0ad/binaries/data/mods/public/simulation/components/tests/test_GuiInterface.js

666 lines
18 KiB
JavaScript

Engine.LoadHelperScript("Player.js");
Engine.LoadComponentScript("interfaces/Attack.js");
Engine.LoadComponentScript("interfaces/AlertRaiser.js");
Engine.LoadComponentScript("interfaces/Auras.js");
Engine.LoadComponentScript("interfaces/Barter.js");
Engine.LoadComponentScript("interfaces/Builder.js");
Engine.LoadComponentScript("interfaces/Capturable.js");
Engine.LoadComponentScript("interfaces/CeasefireManager.js");
Engine.LoadComponentScript("interfaces/DamageReceiver.js");
Engine.LoadComponentScript("interfaces/EndGameManager.js");
Engine.LoadComponentScript("interfaces/EntityLimits.js");
Engine.LoadComponentScript("interfaces/Foundation.js");
Engine.LoadComponentScript("interfaces/GarrisonHolder.js");
Engine.LoadComponentScript("interfaces/Gate.js");
Engine.LoadComponentScript("interfaces/Guard.js");
Engine.LoadComponentScript("interfaces/Heal.js");
Engine.LoadComponentScript("interfaces/Health.js");
Engine.LoadComponentScript("interfaces/Loot.js");
Engine.LoadComponentScript("interfaces/Market.js");
Engine.LoadComponentScript("interfaces/Pack.js");
Engine.LoadComponentScript("interfaces/ProductionQueue.js");
Engine.LoadComponentScript("interfaces/Promotion.js");
Engine.LoadComponentScript("interfaces/RallyPoint.js");
Engine.LoadComponentScript("interfaces/Repairable.js");
Engine.LoadComponentScript("interfaces/ResourceDropsite.js");
Engine.LoadComponentScript("interfaces/ResourceGatherer.js");
Engine.LoadComponentScript("interfaces/ResourceTrickle.js");
Engine.LoadComponentScript("interfaces/ResourceSupply.js");
Engine.LoadComponentScript("interfaces/TechnologyManager.js");
Engine.LoadComponentScript("interfaces/Trader.js");
Engine.LoadComponentScript("interfaces/Timer.js");
Engine.LoadComponentScript("interfaces/StatisticsTracker.js");
Engine.LoadComponentScript("interfaces/UnitAI.js");
Engine.LoadComponentScript("interfaces/Upgrade.js");
Engine.LoadComponentScript("interfaces/BuildingAI.js");
Engine.LoadComponentScript("GuiInterface.js");
Resources = {
"GetCodes": () => ["food", "metal", "stone", "wood"],
"GetNames": () => ({
"food": "Food",
"metal": "Metal",
"stone": "Stone",
"wood": "Wood"
}),
"GetResource": resource => ({
"aiAnalysisInfluenceGroup":
resource == "food" ? "ignore" :
resource == "wood" ? "abundant" : "sparse"
})
};
var cmp = ConstructComponent(SYSTEM_ENTITY, "GuiInterface");
AddMock(SYSTEM_ENTITY, IID_Barter, {
GetPrices: function() {
return {
"buy": { "food": 150 },
"sell": { "food": 25 }
};
},
PlayerHasMarket: function () { return false; }
});
AddMock(SYSTEM_ENTITY, IID_EndGameManager, {
GetGameType: function() { return "conquest"; },
GetAlliedVictory: function() { return false; }
});
AddMock(SYSTEM_ENTITY, IID_PlayerManager, {
GetNumPlayers: function() { return 2; },
GetPlayerByID: function(id) { TS_ASSERT(id === 0 || id === 1); return 100+id; }
});
AddMock(SYSTEM_ENTITY, IID_RangeManager, {
GetLosVisibility: function(ent, player) { return "visible"; },
GetLosCircular: function() { return false; }
});
AddMock(SYSTEM_ENTITY, IID_TemplateManager, {
GetCurrentTemplateName: function(ent) { return "example"; },
GetTemplate: function(name) { return ""; }
});
AddMock(SYSTEM_ENTITY, IID_Timer, {
GetTime: function() { return 0; },
SetTimeout: function(ent, iid, funcname, time, data) { return 0; }
});
AddMock(100, IID_Player, {
