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tests
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SpiderMonkey 31 upgrade
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2015-01-24 14:46:52 +00:00 |
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CCmpAIManager.cpp
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SpiderMonkey 31 upgrade
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2015-01-24 14:46:52 +00:00 |
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CCmpCommandQueue.cpp
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SpiderMonkey 31 upgrade
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2015-01-24 14:46:52 +00:00 |
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CCmpDecay.cpp
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Improve template code style for the Decay component.
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2015-01-21 21:45:05 +00:00 |
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CCmpFootprint.cpp
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add more flexibility to eject units when garrisonHolder is destroyed, fixes #2242
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2014-01-08 18:27:58 +00:00 |
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CCmpMinimap.cpp
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Removes pointless minimap state change during attack notification, it broke synchronized simulation state and caused some OOS errors. Fixes #2525. Refs #1719, #2526.
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2014-05-19 01:35:14 +00:00 |
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CCmpMotionBall.cpp
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Avoid slightly-expensive QueryInterface() calls
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2013-09-11 20:41:53 +00:00 |
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CCmpObstruction.cpp
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Automatically convert all CLogger format strings from wchar_t* to char*.
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2015-01-22 20:31:30 +00:00 |
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CCmpObstructionManager.cpp
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Revert RedFox's changes to Spatial subdivisions in the simplest possible way (hopefully won't cause OOS, but at least we'll get reports). Fixes #2573, Refs #2430 . There probably are opportunities to remove more things.
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2014-08-06 09:21:00 +00:00 |
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CCmpOverlayRenderer.cpp
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Dynamic message subscriptions.
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2014-06-19 23:20:12 +00:00 |
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CCmpOwnership.cpp
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Added a 'quiet' version of SetOwner() that doesn't send a message, to allow faux-atomic batch ownership changes.
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2012-08-08 05:18:20 +00:00 |
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CCmpParticleManager.cpp
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Set svn:eol-style=native, fix some inconsistent line endings
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2013-12-06 00:42:50 +00:00 |
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CCmpPathfinder.cpp
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Automatically replace %hs/%ls with %s in CLogger format strings.
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2015-01-22 20:36:24 +00:00 |
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CCmpPathfinder_Common.h
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Fix units falling off the edge of the world.
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2014-06-03 22:35:40 +00:00 |
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CCmpPathfinder_Tile.cpp
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Implemented nested territory boundaries. Fixes #918.
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2012-01-18 21:22:58 +00:00 |
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CCmpPathfinder_Vertex.cpp
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Avoid slightly-expensive QueryInterface() calls
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2013-09-11 20:41:53 +00:00 |
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CCmpPosition.cpp
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Automatically convert all CLogger format strings from wchar_t* to char*.
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2015-01-22 20:31:30 +00:00 |
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CCmpProjectileManager.cpp
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Convert wchar_t*/wstring arguments to UTF-8 strings in CLogger messages.
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2015-01-22 20:37:38 +00:00 |
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CCmpRallyPointRenderer.cpp
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Automatically convert all CLogger format strings from wchar_t* to char*.
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2015-01-22 20:31:30 +00:00 |
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CCmpRangeManager.cpp
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Fix Gaia perspective, in which one could only see entities with a dirty visibility cache.
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2015-01-30 18:08:16 +00:00 |
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CCmpSelectable.cpp
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Dynamic message subscriptions.
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2014-06-19 23:20:12 +00:00 |
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CCmpSoundManager.cpp
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Stop music when resetting the simulation test mode in Atlas.
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2014-09-12 21:38:10 +00:00 |
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CCmpTemplateManager.cpp
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Automatically replace %hs/%ls with %s in CLogger format strings.
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2015-01-22 20:36:24 +00:00 |
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CCmpTerrain.cpp
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Commit coastal waves when activating fancy effects, and incidentally completely change how this effect work. Refs #48.
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2014-07-28 10:14:00 +00:00 |
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CCmpTerritoryInfluence.cpp
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Remove inconsistent checks for pSimulation2 when saving maps and ensure that it is set.
