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backend
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Remove FALLTHROUGH on empty cases
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2025-01-29 19:34:12 +01:00 |
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scripting
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Revert non-ASCII characters from source and configuration files introduced in 157c6af18e.
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2023-12-03 00:30:12 +00:00 |
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AlphaMapCalculator.cpp
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Revert non-ASCII characters from source and configuration files introduced in 157c6af18e.
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2023-12-03 00:30:12 +00:00 |
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AlphaMapCalculator.h
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Revert non-ASCII characters from source and configuration files introduced in 157c6af18e.
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2023-12-03 00:30:12 +00:00 |
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BlendShapes.h
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Revert non-ASCII characters from source and configuration files introduced in 157c6af18e.
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2023-12-03 00:30:12 +00:00 |
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CPUSkinnedModelRenderer.cpp
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Batches update and upload passes for model renderers.
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2024-11-08 13:57:57 +01:00 |
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CPUSkinnedModelRenderer.h
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Batches update and upload passes for model renderers.
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2024-11-08 13:57:57 +01:00 |
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DebugRenderer.cpp
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Return by value from CCamera::GetViewQuad
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2024-11-17 20:27:58 +01:00 |
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DebugRenderer.h
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Revert non-ASCII characters from source and configuration files introduced in 157c6af18e.
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2023-12-03 00:30:12 +00:00 |
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DecalRData.cpp
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Adds proper IBuffer usage instead of dynamic flag.
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2024-06-10 19:31:41 +00:00 |
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DecalRData.h
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Revert non-ASCII characters from source and configuration files introduced in 157c6af18e.
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2023-12-03 00:30:12 +00:00 |
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GPUSkinnedModelRenderer.cpp
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Adds GPU skinning support via compute shaders.
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2024-12-09 22:47:17 +01:00 |
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GPUSkinnedModelRenderer.h
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Adds GPU skinning support via compute shaders.
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2024-12-09 22:47:17 +01:00 |
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InstancingModelRenderer.cpp
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Adds GPU skinning support via compute shaders.
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2024-12-09 22:47:17 +01:00 |
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InstancingModelRenderer.h
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Adds GPU skinning support via compute shaders.
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2024-12-09 22:47:17 +01:00 |
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MikktspaceWrap.cpp
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Revert non-ASCII characters from source and configuration files introduced in 157c6af18e.
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2023-12-03 00:30:12 +00:00 |
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MikktspaceWrap.h
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Revert non-ASCII characters from source and configuration files introduced in 157c6af18e.
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2023-12-03 00:30:12 +00:00 |
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ModelRenderer.cpp
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Adds GPU skinning support via compute shaders.
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2024-12-09 22:47:17 +01:00 |
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ModelRenderer.h
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Batches update and upload passes for model renderers.
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2024-11-08 13:57:57 +01:00 |
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ModelVertexRenderer.h
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Adds GPU skinning support via compute shaders.
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2024-12-09 22:47:17 +01:00 |
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OverlayRenderer.cpp
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Adds proper IBuffer usage instead of dynamic flag.
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2024-06-10 19:31:41 +00:00 |
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OverlayRenderer.h
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Revert non-ASCII characters from source and configuration files introduced in 157c6af18e.
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2023-12-03 00:30:12 +00:00 |
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ParticleRenderer.cpp
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Revert non-ASCII characters from source and configuration files introduced in 157c6af18e.
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2023-12-03 00:30:12 +00:00 |
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ParticleRenderer.h
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Revert non-ASCII characters from source and configuration files introduced in 157c6af18e.
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2023-12-03 00:30:12 +00:00 |
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PatchRData.cpp
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Return by value from CCamera::GetScreenCoordinates
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2024-11-17 20:27:58 +01:00 |
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PatchRData.h
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Revert non-ASCII characters from source and configuration files introduced in 157c6af18e.
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2023-12-03 00:30:12 +00:00 |
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PostprocManager.cpp
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Adds compute shaders support and scaling with FSR.
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2024-01-17 19:40:27 +00:00 |
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PostprocManager.h
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Fixes water foam texture size after scale.
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2024-10-19 01:21:50 +02:00 |
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Renderer.cpp
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Remove internationalization of log messages
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2024-08-05 15:27:12 +00:00 |
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Renderer.h
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Adds GPU skinning support via compute shaders.
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2024-12-09 22:47:17 +01:00 |
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RenderingOptions.cpp
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Adds GPU skinning support via compute shaders.