GetName: function() { return "Player 1"; },
GetCiv: function() { return "gaia"; },
GetColor: function() { return { r: 1, g: 1, b: 1, a: 1}; },
CanControlAllUnits: function() { return false; },
GetPopulationCount: function() { return 10; },
GetPopulationLimit: function() { return 20; },
GetMaxPopulation: function() { return 200; },
GetResourceCounts: function() { return { food: 100 }; },
GetPanelEntities: function() { return []; },
IsTrainingBlocked: function() { return false; },
GetState: function() { return "active"; },
GetTeam: function() { return -1; },
GetLockTeams: function() { return false; },
GetCheatsEnabled: function() { return false; },
GetDiplomacy: function() { return [-1, 1]; },
IsAlly: function() { return false; },
IsMutualAlly: function() { return false; },
IsNeutral: function() { return false; },
IsEnemy: function() { return true; },
GetDisabledTemplates: function() { return {}; },
GetDisabledTechnologies: function() { return {}; },
GetSpyCostMultiplier: function() { return 1; },
HasSharedDropsites: function() { return false; },
HasSharedLos: function() { return false; }
});
AddMock(100, IID_EntityLimits, {
GetLimits: function() { return {"Foo": 10}; },
GetCounts: function() { return {"Foo": 5}; },
GetLimitChangers: function() {return {"Foo": {}}; }
});
AddMock(100, IID_TechnologyManager, {
IsTechnologyResearched: function(tech) { if (tech == "phase_village") return true; else return false; },
GetQueuedResearch: function() { return {}; },
GetStartedTechs: function() { return {}; },
GetResearchedTechs: function() { return {}; },
GetClassCounts: function() { return {}; },
GetTypeCountsByClass: function() { return {}; },
GetTechModifications: function() { return {}; }
});
AddMock(100, IID_StatisticsTracker, {
GetBasicStatistics: function() {
return {
"resourcesGathered": {
"food": 100,
"wood": 0,
"metal": 0,
"stone": 0,
"vegetarianFood": 0
},
"percentMapExplored": 10
};
},
GetSequences: function() {
return {
"unitsTrained": [0, 10],
"unitsLost": [0, 42],
"buildingsConstructed": [1, 3],
"buildingsCaptured": [3, 7],
"buildingsLost": [3, 10],
"civCentresBuilt": [4, 10],
"resourcesGathered": {
"food": [5, 100],
"wood": [0, 0],
"metal": [0, 0],
"stone": [0, 0],
"vegetarianFood": [0, 0]
},
"treasuresCollected": [1, 20],
"lootCollected": [0, 2],
"percentMapExplored": [0, 10],
"teamPercentMapExplored": [0, 10],
"percentMapControlled": [0, 10],
"teamPercentMapControlled": [0, 10],
"peakPercentOfMapControlled": [0, 10],
"teamPeakPercentOfMapControlled": [0, 10]
};
},
IncreaseTrainedUnitsCounter: function() { return 1; },
IncreaseConstructedBuildingsCounter: function() { return 1; },
IncreaseBuiltCivCentresCounter: function() { return 1; }
});
AddMock(101, IID_Player, {
GetName: function() { return "Player 2"; },
GetCiv: function() { return "mace"; },
GetColor: function() { return { r: 1, g: 0, b: 0, a: 1}; },
CanControlAllUnits: function() { return true; },
GetPopulationCount: function() { return 40; },
GetPopulationLimit: function() { return 30; },
GetMaxPopulation: function() { return 300; },
GetResourceCounts: function() { return { food: 200 }; },
GetPanelEntities: function() { return []; },
IsTrainingBlocked: function() { return false; },
GetState: function() { return "active"; },
GetTeam: function() { return -1; },
GetLockTeams: function() {return false; },
GetCheatsEnabled: function() { return false; },
GetDiplomacy: function() { return [-1, 1]; },
