mirror of
https://gitea.wildfiregames.com/0ad/0ad
synced 2026-07-04 05:55:47 -07:00
666 lines
18 KiB
JavaScript
666 lines
18 KiB
JavaScript
Engine.LoadHelperScript("Player.js");
|
|
Engine.LoadComponentScript("interfaces/Attack.js");
|
|
Engine.LoadComponentScript("interfaces/AlertRaiser.js");
|
|
Engine.LoadComponentScript("interfaces/Auras.js");
|
|
Engine.LoadComponentScript("interfaces/Barter.js");
|
|
Engine.LoadComponentScript("interfaces/Builder.js");
|
|
Engine.LoadComponentScript("interfaces/Capturable.js");
|
|
Engine.LoadComponentScript("interfaces/CeasefireManager.js");
|
|
Engine.LoadComponentScript("interfaces/DamageReceiver.js");
|
|
Engine.LoadComponentScript("interfaces/EndGameManager.js");
|
|
Engine.LoadComponentScript("interfaces/EntityLimits.js");
|
|
Engine.LoadComponentScript("interfaces/Foundation.js");
|
|
Engine.LoadComponentScript("interfaces/GarrisonHolder.js");
|
|
Engine.LoadComponentScript("interfaces/Gate.js");
|
|
Engine.LoadComponentScript("interfaces/Guard.js");
|
|
Engine.LoadComponentScript("interfaces/Heal.js");
|
|
Engine.LoadComponentScript("interfaces/Health.js");
|
|
Engine.LoadComponentScript("interfaces/Loot.js");
|
|
Engine.LoadComponentScript("interfaces/Market.js");
|
|
Engine.LoadComponentScript("interfaces/Pack.js");
|
|
Engine.LoadComponentScript("interfaces/ProductionQueue.js");
|
|
Engine.LoadComponentScript("interfaces/Promotion.js");
|
|
Engine.LoadComponentScript("interfaces/RallyPoint.js");
|
|
Engine.LoadComponentScript("interfaces/Repairable.js");
|
|
Engine.LoadComponentScript("interfaces/ResourceDropsite.js");
|
|
Engine.LoadComponentScript("interfaces/ResourceGatherer.js");
|
|
Engine.LoadComponentScript("interfaces/ResourceTrickle.js");
|
|
Engine.LoadComponentScript("interfaces/ResourceSupply.js");
|
|
Engine.LoadComponentScript("interfaces/TechnologyManager.js");
|
|
Engine.LoadComponentScript("interfaces/Trader.js");
|
|
Engine.LoadComponentScript("interfaces/Timer.js");
|
|
Engine.LoadComponentScript("interfaces/StatisticsTracker.js");
|
|
Engine.LoadComponentScript("interfaces/UnitAI.js");
|
|
Engine.LoadComponentScript("interfaces/Upgrade.js");
|
|
Engine.LoadComponentScript("interfaces/BuildingAI.js");
|
|
Engine.LoadComponentScript("GuiInterface.js");
|
|
|
|
Resources = {
|
|
"GetCodes": () => ["food", "metal", "stone", "wood"],
|
|
"GetNames": () => ({
|
|
"food": "Food",
|
|
"metal": "Metal",
|
|
"stone": "Stone",
|
|
"wood": "Wood"
|
|
}),
|
|
"GetResource": resource => ({
|
|
"aiAnalysisInfluenceGroup":
|
|
resource == "food" ? "ignore" :
|
|
resource == "wood" ? "abundant" : "sparse"
|
|
})
|
|
};
|
|
|
|
var cmp = ConstructComponent(SYSTEM_ENTITY, "GuiInterface");
|
|
|
|
|
|
AddMock(SYSTEM_ENTITY, IID_Barter, {
|
|
GetPrices: function() {
|
|
