScriptTypes.h"
#include <map>
#include <set>
class XMBFile;
class XMBElement;
/**
* An entity initialisation parameter node.
* Each node has a text value, plus a number of named child nodes (in a tree structure).
* Child nodes are unordered, and there cannot be more than one with the same name.
* Nodes are immutable.
*
* Nodes can be initialised from XML files. Child elements are mapped onto child nodes.
* Attributes are mapped onto child nodes with names prefixed by "@"
* (e.g. the XML <code>&lt;a b="c">&lt;d/>&lt;/a></code> is loaded as a node with two
* child nodes, one called "@b" and one called "d").
*
* They can also be initialised from @em multiple XML files,
* which is used by ICmpTemplateManager for entity template inheritance.
* Loading one XML file like:
* @code
* <Entity>
* <Example1>
* <A attr="value">text</A>
* </Example1>
* <Example2>
* <B/>
* </Example2>
* <Example3>
* <C/>
* </Example3>
* <Example4 datatype="tokens">
* one two three
* </Example4>
* </Entity>
* @endcode
* then a second like:
* @code
* <Entity>
* <Example1>
* <A>example</A> <!-- replace the content of the old A element -->
* <D>new</D> <!-- add a new child to the old Example1 element -->
* </Example1>
* <Example2 disable=""/> <!-- delete the old Example2 element -->
* <Example3 replace=""> <!-- replace all the old children of the Example3 element -->
* <D>new</D>
* </Example3>
* <Example4 datatype="tokens"> <!-- treat as space-separated lists of tokens to merge -->
* four <!-- add a token to the parent's set -->
* -two <!-- remove a token from the parent's set -->
* </Example4>
* </Entity>
* @endcode
* is equivalent to loading a single file like:
* @code
* <Entity>
* <Example1>
* <A attr="value">example</A>
* <D>new</D>
* </Example1>
* <Example3>
* <D>new</D>
* </Example3>
* <Example4>
* one three four
* </Example4>
* </Entity>
* @endcode
*
* Parameter nodes can be translated to JavaScript objects. The previous example will become the object:
* @code
* { "Entity": {
* "Example1": {
* "A": { "@attr": "value", "_string": "example" },
* "D": "new"
* },
* "Example3": {
* "D": "new"
* },
* "Example4": { "@datatype": "tokens", "_string": "one three four" }
* }
* }
* @endcode
* (Note the special @c _string for the hopefully-rare cases where a node contains both child nodes and text.)
*/
class CParamNode
{
public:
typedef std::map<std::string, CParamNode> ChildrenMap;
/**
* Constructs a new, empty node.
*/
CParamNode(bool isOk = true);
/**
* Loads the XML data specified by @a file into the node @a ret.
* Any existing data in @a ret will be overwritten or else kept, so this
* can be called multiple times to build up a node from multiple inputs.
*
* @param sourceIdentifier Optional; string you can pass along to indicate the source of
* the data getting loaded. Used for output to log messages if an error occurs.
*/
static void LoadXML(CParamNode& ret, const XMBFile& file, const wchar_t* sourceIdentifier = NULL);
/**
* Loads the XML data specified by @a path into the node @a ret.
* Any existing data in @a ret will be overwritten or else kept, so this
* can be called multiple times to build up a node from multiple inputs.
*/
static void LoadXML(CParamNode& ret, const VfsPath& path);
/**
* See LoadXML, but parses the XML string @a xml.
* @return error code if parsing failed, else @c PSRETURN_OK
*
* @param sourceIdentifier Optional; string you can pass along to indicate the source of
* the data getting loaded. Used for output to log messages if an error occurs.
*/
static PSRETURN LoadXMLString(CParamNode& ret, const char* xml, const wchar_t* sourceIdentifier = NULL);
/**
* Finds the childs named @a name from @a src and from @a this, and copies the source child's children
* which are in the @a permitted set into this node's child.
* Intended for use as a filtered clone of XML files.
* @a this and @a src must have childs named @a name.
*/
void CopyFilteredChildrenOfChild(const CParamNode& src, const char* name, const std::set<std::string>& permitted);
/**
* Returns the (unique) child node with the given name, or a node with IsOk() == false if there is none.
*/
const CParamNode& GetChild(const char* name) const;
// (Children are returned as const in order to allow future optimisations, where we assume
// a node is always modified explicitly and not indirectly via its children, e.g. to cache jsvals)
/**
* Returns true if this is a valid CParamNode, false if it represents a non-existent node
*/
bool IsOk() const;
/**
* Returns the content of this node as a string
*/
const std::wstring& ToString() const;
/**
* Returns the content of this node as an 8-bit string
*/
const std::string ToUTF8() const;
/**
* Returns the content of this node as an internalized 8-bit string. Should only be used for
* predictably small and frequently-used strings.
*/
const CStrIntern ToUTF8Intern() const;
/**
* Parses the content of this node as an integer
*/
int ToInt() const;
/**
* Parses the content of this node as a fixed-point number
*/
fixed ToFixed() const;
/**
* Parses the content of this node as a floating-point number
*/
float ToFloat() const;
/**
* Parses the content of this node as a boolean ("true" == true, anything else == false)
*/
bool ToBool() const;
/**
* Returns the content of this node and its children as an XML string
*/
std::wstring ToXML() const;
/**
* Write the content of this node and its children as an XML string, to the stream
*/
void ToXML(std::wostream& strm) const;
/**
* Returns a jsval representation of this node and its children.
* If @p cacheValue is true, then the same jsval will be returned each time
* this is called (regardless of whether you passed the same @p cx - be careful
* to only use the cache in one context).
* When caching, the lifetime of @p cx must be longer than the lifetime of this node.
* The cache will be reset if *this* node is modified (e.g. by LoadXML),
* but *not* if any child nodes are modified (so don't do that).
*/
void ToJSVal(JSContext* cx, bool cacheValue, JS::MutableHandleValue ret) const;
/**
* Returns the names/nodes of the children of this node, ordered by name
*/
const ChildrenMap& GetChildren() const;
/**
* Escapes a string so that it is well-formed XML content/attribute text.
* (Replaces "&" with "&amp;" etc, and replaces invalid characters with U+FFFD.)
*/
static std::wstring EscapeXMLString(const std::wstring& str);
private:
/**
* Overlays the specified data onto this node. See class documentation for the concept and examples.
*
* @param xmb Representation of the XMB file containing an element with the data to apply.
* @param element Element inside the specified @p xmb file containing the data to apply.
* @param sourceIdentifier Optional; string you can pass along to indicate the source of
* the data getting applied. Used for output to log messages if an error occurs.
*/
void ApplyLayer(const XMBFile& xmb, const XMBElement& element, const wchar_t* sourceIdentifier = NULL);
void ResetScriptVal();
void ConstructJSVal(JSContext* cx, JS::MutableHandleValue ret) const;
std::wstring m_Value;
ChildrenMap m_Childs;
bool m_IsOk;
/**
* Caches the ToJSVal script representation of this node.
*/
mutable std::shared_ptr<JS::PersistentRootedValue> m_ScriptVal;
};
#endif // INCLUDED_PARAMNODE