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2014-07-01 19:00:41 +00:00 |
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CCmpTerritoryManager.cpp
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Fix pathfinding and territories not being recomputed when water height changes.
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2014-05-26 13:45:10 +00:00 |
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CCmpTest.cpp
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Simplify component interface: remove explicit context parameter, use GetSimContext() instead.
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2011-01-16 14:08:38 +00:00 |
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CCmpUnitMotion.cpp
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Automatically convert all CLogger format strings from wchar_t* to char*.
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2015-01-22 20:31:30 +00:00 |
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CCmpUnitRenderer.cpp
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Improve PickEntitiesAtPoint
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2015-01-01 23:05:26 +00:00 |
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CCmpVision.cpp
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Fix performance problem with unnecessary global message subscription
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2014-12-21 01:44:00 +00:00 |
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CCmpVisualActor.cpp
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Automatically convert all CLogger format strings from wchar_t* to char*.
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2015-01-22 20:31:30 +00:00 |
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CCmpWaterManager.cpp
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Commit coastal waves when activating fancy effects, and incidentally completely change how this effect work. Refs #48.
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2014-07-28 10:14:00 +00:00 |
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ICmpAIInterface.cpp
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SpiderMonkey 31 upgrade
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2015-01-24 14:46:52 +00:00 |
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ICmpAIInterface.h
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SpiderMonkey 31 upgrade
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2015-01-24 14:46:52 +00:00 |
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ICmpAIManager.cpp
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SpiderMonkey 31 upgrade
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2015-01-24 14:46:52 +00:00 |
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ICmpAIManager.h
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SpiderMonkey 31 upgrade
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2015-01-24 14:46:52 +00:00 |
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ICmpCommandQueue.cpp
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SpiderMonkey 31 upgrade
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2015-01-24 14:46:52 +00:00 |
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ICmpCommandQueue.h
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SpiderMonkey 31 upgrade
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2015-01-24 14:46:52 +00:00 |
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ICmpDecay.cpp
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# Add corpse decay and building collapse.
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2010-08-01 17:38:01 +00:00 |
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ICmpDecay.h
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# Add corpse decay and building collapse.
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2010-08-01 17:38:01 +00:00 |
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ICmpFogging.cpp
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Explore the map inside a player's territory border at the beginning of a game.
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2014-08-26 10:01:04 +00:00 |
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ICmpFogging.h
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Explore the map inside a player's territory border at the beginning of a game.
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2014-08-26 10:01:04 +00:00 |
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ICmpFootprint.cpp
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SpiderMonkey 31 upgrade
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2015-01-24 14:46:52 +00:00 |
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ICmpFootprint.h
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SpiderMonkey 31 upgrade
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2015-01-24 14:46:52 +00:00 |
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ICmpGuiInterface.cpp
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SpiderMonkey 31 upgrade
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2015-01-24 14:46:52 +00:00 |
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ICmpGuiInterface.h
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SpiderMonkey 31 upgrade
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2015-01-24 14:46:52 +00:00 |
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ICmpIdentity.cpp
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Missing files
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2011-05-05 20:07:51 +00:00 |
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ICmpIdentity.h
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Missing files
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2011-05-05 20:07:51 +00:00 |
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ICmpMinimap.cpp
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# Display units on the minimap
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2010-04-23 18:36:48 +00:00 |
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ICmpMinimap.h
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Implements attack notifications based on patch by madmax and zoot, fixes #1719
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2013-10-06 04:49:38 +00:00 |
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ICmpMirage.cpp
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Hide changes to buildings in the fog-of-war.
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2014-08-04 22:49:19 +00:00 |
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ICmpMirage.h
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Hide changes to buildings in the fog-of-war.
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2014-08-04 22:49:19 +00:00 |
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ICmpMotion.cpp
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ICmpMotion.h
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ICmpObstruction.cpp
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Allow building walls along the shore. Patch by sanderd17. Fix #1610.