return {
|
|
"buy": { "food": 150 },
|
|
"sell": { "food": 25 }
|
|
};
|
|
},
|
|
PlayerHasMarket: function () { return false; }
|
|
});
|
|
|
|
AddMock(SYSTEM_ENTITY, IID_EndGameManager, {
|
|
GetGameType: function() { return "conquest"; },
|
|
GetAlliedVictory: function() { return false; }
|
|
});
|
|
|
|
AddMock(SYSTEM_ENTITY, IID_PlayerManager, {
|
|
GetNumPlayers: function() { return 2; },
|
|
GetPlayerByID: function(id) { TS_ASSERT(id === 0 || id === 1); return 100+id; }
|
|
});
|
|
|
|
AddMock(SYSTEM_ENTITY, IID_RangeManager, {
|
|
GetLosVisibility: function(ent, player) { return "visible"; },
|
|
GetLosCircular: function() { return false; }
|
|
});
|
|
|
|
AddMock(SYSTEM_ENTITY, IID_TemplateManager, {
|
|
GetCurrentTemplateName: function(ent) { return "example"; },
|
|
GetTemplate: function(name) { return ""; }
|
|
});
|
|
|
|
AddMock(SYSTEM_ENTITY, IID_Timer, {
|
|
GetTime: function() { return 0; },
|
|
SetTimeout: function(ent, iid, funcname, time, data) { return 0; }
|
|
});
|
|
|
|
AddMock(100, IID_Player, {
|
|
GetName: function() { return "Player 1"; },
|
|
GetCiv: function() { return "gaia"; },
|
|
GetColor: function() { return { r: 1, g: 1, b: 1, a: 1}; },
|
|
CanControlAllUnits: function() { return false; },
|
|
GetPopulationCount: function() { return 10; },
|
|
GetPopulationLimit: function() { return 20; },
|
|
GetMaxPopulation: function() { return 200; },
|
|
GetResourceCounts: function() { return { food: 100 }; },
|
|
GetPanelEntities: function() { return []; },
|
|
IsTrainingBlocked: function() { return false; },
|
|
GetState: function() { return "active"; },
|
|
GetTeam: function() { return -1; },
|
|
GetLockTeams: function() { return false; },
|
|
GetCheatsEnabled: function() { return false; },
|
|
GetDiplomacy: function() { return [-1, 1]; },
|
|
IsAlly: function() { return false; },
|
|
IsMutualAlly: function() { return false; },
|
|
IsNeutral: function() { return false; },
|
|
IsEnemy: function() { return true; },
|
|
GetDisabledTemplates: function() { return {}; },
|
|
GetDisabledTechnologies: function() { return {}; },
|
|
GetSpyCostMultiplier: function() { return 1; },
|
|
HasSharedDropsites: function() { return false; },
|
|
HasSharedLos: function() { return false; }
|
|
});
|
|
|
|
AddMock(100, IID_EntityLimits, {
|
|
GetLimits: function() { return {"Foo": 10}; },
|
|
GetCounts: function() { return {"Foo": 5}; },
|
|
GetLimitChangers: function() {return {"Foo": {}}; }
|
|
});
|
|
|
|
AddMock(100, IID_TechnologyManager, {
|
|
IsTechnologyResearched: function(tech) { if (tech == "phase_village") return true; else return false; },
|
|
GetQueuedResearch: function() { return {}; },
|
|
GetStartedTechs: function() { return {}; },
|
|
GetResearchedTechs: function() { return {}; },
|
|
