mirror of
https://gitea.wildfiregames.com/0ad/0ad
synced 2026-06-16 05:13:58 -07:00
Because its a function `GenerateMap` is renamed to `generateMap`. Allows to rewrite the libraries as modules and to remove the costum `Engine.LoadLibrary` mechanism in the future.
428 lines
12 KiB
C++
428 lines
12 KiB
C++
/* Copyright (C) 2025 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "precompiled.h"
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#include "MapGenerator.h"
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#include "graphics/MapIO.h"
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#include "graphics/Patch.h"
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#include "graphics/Terrain.h"
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#include "lib/status.h"
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#include "lib/timer.h"
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#include "lib/file/vfs/vfs_path.h"
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#include "maths/MathUtil.h"
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#include "ps/CLogger.h"
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#include "ps/FileIo.h"
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#include "ps/Future.h"
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#include "ps/scripting/JSInterface_VFS.h"
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#include "ps/TemplateLoader.h"
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#include "scriptinterface/FunctionWrapper.h"
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#include "scriptinterface/JSON.h"
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#include "scriptinterface/ModuleLoader.h"
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#include "scriptinterface/Object.h"
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#include "scriptinterface/ScriptContext.h"
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#include "scriptinterface/ScriptConversions.h"
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#include "scriptinterface/ScriptInterface.h"
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#include "simulation2/helpers/MapEdgeTiles.h"
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#include <boost/random/linear_congruential.hpp>
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#include <set>
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#include <string>
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#include <vector>
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namespace
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{
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constexpr const char* GENERATOR_NAME{"generateMap"};
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bool MapGenerationInterruptCallback(JSContext* cx);
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/**
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* Provides callback's for the JavaScript.
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*/
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class CMapGenerationCallbacks
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{
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public:
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// Only the constructor and the destructor are called by C++.
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CMapGenerationCallbacks(const StopToken stopToken, ScriptInterface& scriptInterface,
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const u16 flags) :
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m_StopToken{stopToken},
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m_ScriptInterface{scriptInterface}
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{
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m_ScriptInterface.SetCallbackData(static_cast<void*>(this));
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// Enable the script to be aborted
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JS_AddInterruptCallback(m_ScriptInterface.GetGeneralJSContext(),
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&MapGenerationInterruptCallback);
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// Set initial seed, callback data.
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// Expose functions, globals and classes relevant to the map scripts.
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#define REGISTER_MAPGEN_FUNC(func) \
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ScriptFunction::Register<&CMapGenerationCallbacks::func, \
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ScriptInterface::ObjectFromCBData<CMapGenerationCallbacks>>(rq, #func, flags);
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// VFS
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JSI_VFS::RegisterScriptFunctions_ReadOnlySimulationMaps(m_ScriptInterface, flags);
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// Globalscripts may use VFS script functions
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m_ScriptInterface.LoadGlobalScripts();
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// File loading
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ScriptRequest rq(m_ScriptInterface);
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REGISTER_MAPGEN_FUNC(LoadLibrary);
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REGISTER_MAPGEN_FUNC(LoadHeightmapImage);
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REGISTER_MAPGEN_FUNC(LoadMapTerrain);
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// Template functions
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REGISTER_MAPGEN_FUNC(GetTemplate);
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REGISTER_MAPGEN_FUNC(TemplateExists);
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REGISTER_MAPGEN_FUNC(FindTemplates);
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REGISTER_MAPGEN_FUNC(FindActorTemplates);
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// Profiling
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REGISTER_MAPGEN_FUNC(GetMicroseconds);
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// Engine constants
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// Length of one tile of the terrain grid in metres.
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// Useful to transform footprint sizes to the tilegrid coordinate system.
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m_ScriptInterface.SetGlobal("TERRAIN_TILE_SIZE", static_cast<int>(TERRAIN_TILE_SIZE));
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// Number of impassable tiles at the map border
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m_ScriptInterface.SetGlobal("MAP_BORDER_WIDTH", static_cast<int>(MAP_EDGE_TILES));
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#undef REGISTER_MAPGEN_FUNC
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}
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~CMapGenerationCallbacks()
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{
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JS_AddInterruptCallback(m_ScriptInterface.GetGeneralJSContext(), nullptr);
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m_ScriptInterface.SetCallbackData(nullptr);
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}
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StopToken m_StopToken;
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private:
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// These functions are called by JS.