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2013-07-07 22:44:47 +00:00 |
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ICmpObstruction.h
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Fix units chasing each other. Fixes #1537
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2013-12-30 16:07:19 +00:00 |
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ICmpObstructionManager.cpp
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Stop units walking outside the edges of circular maps.
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2010-10-30 18:25:34 +00:00 |
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ICmpObstructionManager.h
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Fix some Clang warnings about unused private members
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2013-10-19 00:53:58 +00:00 |
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ICmpOverlayRenderer.cpp
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refactor path interface:
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2011-03-23 13:36:20 +00:00 |
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ICmpOverlayRenderer.h
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Use path types and conversions more consistently.
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2011-03-21 22:59:00 +00:00 |
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ICmpOwnership.cpp
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Added a 'quiet' version of SetOwner() that doesn't send a message, to allow faux-atomic batch ownership changes.
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2012-08-08 05:18:20 +00:00 |
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ICmpOwnership.h
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Added a 'quiet' version of SetOwner() that doesn't send a message, to allow faux-atomic batch ownership changes.
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2012-08-08 05:18:20 +00:00 |
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ICmpParticleManager.cpp
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Set svn:eol-style=native, fix some inconsistent line endings
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2013-12-06 00:42:50 +00:00 |
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ICmpParticleManager.h
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Set svn:eol-style=native, fix some inconsistent line endings
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2013-12-06 00:42:50 +00:00 |
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ICmpPathfinder.cpp
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Add obstruction debug mode, with GUI toggle.
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2010-03-20 19:18:01 +00:00 |
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ICmpPathfinder.h
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Allow building walls along the shore. Patch by sanderd17. Fix #1610.
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2013-07-07 22:44:47 +00:00 |
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ICmpPlayer.cpp
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Remove some unused component setters
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2012-04-21 13:12:36 +00:00 |
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ICmpPlayer.h
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Remove some unused component setters
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2012-04-21 13:12:36 +00:00 |
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ICmpPlayerManager.cpp
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# Add new renderer mode based on GL_ARB_fragment_program.
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2011-03-26 20:17:21 +00:00 |
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ICmpPlayerManager.h
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# Add new renderer mode based on GL_ARB_fragment_program.
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2011-03-26 20:17:21 +00:00 |
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ICmpPosition.cpp
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New unit renderer.
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2014-06-01 18:24:50 +00:00 |
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ICmpPosition.h
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Fix non-PCH build.
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2014-06-02 20:06:27 +00:00 |
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ICmpProjectileManager.cpp
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Added randomized arrow positions with hit detection when the missile lands and splash damage. Fixes #18.
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2012-05-19 23:07:41 +00:00 |
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ICmpProjectileManager.h
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Added randomized arrow positions with hit detection when the missile lands and splash damage. Fixes #18.
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2012-05-19 23:07:41 +00:00 |
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ICmpRallyPointRenderer.cpp
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Recompute rally point lines when the rally point is set on a moving unit.
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2014-06-04 22:07:58 +00:00 |
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ICmpRallyPointRenderer.h
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Recompute rally point lines when the rally point is set on a moving unit.
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2014-06-04 22:07:58 +00:00 |
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ICmpRangeManager.cpp
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Move back the computation of most of the visibilities from JS to engine, to improve performance.
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2015-01-30 15:28:06 +00:00 |
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ICmpRangeManager.h
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Move back the computation of most of the visibilities from JS to engine, to improve performance.
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2015-01-30 15:28:06 +00:00 |
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ICmpSelectable.cpp
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Implements always visible hero selection rings, based on patch by Deiz/F00. Fixes #1365
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2012-07-19 04:45:01 +00:00 |
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ICmpSelectable.h
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Slightly speed up actor rendering; have selectables properly handle fog of war, etc. Refs #1365.
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2012-07-30 21:06:54 +00:00 |
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ICmpSettlement.cpp
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# Initial support for territories
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2011-07-20 19:48:06 +00:00 |
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ICmpSettlement.h
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# Initial support for territories
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2011-07-20 19:48:06 +00:00 |
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ICmpSoundManager.cpp
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Stop music when resetting the simulation test mode in Atlas.