GetClassCounts: function() { return {}; },
|
|
GetTypeCountsByClass: function() { return {}; },
|
|
GetTechModifications: function() { return {}; }
|
|
});
|
|
|
|
AddMock(100, IID_StatisticsTracker, {
|
|
GetBasicStatistics: function() {
|
|
return {
|
|
"resourcesGathered": {
|
|
"food": 100,
|
|
"wood": 0,
|
|
"metal": 0,
|
|
"stone": 0,
|
|
"vegetarianFood": 0
|
|
},
|
|
"percentMapExplored": 10
|
|
};
|
|
},
|
|
GetSequences: function() {
|
|
return {
|
|
"unitsTrained": [0, 10],
|
|
"unitsLost": [0, 42],
|
|
"buildingsConstructed": [1, 3],
|
|
"buildingsCaptured": [3, 7],
|
|
"buildingsLost": [3, 10],
|
|
"civCentresBuilt": [4, 10],
|
|
"resourcesGathered": {
|
|
"food": [5, 100],
|
|
"wood": [0, 0],
|
|
"metal": [0, 0],
|
|
"stone": [0, 0],
|
|
"vegetarianFood": [0, 0]
|
|
},
|
|
"treasuresCollected": [1, 20],
|
|
"lootCollected": [0, 2],
|
|
"percentMapExplored": [0, 10],
|
|
"teamPercentMapExplored": [0, 10],
|
|
"percentMapControlled": [0, 10],
|
|
"teamPercentMapControlled": [0, 10],
|
|
"peakPercentOfMapControlled": [0, 10],
|
|
"teamPeakPercentOfMapControlled": [0, 10]
|
|
};
|
|
},
|
|
IncreaseTrainedUnitsCounter: function() { return 1; },
|
|
IncreaseConstructedBuildingsCounter: function() { return 1; },
|
|
IncreaseBuiltCivCentresCounter: function() { return 1; }
|
|
});
|
|
|
|
AddMock(101, IID_Player, {
|
|
GetName: function() { return "Player 2"; },
|
|
GetCiv: function() { return "mace"; },
|
|
GetColor: function() { return { r: 1, g: 0, b: 0, a: 1}; },
|
|
CanControlAllUnits: function() { return true; },
|
|
GetPopulationCount: function() { return 40; },
|
|
GetPopulationLimit: function() { return 30; },
|
|
GetMaxPopulation: function() { return 300; },
|
|
GetResourceCounts: function() { return { food: 200 }; },
|
|
GetPanelEntities: function() { return []; },
|
|
IsTrainingBlocked: function() { return false; },
|
|
GetState: function() { return "active"; },
|
|
GetTeam: function() { return -1; },
|
|
GetLockTeams: function() {return false; },
|
|
GetCheatsEnabled: function() { return false; },
|
|
GetDiplomacy: function() { return [-1, 1]; },
|
|
IsAlly: function() { return true; },
|
|
IsMutualAlly: function() {return false; },
|
|
IsNeutral: function() { return false; },
|
|
IsEnemy: function() { return false; },
|
|
GetDisabledTemplates: function() { return {}; },
|
|
GetDisabledTechnologies: function() { return {}; },
|
|
GetSpyCostMultiplier: function() { return 1; },
|
|
HasSharedDropsites: function() { return false; },
|
|
HasSharedLos: function() { return false; }
|
|
});
|
|
|
|
AddMock(101, IID_EntityLimits, {
|
|
GetLimits: function() { return {"Bar": 20}; },
|
|
GetCounts: function() { return {"Bar": 0}; },
|
|
GetLimitChangers: function() {return {"Bar": {}}; }
|
|
});
|
|
|
|
AddMock(101, IID_TechnologyManager, {