IsAlly: function() { return true; },
IsMutualAlly: function() {return false; },
IsNeutral: function() { return false; },
IsEnemy: function() { return false; },
GetDisabledTemplates: function() { return {}; },
GetDisabledTechnologies: function() { return {}; },
GetSpyCostMultiplier: function() { return 1; },
HasSharedDropsites: function() { return false; },
HasSharedLos: function() { return false; }
});
AddMock(101, IID_EntityLimits, {
GetLimits: function() { return {"Bar": 20}; },
GetCounts: function() { return {"Bar": 0}; },
GetLimitChangers: function() {return {"Bar": {}}; }
});
AddMock(101, IID_TechnologyManager, {
IsTechnologyResearched: function(tech) { if (tech == "phase_village") return true; else return false; },
GetQueuedResearch: function() { return {}; },
GetStartedTechs: function() { return {}; },
GetResearchedTechs: function() { return {}; },
GetClassCounts: function() { return {}; },
GetTypeCountsByClass: function() { return {}; },
GetTechModifications: function() { return {}; }
});
AddMock(101, IID_StatisticsTracker, {
GetBasicStatistics: function() {
return {
"resourcesGathered": {
"food": 100,
"wood": 0,
"metal": 0,
"stone": 0,
"vegetarianFood": 0
},
"percentMapExplored": 10
};
},
GetSequences: function() {
return {
"unitsTrained": [0, 10],
"unitsLost": [0, 9],
"buildingsConstructed": [0, 5],
"buildingsCaptured": [0, 7],
"buildingsLost": [0, 4],
"civCentresBuilt": [0, 1],
"resourcesGathered": {
"food": [0, 100],
"wood": [0, 0],
"metal": [0, 0],
"stone": [0, 0],
"vegetarianFood": [0, 0]
},
"treasuresCollected": [0, 0],
"lootCollected": [0, 0],
"percentMapExplored": [0, 10],
"teamPercentMapExplored": [0, 10],
"percentMapControlled": [0, 10],
"teamPercentMapControlled": [0, 10],
"peakPercentOfMapControlled": [0, 10],
"teamPeakPercentOfMapControlled": [0, 10]
};
},
IncreaseTrainedUnitsCounter: function() { return 1; },
IncreaseConstructedBuildingsCounter: function() { return 1; },
IncreaseBuiltCivCentresCounter: function() { return 1; }
});
// Note: property order matters when using TS_ASSERT_UNEVAL_EQUALS,
// because uneval preserves property order. So make sure this object
// matches the ordering in GuiInterface.
TS_ASSERT_UNEVAL_EQUALS(cmp.GetSimulationState(), {
players: [
{
name: "Player 1",
civ: "gaia",
color: { r:1, g:1, b:1, a:1 },
controlsAll: false,
popCount: 10,
popLimit: 20,
popMax: 200,
panelEntities: [],
resourceCounts: { food: 100 },
trainingBlocked: false,
state: "active",
team: -1,
teamsLocked: false,
cheatsEnabled: false,
disabledTemplates: {},
disabledTechnologies: {},
hasSharedDropsites: false,
hasSharedLos: false,
spyCostMultiplier: 1,
phase: "village",
isAlly: [false, false],
isMutualAlly: [false, false],
isNeutral: [false, false],
isEnemy: [true, true],
entityLimits: {"Foo": 10},
entityCounts: {"Foo": 5},
entityLimitChangers: {"Foo": {}},
researchQueued: {},
researchStarted: {},
researchedTechs: {},
classCounts: {},
typeCountsByClass: {},
canBarter: false,
barterPrices: {
"buy": { "food": 150 },
"sell": { "food": 25 }
},
statistics: {
resourcesGathered: {
food: 100,
wood: 0,
metal: 0,
stone: 0,
vegetarianFood: 0
},
percentMapExplored: 10
}
},
{
name: "Player 2",
civ: "mace",
color: { r:1, g:0, b:0, a:1 },
controlsAll: true,
popCount: 40,
popLimit: 30,
popMax: 300,
panelEntities: [],
resourceCounts: { food: 200 },
trainingBlocked: false,
state: "active",
team: -1,
teamsLocked: false,
