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While there don't check for null when delete-ing since that is a no-op, use the proper type instead of auto, always swap when removing a single element (instead of comparing .size() to 1), and clean up includes. foobar This was SVN commit r17641. |
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| .. | ||
| Geometry.cpp | ||
| Geometry.h | ||
| Grid.h | ||
| HierarchicalPathfinder.cpp | ||
| HierarchicalPathfinder.h | ||
| LongPathfinder.cpp | ||
| LongPathfinder.h | ||
| Pathfinding.h | ||
| PathGoal.cpp | ||
| PathGoal.h | ||
| Player.h | ||
| Position.h | ||
| PriorityQueue.h | ||
| Rasterize.cpp | ||
| Rasterize.h | ||
| Render.cpp | ||
| Render.h | ||
| Selection.cpp | ||
| Selection.h | ||
| SimulationCommand.h | ||
| Spatial.h | ||