|
|
IsTechnologyResearched: function(tech) { if (tech == "phase_village") return true; else return false; },
|
|
GetQueuedResearch: function() { return {}; },
|
|
GetStartedTechs: function() { return {}; },
|
|
GetResearchedTechs: function() { return {}; },
|
|
GetClassCounts: function() { return {}; },
|
|
GetTypeCountsByClass: function() { return {}; },
|
|
GetTechModifications: function() { return {}; }
|
|
});
|
|
|
|
AddMock(101, IID_StatisticsTracker, {
|
|
GetBasicStatistics: function() {
|
|
return {
|
|
"resourcesGathered": {
|
|
"food": 100,
|
|
"wood": 0,
|
|
"metal": 0,
|
|
"stone": 0,
|
|
"vegetarianFood": 0
|
|
},
|
|
"percentMapExplored": 10
|
|
};
|
|
},
|
|
GetSequences: function() {
|
|
return {
|
|
"unitsTrained": [0, 10],
|
|
"unitsLost": [0, 9],
|
|
"buildingsConstructed": [0, 5],
|
|
"buildingsCaptured": [0, 7],
|
|
"buildingsLost": [0, 4],
|
|
"civCentresBuilt": [0, 1],
|
|
"resourcesGathered": {
|
|
"food": [0, 100],
|
|
"wood": [0, 0],
|
|
"metal": [0, 0],
|
|
"stone": [0, 0],
|
|
"vegetarianFood": [0, 0]
|
|
},
|
|
"treasuresCollected": [0, 0],
|
|
"lootCollected": [0, 0],
|
|
"percentMapExplored": [0, 10],
|
|
"teamPercentMapExplored": [0, 10],
|
|
"percentMapControlled": [0, 10],
|
|
"teamPercentMapControlled": [0, 10],
|
|
"peakPercentOfMapControlled": [0, 10],
|
|
"teamPeakPercentOfMapControlled": [0, 10]
|
|
};
|
|
},
|
|
IncreaseTrainedUnitsCounter: function() { return 1; },
|
|
IncreaseConstructedBuildingsCounter: function() { return 1; },
|
|
IncreaseBuiltCivCentresCounter: function() { return 1; }
|
|
});
|
|
|
|
// Note: property order matters when using TS_ASSERT_UNEVAL_EQUALS,
|
|
// because uneval preserves property order. So make sure this object
|
|
// matches the ordering in GuiInterface.
|
|
TS_ASSERT_UNEVAL_EQUALS(cmp.GetSimulationState(), {
|
|
players: [
|
|
{
|
|
name: "Player 1",
|
|
civ: "gaia",
|
|
color: { r:1, g:1, b:1, a:1 },
|
|
controlsAll: false,
|
|
popCount: 10,
|
|
popLimit: 20,
|
|
popMax: 200,
|
|
panelEntities: [],
|
|
resourceCounts: { food: 100 },
|
|
trainingBlocked: false,
|
|
state: "active",
|
|
team: -1,
|
|
teamsLocked: false,
|
|
cheatsEnabled: false,
|
|
disabledTemplates: {},
|
|
disabledTechnologies: {},
|
|
hasSharedDropsites: false,
|
|
hasSharedLos: false,
|
|
spyCostMultiplier: 1,
|
|
phase: "village",
|
|
isAlly: [false, false],
|
|
isMutualAlly: [false, false],
|
|
isNeutral: [false, false],
|
|
isEnemy: [true, true],
|
|
entityLimits: {"Foo": 10},
|
|
entityCounts: {"Foo": 5},
|
|
entityLimitChangers: {"Foo": {}},
|
|
researchQueued: {},
|
|
researchStarted: {},
|
|
researchedTechs: {},
|
|
classCounts: {},
|
|
typeCountsByClass: {},
|
|
canBarter: false,
|
|
barterPrices: {
|
|
"buy": { "food": 150 },
|
|
"sell": { "food": 25 }
|
|
},
|