cheatsEnabled: false,
disabledTemplates: {},
disabledTechnologies: {},
hasSharedDropsites: false,
hasSharedLos: false,
spyCostMultiplier: 1,
phase: "village",
isAlly: [true, true],
isMutualAlly: [false, false],
isNeutral: [false, false],
isEnemy: [false, false],
entityLimits: {"Bar": 20},
entityCounts: {"Bar": 0},
entityLimitChangers: {"Bar": {}},
researchQueued: {},
researchStarted: {},
researchedTechs: {},
classCounts: {},
typeCountsByClass: {},
canBarter: false,
barterPrices: {
"buy": { "food": 150 },
"sell": { "food": 25 }
},
statistics: {
resourcesGathered: {
food: 100,
wood: 0,
metal: 0,
stone: 0,
vegetarianFood: 0
},
percentMapExplored: 10
}
}
],
circularMap: false,
timeElapsed: 0,
gameType: "conquest",
alliedVictory: false,
"resources": {
"codes": ["food", "metal", "stone", "wood"],
"names": {
"food": "Food",
"metal": "Metal",
"stone": "Stone",
"wood": "Wood"
},
"aiInfluenceGroups": {
"food": "ignore",
"metal": "sparse",
"stone": "sparse",
"wood": "abundant"
}
}
});
TS_ASSERT_UNEVAL_EQUALS(cmp.GetExtendedSimulationState(), {
"players": [
{
"name": "Player 1",
"civ": "gaia",
"color": { "r":1, "g":1, "b":1, "a":1 },
"controlsAll": false,
"popCount": 10,
"popLimit": 20,
"popMax": 200,
"panelEntities": [],
"resourceCounts": { "food": 100 },
"trainingBlocked": false,
"state": "active",
"team": -1,
"teamsLocked": false,
"cheatsEnabled": false,
"disabledTemplates": {},
"disabledTechnologies": {},
"hasSharedDropsites": false,
"hasSharedLos": false,
"spyCostMultiplier": 1,
"phase": "village",
"isAlly": [false, false],
"isMutualAlly": [false, false],
"isNeutral": [false, false],
"isEnemy": [true, true],
"entityLimits": {"Foo": 10},
"entityCounts": {"Foo": 5},
"entityLimitChangers": {"Foo": {}},
"researchQueued": {},
"researchStarted": {},
"researchedTechs": {},
"classCounts": {},
"typeCountsByClass": {},
"canBarter": false,
"barterPrices": {
"buy": { "food": 150 },
"sell": { "food": 25 }
},
"statistics": {
"resourcesGathered": {
"food": 100,
"wood": 0,
"metal": 0,
"stone": 0,
"vegetarianFood": 0
},
"percentMapExplored": 10
},
"sequences": {
"unitsTrained": [0, 10],
"unitsLost": [0, 42],
"buildingsConstructed": [1, 3],
"buildingsCaptured": [3, 7],
"buildingsLost": [3, 10],
"civCentresBuilt": [4, 10],
"resourcesGathered": {
"food": [5, 100],
"wood": [0, 0],
"metal": [0, 0],
"stone": [0, 0],
"vegetarianFood": [0, 0]
},
"treasuresCollected": [1, 20],
"lootCollected": [0, 2],
"percentMapExplored": [0, 10],
"teamPercentMapExplored": [0, 10],
"percentMapControlled": [0, 10],
"teamPercentMapControlled": [0, 10],
"peakPercentOfMapControlled": [0, 10],
"teamPeakPercentOfMapControlled": [0, 10]
}
},
{
"name": "Player 2",
"civ": "mace",
"color": { "r":1, "g":0, "b":0, "a":1 },
"controlsAll": true,
"popCount": 40,
"popLimit": 30,
"popMax": 300,
"panelEntities": [],
"resourceCounts": { "food": 200 },
"trainingBlocked": false,
"state": "active",
"team": -1,
"teamsLocked": false,
"cheatsEnabled": false,
"disabledTemplates": {},
"disabledTechnologies": {},
"hasSharedDropsites": false,
"hasSharedLos": false,
"spyCostMultiplier": 1,
"phase": "village",
"isAlly": [true, true],
"isMutualAlly": [false, false],
"isNeutral": [false, false],
"isEnemy": [false, false],
"entityLimits": {"Bar": 20},
"entityCounts": {"Bar": 0},
"entityLimitChangers": {"Bar": {}},
"researchQueued": {},
"researchStarted": {},
"researchedTechs": {},
"classCounts": {},
"typeCountsByClass": {},
