0ad/source
janwas dcd192cb60 refactor path interface:
- use wrapper class instead of std::wstring (reduces mixing of
strings/paths; allows safe+easy join via operator/ and convenient
case-insensitive comparison via operator==, avoids NativePathFromString,
similar to boost::filesystem)
- NativePath -> OsPath
- add hash and To/FromJSVal for Path
- add TS_ASSERT_PATH_EQUALS
- replace _wfopen_s with sys_OpenFile
- remove obsolete SortFiles/Directories

This was SVN commit r9107.
2011-03-23 13:36:20 +00:00
..
collada Support prop_ prefix in Collada files, as well as prop- 2010-11-15 02:18:49 +00:00
graphics refactor path interface: 2011-03-23 13:36:20 +00:00
gui refactor path interface: 2011-03-23 13:36:20 +00:00
lib refactor path interface: 2011-03-23 13:36:20 +00:00
maths # Initial version of terrain decal textures. 2011-03-13 19:22:05 +00:00
mocks # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
network refactor path interface: 2011-03-23 13:36:20 +00:00
pch remove no-longer needed (and non-reentrant) MICROLOG as per today's meeting 2010-11-06 19:11:40 +00:00
ps refactor path interface: 2011-03-23 13:36:20 +00:00
renderer refactor path interface: 2011-03-23 13:36:20 +00:00
scripting refactor path interface: 2011-03-23 13:36:20 +00:00
scriptinterface refactor path interface: 2011-03-23 13:36:20 +00:00
simulation # Support alt+enter to toggle fullscreen mode. Make game window resizable. 2010-06-03 19:07:59 +00:00
simulation2 refactor path interface: 2011-03-23 13:36:20 +00:00
sound refactor path interface: 2011-03-23 13:36:20 +00:00
tools refactor path interface: 2011-03-23 13:36:20 +00:00
contributors.txt Update contributors list 2010-08-06 00:18:45 +00:00
main.cpp refactor path interface: 2011-03-23 13:36:20 +00:00
test_setup.cpp refactor path interface: 2011-03-23 13:36:20 +00:00