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2014-09-12 21:38:10 +00:00 |
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ICmpSoundManager.h
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Stop music when resetting the simulation test mode in Atlas.
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2014-09-12 21:38:10 +00:00 |
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ICmpTechnologyTemplateManager.cpp
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SpiderMonkey 31 upgrade
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2015-01-24 14:46:52 +00:00 |
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ICmpTechnologyTemplateManager.h
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SpiderMonkey 31 upgrade
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2015-01-24 14:46:52 +00:00 |
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ICmpTemplateManager.cpp
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Clean up LoadPlayerSettings.
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2015-01-01 23:10:24 +00:00 |
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ICmpTemplateManager.h
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Clean up LoadPlayerSettings.
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2015-01-01 23:10:24 +00:00 |
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ICmpTerrain.cpp
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Summon planes back from the emptyness
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2013-11-26 15:12:16 +00:00 |
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ICmpTerrain.h
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Fix an issue with corruption of water data when the actor editor opened in Atlas.
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2014-02-25 06:27:15 +00:00 |
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ICmpTerritoryInfluence.cpp
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# Initial support for territories
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2011-07-20 19:48:06 +00:00 |
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ICmpTerritoryInfluence.h
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# Health decay for buildings not in a civ center's territory.
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2011-08-18 20:28:53 +00:00 |
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ICmpTerritoryManager.cpp
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# Health decay for buildings not in a civ center's territory.
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2011-08-18 20:28:53 +00:00 |
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ICmpTerritoryManager.h
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Implemented nested territory boundaries. Fixes #918.
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2012-01-18 21:22:58 +00:00 |
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ICmpTest.cpp
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ICmpTest.h
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ICmpUnitMotion.cpp
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Improve navigation for ship formations by setting the formation controller to the right passability class
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2014-05-18 07:59:43 +00:00 |
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ICmpUnitMotion.h
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Improve navigation for ship formations by setting the formation controller to the right passability class
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2014-05-18 07:59:43 +00:00 |
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ICmpUnitRenderer.cpp
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New unit renderer.
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2014-06-01 18:24:50 +00:00 |
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ICmpUnitRenderer.h
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Improve PickEntitiesAtPoint
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2015-01-01 23:05:26 +00:00 |
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ICmpUnknownScript.cpp
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# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
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2010-01-22 20:03:14 +00:00 |
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ICmpUnknownScript.h
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# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
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2010-01-22 20:03:14 +00:00 |
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ICmpValueModificationManager.cpp
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Make the actor tech-modifiable. Fixes #2243
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2014-04-14 15:00:49 +00:00 |
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ICmpValueModificationManager.h
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Make the actor tech-modifiable. Fixes #2243
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2014-04-14 15:00:49 +00:00 |
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ICmpVisibility.cpp
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Move back the computation of most of the visibilities from JS to engine, to improve performance.
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2015-01-30 15:28:06 +00:00 |
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ICmpVisibility.h
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Move back the computation of most of the visibilities from JS to engine, to improve performance.
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2015-01-30 15:28:06 +00:00 |
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ICmpVision.cpp
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Move template items GetRetainInFog and AlwaysVisible from Vision to Visibility.
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2014-12-05 18:33:59 +00:00 |
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ICmpVision.h
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Move template items GetRetainInFog and AlwaysVisible from Vision to Visibility.
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2014-12-05 18:33:59 +00:00 |
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ICmpVisual.cpp
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New unit renderer.
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2014-06-01 18:24:50 +00:00 |
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ICmpVisual.h
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New unit renderer.
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2014-06-01 18:24:50 +00:00 |
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ICmpWaterManager.cpp
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Substantial speed-up of the foam generation code.
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2014-01-05 16:15:20 +00:00 |
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ICmpWaterManager.h
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Substantial speed-up of the foam generation code.
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2014-01-05 16:15:20 +00:00 |