|
statistics: {
|
|
resourcesGathered: {
|
|
food: 100,
|
|
wood: 0,
|
|
metal: 0,
|
|
stone: 0,
|
|
vegetarianFood: 0
|
|
},
|
|
percentMapExplored: 10
|
|
}
|
|
},
|
|
{
|
|
name: "Player 2",
|
|
civ: "mace",
|
|
color: { r:1, g:0, b:0, a:1 },
|
|
controlsAll: true,
|
|
popCount: 40,
|
|
popLimit: 30,
|
|
popMax: 300,
|
|
panelEntities: [],
|
|
resourceCounts: { food: 200 },
|
|
trainingBlocked: false,
|
|
state: "active",
|
|
team: -1,
|
|
teamsLocked: false,
|
|
cheatsEnabled: false,
|
|
disabledTemplates: {},
|
|
disabledTechnologies: {},
|
|
hasSharedDropsites: false,
|
|
hasSharedLos: false,
|
|
spyCostMultiplier: 1,
|
|
phase: "village",
|
|
isAlly: [true, true],
|
|
isMutualAlly: [false, false],
|
|
isNeutral: [false, false],
|
|
isEnemy: [false, false],
|
|
entityLimits: {"Bar": 20},
|
|
entityCounts: {"Bar": 0},
|
|
entityLimitChangers: {"Bar": {}},
|
|
researchQueued: {},
|
|
researchStarted: {},
|
|
researchedTechs: {},
|
|
classCounts: {},
|
|
typeCountsByClass: {},
|
|
canBarter: false,
|
|
barterPrices: {
|
|
"buy": { "food": 150 },
|
|
"sell": { "food": 25 }
|
|
},
|
|
statistics: {
|
|
resourcesGathered: {
|
|
food: 100,
|
|
wood: 0,
|
|
metal: 0,
|
|
stone: 0,
|
|
vegetarianFood: 0
|
|
},
|
|
percentMapExplored: 10
|
|
}
|
|
}
|
|
],
|
|
circularMap: false,
|
|
timeElapsed: 0,
|
|
gameType: "conquest",
|
|
alliedVictory: false,
|
|
"resources": {
|
|
"codes": ["food", "metal", "stone", "wood"],
|
|
"names": {
|
|
"food": "Food",
|
|
"metal": "Metal",
|
|
"stone": "Stone",
|
|
"wood": "Wood"
|
|
},
|
|
"aiInfluenceGroups": {
|
|
"food": "ignore",
|
|
"metal": "sparse",
|
|
"stone": "sparse",
|
|
"wood": "abundant"
|
|
}
|
|
}
|
|
});
|
|
|
|
TS_ASSERT_UNEVAL_EQUALS(cmp.GetExtendedSimulationState(), {
|
|
"players": [
|
|
{
|
|
"name": "Player 1",
|
|
"civ": "gaia",
|
|
"color": { "r":1, "g":1, "b":1, "a":1 },
|
|
"controlsAll": false,
|
|
"popCount": 10,
|
|
"popLimit": 20,
|
|
"popMax": 200,
|
|
"panelEntities": [],
|
|
"resourceCounts": { "food": 100 },
|
|
"trainingBlocked": false,
|
|
"state": "active",
|
|
"team": -1,
|
|
"teamsLocked": false,
|
|
"cheatsEnabled": false,
|
|
"disabledTemplates": {},
|
|
"disabledTechnologies": {},
|
|
"hasSharedDropsites": false,
|
|
"hasSharedLos": false,
|
|
"spyCostMultiplier": 1,
|
|
"phase": "village",
|
|
"isAlly": [false, false],
|
|
"isMutualAlly": [false, false],
|
|
"isNeutral": [false, false],
|
|
"isEnemy": [true, true],
|
|
"entityLimits": {"Foo": 10},
|
|
"entityCounts": {"Foo": 5},
|
|
"entityLimitChangers": {"Foo": {}},
|
|
"researchQueued": {},
|
|
"researchStarted": {},
|
|
"researchedTechs": {},
|
|
"classCounts": {},
|
|
"typeCountsByClass": {},
|
|
"canBarter": false,
|
|
"barterPrices": {
|
|
"buy": { "food": 150 },
|
|
"sell": { "food": 25 }
|