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/**
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* Load all scripts of the given library
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*
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* @param libraryName VfsPath specifying name of the library (subfolder of ../maps/random/)
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* @return true if all scripts ran successfully, false if there's an error
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*/
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bool LoadLibrary(const VfsPath& libraryName)
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{
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// Ignore libraries that are already loaded
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if (m_LoadedLibraries.find(libraryName) != m_LoadedLibraries.end())
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return true;
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// Mark this as loaded, to prevent it recursively loading itself
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m_LoadedLibraries.insert(libraryName);
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VfsPath path = VfsPath(L"maps/random/") / libraryName / VfsPath();
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VfsPaths pathnames;
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// Load all scripts in mapgen directory
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Status ret = vfs::GetPathnames(g_VFS, path, L"*.js", pathnames);
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if (ret == INFO::OK)
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{
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for (const VfsPath& p : pathnames)
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{
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LOGMESSAGE("Loading map generator script '%s'", p.string8());
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if (!m_ScriptInterface.LoadGlobalScriptFile(p))
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{
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LOGERROR("CMapGenerationCallbacks::LoadScripts: Failed to load script '%s'",
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p.string8());
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return false;
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}
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}
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}
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else
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{
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// Some error reading directory
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wchar_t error[200];
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LOGERROR(
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"CMapGenerationCallbacks::LoadScripts: Error reading scripts in directory '%s': %s",
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path.string8(),
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utf8_from_wstring(StatusDescription(ret, error, ARRAY_SIZE(error))));
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return false;
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}
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return true;
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}
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/**
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* Load an image file and return it as a height array.
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*/
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JS::Value LoadHeightmapImage(const VfsPath& filename)
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{
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std::vector<u16> heightmap;
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if (LoadHeightmapImageVfs(filename, heightmap) != INFO::OK)
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{
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LOGERROR("Could not load heightmap file '%s'", filename.string8());
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return JS::UndefinedValue();
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}
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ScriptRequest rq(m_ScriptInterface);
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JS::RootedValue returnValue(rq.cx);
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Script::ToJSVal(rq, &returnValue, heightmap);
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return returnValue;
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}
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/**
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* Load an Atlas terrain file (PMP) returning textures and heightmap.
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*
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* See CMapReader::UnpackTerrain, CMapReader::ParseTerrain for the reordering
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*/
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JS::Value LoadMapTerrain(const VfsPath& filename)
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{
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ScriptRequest rq(m_ScriptInterface);
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if (!VfsFileExists(filename))
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{
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ScriptException::Raise(rq, "Terrain file \"%s\" does not exist!",
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filename.string8().c_str());
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return JS::UndefinedValue();
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}
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CFileUnpacker unpacker;
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unpacker.Read(filename, "PSMP");
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if (unpacker.GetVersion() < CMapIO::FILE_READ_VERSION)
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{
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ScriptException::Raise(rq, "Could not load terrain file \"%s\" too old version!",
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filename.string8().c_str());
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return JS::UndefinedValue();
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}
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// unpack size
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ssize_t patchesPerSide = (ssize_t)unpacker.UnpackSize();
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size_t verticesPerSide = patchesPerSide * PATCH_SIZE + 1;
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// unpack heightmap
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std::vector<u16> heightmap;
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heightmap.resize(SQR(verticesPerSide));
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unpacker.UnpackRaw(&heightmap[0], SQR(verticesPerSide) * sizeof(u16));
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// unpack texture names
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size_t textureCount = unpacker.UnpackSize();
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std::vector<std::string> textureNames;
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textureNames.reserve(textureCount);
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for (size_t i = 0; i < textureCount; ++i)
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{
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CStr texturename;
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unpacker.UnpackString(texturename);
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textureNames.push_back(texturename);
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}
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// unpack texture IDs per tile
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ssize_t tilesPerSide = patchesPerSide * PATCH_SIZE;
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std::vector<CMapIO::STileDesc> tiles;
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tiles.resize(size_t(SQR(tilesPerSide)));
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unpacker.UnpackRaw(&tiles[0], sizeof(CMapIO::STileDesc) * tiles.size());
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// reorder by patches and store and save texture IDs per tile
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std::vector<u16> textureIDs;
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for (ssize_t x = 0; x < tilesPerSide; ++x)
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{
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size_t patchX = x / PATCH_SIZE;
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size_t offX = x % PATCH_SIZE;
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for (ssize_t y = 0; y < tilesPerSide; ++y)
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{
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size_t patchY = y / PATCH_SIZE;
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size_t offY = y % PATCH_SIZE;
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// m_Priority and m_Tex2Index unused
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textureIDs.push_back(tiles[(patchY * patchesPerSide + patchX) * SQR(PATCH_SIZE) +
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(offY * PATCH_SIZE + offX)].m_Tex1Index);
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}
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}
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JS::RootedValue returnValue(rq.cx);
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Script::CreateObject(
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rq,
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&returnValue,
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"height", heightmap,
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"textureNames", textureNames,
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"textureIDs", textureIDs);
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return returnValue;
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}
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/**
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* Microseconds since the epoch.
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*/
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double GetMicroseconds() const
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{
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return JS_Now();
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}
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/**
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* Return the template data of the given template name.
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*/
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CParamNode GetTemplate(const std::string& templateName)
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{
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const CParamNode& templateRoot =
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m_TemplateLoader.GetTemplateFileData(templateName).GetOnlyChild();
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if (!templateRoot.IsOk())
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LOGERROR("Invalid template found for '%s'", templateName.c_str());
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return templateRoot;
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}
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/**
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* Check whether the given template exists.