"canBarter": false,
"barterPrices": {
"buy": { "food": 150 },
"sell": { "food": 25 }
},
"statistics": {
"resourcesGathered": {
"food": 100,
"wood": 0,
"metal": 0,
"stone": 0,
"vegetarianFood": 0
},
"percentMapExplored": 10
},
"sequences": {
"unitsTrained": [0, 10],
"unitsLost": [0, 9],
"buildingsConstructed": [0, 5],
"buildingsCaptured": [0, 7],
"buildingsLost": [0, 4],
"civCentresBuilt": [0, 1],
"resourcesGathered": {
"food": [0, 100],
"wood": [0, 0],
"metal": [0, 0],
"stone": [0, 0],
"vegetarianFood": [0, 0]
},
"treasuresCollected": [0, 0],
"lootCollected": [0, 0],
"percentMapExplored": [0, 10],
"teamPercentMapExplored": [0, 10],
"percentMapControlled": [0, 10],
"teamPercentMapControlled": [0, 10],
"peakPercentOfMapControlled": [0, 10],
"teamPeakPercentOfMapControlled": [0, 10]
}
}
],
"circularMap": false,
"timeElapsed": 0,
"gameType": "conquest",
"alliedVictory": false,
"resources": {
"codes": ["food", "metal", "stone", "wood"],
"names": {
"food": "Food",
"metal": "Metal",
"stone": "Stone",
"wood": "Wood"
},
"aiInfluenceGroups": {
"food": "ignore",
"metal": "sparse",
"stone": "sparse",
"wood": "abundant"
}
}
});
AddMock(10, IID_Builder, {
GetEntitiesList: function() {
return ["test1", "test2"];
},
});
AddMock(10, IID_Health, {
GetHitpoints: function() { return 50; },
GetMaxHitpoints: function() { return 60; },
IsRepairable: function() { return false; },
IsUnhealable: function() { return false; },
IsUndeletable: function() { return false; }
});
AddMock(10, IID_Identity, {
GetClassesList: function() { return ["class1", "class2"]; },
GetVisibleClassesList: function() { return ["class3", "class4"]; },
GetRank: function() { return "foo"; },
GetSelectionGroupName: function() { return "Selection Group Name"; },
HasClass: function() { return true; }
});
AddMock(10, IID_Position, {
GetTurretParent: function() {return INVALID_ENTITY;},
GetPosition: function() {
return {x:1, y:2, z:3};
},
GetRotation: function() {
return {x:4, y:5, z:6};
},
IsInWorld: function() {
return true;
}
});
AddMock(10, IID_ResourceTrickle, {
"GetTimer": () => 1250,
"GetRates": () => ({
"food": 2,
"wood": 3,
"stone": 5,
"metal": 9
})
});
// Note: property order matters when using TS_ASSERT_UNEVAL_EQUALS,
// because uneval preserves property order. So make sure this object
// matches the ordering in GuiInterface.
TS_ASSERT_UNEVAL_EQUALS(cmp.GetEntityState(-1, 10), {
id: 10,
template: "example",
alertRaiser: null,
builder: true,
identity: {
rank: "foo",
classes: ["class1", "class2"],
visibleClasses: ["class3", "class4"],
selectionGroupName: "Selection Group Name"
},
fogging: null,
foundation: null,
garrisonHolder: null,
gate: null,
guard: null,
market: null,
mirage: null,
pack: null,
upgrade: null,
player: -1,
position: {x:1, y:2, z:3},
production: null,
rallyPoint: null,
resourceCarrying: null,
rotation: {x:4, y:5, z:6},
trader: null,
unitAI: null,
visibility: "visible",
hitpoints: 50,
maxHitpoints: 60,
needsRepair: false,
needsHeal: true,
canDelete: true
});
TS_ASSERT_UNEVAL_EQUALS(cmp.GetExtendedEntityState(-1, 10), {
armour: null,
attack: null,
buildingAI: null,
heal: null,
isBarterMarket: true,
loot: null,
obstruction: null,
turretParent: null,
promotion: null,
repairRate: null,
buildRate: null,
resourceDropsite: null,
resourceGatherRates: null,
resourceSupply: null,
resourceTrickle: {
"interval": 1250,
"rates": {
"food": 2,
"wood": 3,
"stone": 5,
"metal": 9
}
},
speed: null
});