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Replace New dialog box with separate tools for resizing maps and replacing terrain textures, to provide more power and to simplify the problem of initialising map settings. Fix engine to cope with dynamic map resizing. Add JSON support to AtObj, to let C++ interact with JSON more easily. This was SVN commit r9566.
298 lines
6.3 KiB
C++
298 lines
6.3 KiB
C++
/* Copyright (C) 2009 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "AtlasObject.h"
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#include "AtlasObjectImpl.h"
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#include <assert.h>
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#include <sstream>
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#define ATSMARTPTR_IMPL(T) \
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template<> void AtSmartPtr<T>::inc_ref() \
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{ \
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if (ptr) ++ptr->refcount; \
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} \
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\
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template<> void AtSmartPtr<T>::dec_ref() \
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{ \
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if (ptr && --ptr->refcount == 0) \
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delete ptr; \
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} // (Don't set ptr=NULL, since it should never be possible for an
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// unreferenced pointer to exist; I would rather see it die in debug
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// mode if that ever happens, instead of just silently ignoring the error.)
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ATSMARTPTR_IMPL(AtNode)
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ATSMARTPTR_IMPL(const AtNode)
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ATSMARTPTR_IMPL(AtIterImpl)
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//////////////////////////////////////////////////////////////////////////
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const AtIter AtIter::operator [] (const char* key) const
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{
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if (p)
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return p->iter->second->getChild(key);
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else
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return AtIter();
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}
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AtIter::operator const wchar_t* () const
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{
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if (p)
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return p->iter->second->value.c_str();
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else
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return L"";
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}
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//AtIter::operator const AtObj () const
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const AtObj AtIter::operator * () const
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{
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if (p)
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{
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AtObj ret;
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ret.p = p->iter->second;
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return ret;
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}
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else
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return AtObj();
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}
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AtIter& AtIter::operator ++ ()
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{
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assert(p);
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// Increment the internal iterator, and stop if we've run out children
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// to iterate over.
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if (p && ++p->iter == p->iter_upperbound)
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p = NULL;
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return *this;
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}
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bool AtIter::defined() const
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{
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return p;
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}
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bool AtIter::hasContent() const
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{
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if (!p)
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return false;
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if (! p->iter->second)
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return false;
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return p->iter->second->hasContent();
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}
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size_t AtIter::count() const
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{
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if (!p)
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return 0;
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return std::distance(p->iter, p->iter_upperbound);
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}
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//////////////////////////////////////////////////////////////////////////
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const AtIter AtObj::operator [] (const char* key) const
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{
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if (p)
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return p->getChild(key);
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else
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// This object doesn't exist, so return another object that doesn't exist
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return AtIter();
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}
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AtObj::operator const wchar_t* () const
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{
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if (p)
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return p->value.c_str();
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else
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return L"";
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}
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void AtObj::add(const char* key, AtObj& data)
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{
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if (!p)
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p = new AtNode();
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p = p->addChild(key, data.p);
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}
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void AtObj::add(const char* key, const wchar_t* value)
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{
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const AtNode* o = new AtNode(value);
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if (!p)
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p = new AtNode();
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p = p->addChild(key, AtNode::Ptr(o));
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}
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void AtObj::set(const char* key, AtObj& data)
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{
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if (!p)
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p = new AtNode();
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p = p->setChild(key, data.p);
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}
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void AtObj::set(const char* key, const wchar_t* value)
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{
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const AtNode* o = new AtNode(value);
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if (!p)
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p = new AtNode();
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p = p->setChild(key, AtNode::Ptr(o));
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}
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void AtObj::setBool(const char* key, bool value)
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{
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AtNode* o = new AtNode(value ? L"true" : L"false");
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o->children.insert(AtNode::child_pairtype("@boolean", AtNode::Ptr(new AtNode())));
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if (!p)
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p = new AtNode();
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p = p->setChild(key, AtNode::Ptr(o));
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}
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void AtObj::setInt(const char* key, int value)
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{
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std::wstringstream str;
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str << value;
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AtNode* o = new AtNode(str.str().c_str());
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o->children.insert(AtNode::child_pairtype("@number", AtNode::Ptr(new AtNode())));
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if (!p)
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p = new AtNode();
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p = p->setChild(key, AtNode::Ptr(o));
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}
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void AtObj::setString(const wchar_t* value)
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{
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if (!p)
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p = new AtNode();
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p = p->setValue(value);
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}
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void AtObj::addOverlay(AtObj& data)
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{
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if (!p)
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p = new AtNode();
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p = p->addOverlay(data.p);
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}
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bool AtObj::hasContent() const
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{
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if (!p)
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return false;
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return p->hasContent();
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}
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//////////////////////////////////////////////////////////////////////////
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const AtIter AtNode::getChild(const char* key) const
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{
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// Find the range of matching children
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AtNode::child_maptype::const_iterator it = children.lower_bound(key);
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AtNode::child_maptype::const_iterator it_upper = children.upper_bound(key);
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if (it == it_upper) // No match found
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return AtIter();
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AtIter obj;
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obj.p = new AtIterImpl(it, it_upper);
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return obj;
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}
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bool AtNode::hasContent() const
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{
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if (value.length())
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return true;
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for (child_maptype::const_iterator it = children.begin(); it != children.end(); ++it)
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if (it->second && it->second->hasContent())
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return true;
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return false;
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}
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const AtNode::Ptr AtNode::setValue(const wchar_t* value) const
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{
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AtNode* newNode = new AtNode();
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newNode->children = children;
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newNode->value = value;
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return AtNode::Ptr(newNode);
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}
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const AtNode::Ptr AtNode::setChild(const char* key, const AtNode::Ptr &data) const
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{
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AtNode* newNode = new AtNode(this);
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newNode->children.erase(key);
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newNode->children.insert(AtNode::child_pairtype(key, data));
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return AtNode::Ptr(newNode);
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}
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const AtNode::Ptr AtNode::addChild(const char* key, const AtNode::Ptr &data) const
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{
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AtNode* newNode = new AtNode(this);
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newNode->children.insert(AtNode::child_pairtype(key, data));
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return AtNode::Ptr(newNode);
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}
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const AtNode::Ptr AtNode::addOverlay(const AtNode::Ptr &data) const
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{
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AtNode* newNode = new AtNode(this);
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// Delete old childs that are also in the overlay
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for (AtNode::child_maptype::const_iterator it = data->children.begin(); it != data->children.end(); ++it)
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newNode->children.erase(it->first);
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// Add the overlay childs back in
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for (AtNode::child_maptype::const_iterator it = data->children.begin(); it != data->children.end(); ++it)
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newNode->children.insert(*it);
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return AtNode::Ptr(newNode);
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}
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//////////////////////////////////////////////////////////////////////////
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AtObj AtlasObject::TrimEmptyChildren(AtObj& obj)
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{
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AtObj ret;
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for (AtNode::child_maptype::const_iterator it = obj.p->children.begin();
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it != obj.p->children.end(); ++it)
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{
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if (it->second && it->second->hasContent())
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{
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AtObj node;
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node.p = it->second;
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ret.add(it->first.c_str(), node);
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}
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}
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return ret;
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}
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