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*/
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bool TemplateExists(const std::string& templateName) const
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{
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return m_TemplateLoader.TemplateExists(templateName);
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}
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/**
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* Returns all template names of simulation entity templates.
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*/
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std::vector<std::string> FindTemplates(const std::string& path, bool includeSubdirectories)
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{
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return m_TemplateLoader.FindTemplates(path, includeSubdirectories, SIMULATION_TEMPLATES);
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}
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/**
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* Returns all template names of actors.
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*/
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std::vector<std::string> FindActorTemplates(const std::string& path, bool includeSubdirectories)
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{
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return m_TemplateLoader.FindTemplates(path, includeSubdirectories, ACTOR_TEMPLATES);
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}
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/**
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* Provides the script context.
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*/
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ScriptInterface& m_ScriptInterface;
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/**
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* Currently loaded script librarynames.
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*/
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std::set<VfsPath> m_LoadedLibraries;
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/**
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* Backend to loading template data.
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*/
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CTemplateLoader m_TemplateLoader;
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};
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bool MapGenerationInterruptCallback(JSContext* cx)
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{
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return !ScriptInterface::ObjectFromCBData<CMapGenerationCallbacks>(
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ScriptInterface::CmptPrivate::GetScriptInterface(cx))->m_StopToken.IsStopRequested();
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}
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} // anonymous namespace
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Script::StructuredClone RunMapGenerationScript(const StopToken stopToken, std::atomic<int>& progress,
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ScriptInterface& scriptInterface, const VfsPath& script, const std::string& settings, const u16 flags)
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{
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ScriptRequest rq(scriptInterface);
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// Parse settings
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JS::RootedValue settingsVal(rq.cx);
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if (!Script::ParseJSON(rq, settings, &settingsVal) && settingsVal.isUndefined())
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{
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LOGERROR("RunMapGenerationScript: Failed to parse settings");
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return nullptr;
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}
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// Prevent unintentional modifications to the settings object by random map scripts
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if (!Script::DeepFreezeObject(rq, settingsVal))
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{
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LOGERROR("RunMapGenerationScript: Failed to deepfreeze settings");
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return nullptr;
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}
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// Init RNG seed
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u32 seed = 0;
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if (!Script::HasProperty(rq, settingsVal, "Seed") ||
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!Script::GetProperty(rq, settingsVal, "Seed", seed))
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LOGWARNING("RunMapGenerationScript: No seed value specified - using 0");
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boost::rand48 mapGenRNG{seed};
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scriptInterface.ReplaceNondeterministicRNG(mapGenRNG);
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CMapGenerationCallbacks callbackData{stopToken, scriptInterface, flags};
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// Copy settings to global variable
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JS::RootedValue global(rq.cx, rq.globalValue());
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if (!Script::SetProperty(rq, global, "g_MapSettings", settingsVal, flags & JSPROP_READONLY,
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flags & JSPROP_ENUMERATE))
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{
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LOGERROR("RunMapGenerationScript: Failed to define g_MapSettings");
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return nullptr;
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}
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// Load RMS
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LOGMESSAGE("Loading RMS '%s'", script.string8());
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auto compileResult = scriptInterface.GetModuleLoader().LoadModule(rq, script);
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scriptInterface.GetContext().RunJobs();
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auto& future = *compileResult.begin();
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if (!future.IsDone())
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throw std::runtime_error{fmt::format("Loading module {:?} takes too long.", script.string8())};
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JS::RootedObject nsAsObject{rq.cx, future.Get()};
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{
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bool hasGenerator;
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if (!JS_HasProperty(rq.cx, nsAsObject, GENERATOR_NAME, &hasGenerator))
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{
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LOGERROR("RunMapGenerationScript: failed to search `%s` in the module-namespace.",
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GENERATOR_NAME);
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return nullptr;
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}
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if (!hasGenerator)
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{
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throw std::runtime_error{fmt::format(
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"The map generation script {:?} didn't export a {:?}.", script.string8(),
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GENERATOR_NAME)};
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}
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}
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LOGMESSAGE("Run RMS generator");
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JS::RootedValue ns{rq.cx, JS::ObjectValue(*nsAsObject)};
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JS::RootedValue map{rq.cx, ScriptFunction::RunGenerator(rq, ns, GENERATOR_NAME, settingsVal,
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[&](const JS::HandleValue value)
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{
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// When the task is started, `progress` is only mutated by this thread.
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const int currentProgress{progress.load()};
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int tempProgress;
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if (!Script::FromJSVal(rq, value, tempProgress))
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throw std::runtime_error{"Failed to convert the yielded value to an "
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"integer."};
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if (tempProgress < currentProgress)
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{
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LOGWARNING("The random map script tried to reduce the loading progress from "
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"%d to %d.", currentProgress, tempProgress);
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return;
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}
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progress.store(tempProgress);
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})};
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JS::RootedValue exportedMap{rq.cx};
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const bool exportSuccess{ScriptFunction::Call(rq, map, "MakeExportable", &exportedMap)};
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return Script::WriteStructuredClone(rq, exportSuccess ? exportedMap : map);
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}
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