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As reported by @Freagarach on #5496, there can be broken behaviour as UnitMotion::PathResult may call RequestLongPath with an uninitialised path goal when ComputeGoal fails. To fix this, check the return value everywhere and react accordingly in case of failure. Fixes #5496 Differential Revision: https://code.wildfiregames.com/D2063 This was SVN commit r22458. |
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| MessageTypes.h | ||
| Simulation2.cpp | ||
| Simulation2.h | ||
| TypeList.h | ||