|
},
|
|
"statistics": {
|
|
"resourcesGathered": {
|
|
"food": 100,
|
|
"wood": 0,
|
|
"metal": 0,
|
|
"stone": 0,
|
|
"vegetarianFood": 0
|
|
},
|
|
"percentMapExplored": 10
|
|
},
|
|
"sequences": {
|
|
"unitsTrained": [0, 10],
|
|
"unitsLost": [0, 42],
|
|
"buildingsConstructed": [1, 3],
|
|
"buildingsCaptured": [3, 7],
|
|
"buildingsLost": [3, 10],
|
|
"civCentresBuilt": [4, 10],
|
|
"resourcesGathered": {
|
|
"food": [5, 100],
|
|
"wood": [0, 0],
|
|
"metal": [0, 0],
|
|
"stone": [0, 0],
|
|
"vegetarianFood": [0, 0]
|
|
},
|
|
"treasuresCollected": [1, 20],
|
|
"lootCollected": [0, 2],
|
|
"percentMapExplored": [0, 10],
|
|
"teamPercentMapExplored": [0, 10],
|
|
"percentMapControlled": [0, 10],
|
|
"teamPercentMapControlled": [0, 10],
|
|
"peakPercentOfMapControlled": [0, 10],
|
|
"teamPeakPercentOfMapControlled": [0, 10]
|
|
}
|
|
},
|
|
{
|
|
"name": "Player 2",
|
|
"civ": "mace",
|
|
"color": { "r":1, "g":0, "b":0, "a":1 },
|
|
"controlsAll": true,
|
|
"popCount": 40,
|
|
"popLimit": 30,
|
|
"popMax": 300,
|
|
"panelEntities": [],
|
|
"resourceCounts": { "food": 200 },
|
|
"trainingBlocked": false,
|
|
"state": "active",
|
|
"team": -1,
|
|
"teamsLocked": false,
|
|
"cheatsEnabled": false,
|
|
"disabledTemplates": {},
|
|
"disabledTechnologies": {},
|
|
"hasSharedDropsites": false,
|
|
"hasSharedLos": false,
|
|
"spyCostMultiplier": 1,
|
|
"phase": "village",
|
|
"isAlly": [true, true],
|
|
"isMutualAlly": [false, false],
|
|
"isNeutral": [false, false],
|
|
"isEnemy": [false, false],
|
|
"entityLimits": {"Bar": 20},
|
|
"entityCounts": {"Bar": 0},
|
|
"entityLimitChangers": {"Bar": {}},
|
|
"researchQueued": {},
|
|
"researchStarted": {},
|
|
"researchedTechs": {},
|
|
"classCounts": {},
|
|
"typeCountsByClass": {},
|
|
"canBarter": false,
|
|
"barterPrices": {
|
|
"buy": { "food": 150 },
|
|
"sell": { "food": 25 }
|
|
},
|
|
"statistics": {
|
|
"resourcesGathered": {
|
|
"food": 100,
|
|
"wood": 0,
|
|
"metal": 0,
|
|
"stone": 0,
|
|
"vegetarianFood": 0
|
|
},
|
|
"percentMapExplored": 10
|
|
},
|
|
"sequences": {
|
|
"unitsTrained": [0, 10],
|
|
"unitsLost": [0, 9],
|
|
"buildingsConstructed": [0, 5],
|
|
"buildingsCaptured": [0, 7],
|
|
"buildingsLost": [0, 4],
|
|
"civCentresBuilt": [0, 1],
|
|
"resourcesGathered": {
|
|
"food": [0, 100],
|
|
"wood": [0, 0],
|
|
"metal": [0, 0],
|
|
"stone": [0, 0],
|
|
"vegetarianFood": [0, 0]
|
|
},
|
|
"treasuresCollected": [0, 0],
|
|
"lootCollected": [0, 0],
|
|
"percentMapExplored": [0, 10],
|
|
"teamPercentMapExplored": [0, 10],
|
|
"percentMapControlled": [0, 10],
|
|
"teamPercentMapControlled": [0, 10],
|
|
"peakPercentOfMapControlled": [0, 10],
|
|
"teamPeakPercentOfMapControlled": [0, 10]
|
|
}
|
|
}
|
|
],
|
|
"circularMap": false,
|
|
"timeElapsed": 0,
|
|