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2024-12-09 22:47:17 +01:00 |
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RenderingOptions.h
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Revert non-ASCII characters from source and configuration files introduced in 157c6af18e.
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2023-12-03 00:30:12 +00:00 |
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RenderModifiers.cpp
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Revert non-ASCII characters from source and configuration files introduced in 157c6af18e.
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2023-12-03 00:30:12 +00:00 |
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RenderModifiers.h
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Revert non-ASCII characters from source and configuration files introduced in 157c6af18e.
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2023-12-03 00:30:12 +00:00 |
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Scene.cpp
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Revert non-ASCII characters from source and configuration files introduced in 157c6af18e.
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2023-12-03 00:30:12 +00:00 |
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Scene.h
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Revert non-ASCII characters from source and configuration files introduced in 157c6af18e.
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2023-12-03 00:30:12 +00:00 |
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SceneRenderer.cpp
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Fixes missing SPIR-V shader combinations.
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2025-01-07 02:49:38 +01:00 |
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SceneRenderer.h
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Revert non-ASCII characters from source and configuration files introduced in 157c6af18e.
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2023-12-03 00:30:12 +00:00 |
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ShadowMap.cpp
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Fixes missing SPIR-V shader combinations.
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2025-01-07 02:49:38 +01:00 |
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ShadowMap.h
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Revert non-ASCII characters from source and configuration files introduced in 157c6af18e.
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2023-12-03 00:30:12 +00:00 |
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SilhouetteRenderer.cpp
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Revert non-ASCII characters from source and configuration files introduced in 157c6af18e.
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2023-12-03 00:30:12 +00:00 |
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SilhouetteRenderer.h
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Revert non-ASCII characters from source and configuration files introduced in 157c6af18e.
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2023-12-03 00:30:12 +00:00 |
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SkyManager.cpp
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Adds proper IBuffer usage instead of dynamic flag.
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2024-06-10 19:31:41 +00:00 |
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SkyManager.h
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Revert non-ASCII characters from source and configuration files introduced in 157c6af18e.
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2023-12-03 00:30:12 +00:00 |
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TerrainOverlay.cpp
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Revert non-ASCII characters from source and configuration files introduced in 157c6af18e.
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2023-12-03 00:30:12 +00:00 |
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TerrainOverlay.h
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Revert non-ASCII characters from source and configuration files introduced in 157c6af18e.
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2023-12-03 00:30:12 +00:00 |
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TerrainRenderer.cpp
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Fixes water foam texture size after scale.
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2024-10-19 01:21:50 +02:00 |
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TerrainRenderer.h
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Revert non-ASCII characters from source and configuration files introduced in 157c6af18e.
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2023-12-03 00:30:12 +00:00 |
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TexturedLineRData.cpp
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Replace FALLTHROUGH by the standard attribute
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2025-01-29 19:34:12 +01:00 |
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TexturedLineRData.h
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Revert non-ASCII characters from source and configuration files introduced in 157c6af18e.
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2023-12-03 00:30:12 +00:00 |
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TimeManager.cpp
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Revert non-ASCII characters from source and configuration files introduced in 157c6af18e.
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2023-12-03 00:30:12 +00:00 |
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TimeManager.h
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Revert non-ASCII characters from source and configuration files introduced in 157c6af18e.
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2023-12-03 00:30:12 +00:00 |
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VertexArray.cpp
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Remove FALLTHROUGH on empty cases
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2025-01-29 19:34:12 +01:00 |
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VertexArray.h
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Adds GPU skinning support via compute shaders.
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2024-12-09 22:47:17 +01:00 |
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VertexBuffer.cpp
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Adds proper IBuffer usage instead of dynamic flag.
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2024-06-10 19:31:41 +00:00 |
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VertexBuffer.h
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Adds proper IBuffer usage instead of dynamic flag.
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2024-06-10 19:31:41 +00:00 |
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VertexBufferManager.cpp
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Adds GPU skinning support via compute shaders.
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2024-12-09 22:47:17 +01:00 |
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VertexBufferManager.h
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Adds proper IBuffer usage instead of dynamic flag.
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2024-06-10 19:31:41 +00:00 |
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WaterManager.cpp
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Fixes water foam texture size after scale.
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2024-10-19 01:21:50 +02:00 |
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WaterManager.h
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Revert non-ASCII characters from source and configuration files introduced in 157c6af18e.
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2023-12-03 00:30:12 +00:00 |