0ad/source/simulation2/serialization/DebugSerializer.h
Ykkrosh dd501b2a5a # Add initial basic player AI framework.
Support direct access to serializer streams, so serializers can be
nested.
Make component script "this.template" read-only.
Stop globally-subscribed component scripts receiving messages posted to
local components, to reduce out-of-sync risks.
Move pathfinder data out of entity template directory.
Fix GuiInterface deserialization.

This was SVN commit r8865.
2011-01-12 12:29:00 +00:00

63 lines
2.1 KiB
C++

/* Copyright (C) 2010 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_DEBUGSERIALIZER
#define INCLUDED_DEBUGSERIALIZER
#include "ISerializer.h"
/**
* Serialize to a human-readable YAML-like format.
*/
class CDebugSerializer : public ISerializer
{
NONCOPYABLE(CDebugSerializer);
public:
/**
* @param scriptInterface Script interface corresponding to any jsvals passed to ScriptVal()
* @param stream Stream to receive UTF-8 encoded output
*/
CDebugSerializer(ScriptInterface& scriptInterface, std::ostream& stream);
void Comment(const std::string& comment);
void TextLine(const std::string& text);
void Indent(int spaces);
void Dedent(int spaces);
virtual bool IsDebug() const;
virtual std::ostream& GetStream();
protected:
virtual void PutNumber(const char* name, uint8_t value);
virtual void PutNumber(const char* name, int8_t value);
virtual void PutNumber(const char* name, uint32_t value);
virtual void PutNumber(const char* name, int32_t value);
virtual void PutNumber(const char* name, float value);
virtual void PutNumber(const char* name, double value);
virtual void PutNumber(const char* name, fixed value);
virtual void PutBool(const char* name, bool value);
virtual void PutString(const char* name, const std::string& value);
virtual void PutScriptVal(const char* name, jsval value);
virtual void PutRaw(const char* name, const u8* data, size_t len);
private:
ScriptInterface& m_ScriptInterface;
std::ostream& m_Stream;
int m_Indent;
};
#endif // INCLUDED_DEBUGSERIALIZER