"gameType": "conquest",
|
|
"alliedVictory": false,
|
|
"resources": {
|
|
"codes": ["food", "metal", "stone", "wood"],
|
|
"names": {
|
|
"food": "Food",
|
|
"metal": "Metal",
|
|
"stone": "Stone",
|
|
"wood": "Wood"
|
|
},
|
|
"aiInfluenceGroups": {
|
|
"food": "ignore",
|
|
"metal": "sparse",
|
|
"stone": "sparse",
|
|
"wood": "abundant"
|
|
}
|
|
}
|
|
});
|
|
|
|
|
|
AddMock(10, IID_Builder, {
|
|
GetEntitiesList: function() {
|
|
return ["test1", "test2"];
|
|
},
|
|
});
|
|
|
|
AddMock(10, IID_Health, {
|
|
GetHitpoints: function() { return 50; },
|
|
GetMaxHitpoints: function() { return 60; },
|
|
IsRepairable: function() { return false; },
|
|
IsUnhealable: function() { return false; },
|
|
IsUndeletable: function() { return false; }
|
|
});
|
|
|
|
AddMock(10, IID_Identity, {
|
|
GetClassesList: function() { return ["class1", "class2"]; },
|
|
GetVisibleClassesList: function() { return ["class3", "class4"]; },
|
|
GetRank: function() { return "foo"; },
|
|
GetSelectionGroupName: function() { return "Selection Group Name"; },
|
|
HasClass: function() { return true; }
|
|
});
|
|
|
|
AddMock(10, IID_Position, {
|
|
GetTurretParent: function() {return INVALID_ENTITY;},
|
|
GetPosition: function() {
|
|
return {x:1, y:2, z:3};
|
|
},
|
|
GetRotation: function() {
|
|
return {x:4, y:5, z:6};
|
|
},
|
|
IsInWorld: function() {
|
|
return true;
|
|
}
|
|
});
|
|
|
|
AddMock(10, IID_ResourceTrickle, {
|
|
"GetTimer": () => 1250,
|
|
"GetRates": () => ({
|
|
"food": 2,
|
|
"wood": 3,
|
|
"stone": 5,
|
|
"metal": 9
|
|
})
|
|
});
|
|
|
|
// Note: property order matters when using TS_ASSERT_UNEVAL_EQUALS,
|
|
// because uneval preserves property order. So make sure this object
|
|
// matches the ordering in GuiInterface.
|
|
TS_ASSERT_UNEVAL_EQUALS(cmp.GetEntityState(-1, 10), {
|
|
id: 10,
|
|
template: "example",
|
|
alertRaiser: null,
|
|
builder: true,
|
|
identity: {
|
|
rank: "foo",
|
|
classes: ["class1", "class2"],
|
|
visibleClasses: ["class3", "class4"],
|
|
selectionGroupName: "Selection Group Name"
|
|
},
|
|
fogging: null,
|
|
foundation: null,
|
|
garrisonHolder: null,
|
|
gate: null,
|
|
guard: null,
|
|
market: null,
|
|
mirage: null,
|
|
pack: null,
|
|
upgrade: null,
|
|
player: -1,
|
|
position: {x:1, y:2, z:3},
|
|
production: null,
|
|
rallyPoint: null,
|
|
resourceCarrying: null,
|
|
rotation: {x:4, y:5, z:6},
|
|
trader: null,
|
|
unitAI: null,
|
|
visibility: "visible",
|
|
hitpoints: 50,
|
|
maxHitpoints: 60,
|
|
needsRepair: false,
|
|
needsHeal: true,
|
|
canDelete: true
|
|
});
|
|
|
|
TS_ASSERT_UNEVAL_EQUALS(cmp.GetExtendedEntityState(-1, 10), {
|
|
armour: null,
|
|
attack: null,
|
|
buildingAI: null,
|
|
heal: null,
|
|
isBarterMarket: true,
|
|
loot: null,
|
|
obstruction: null,
|
|
turretParent: null,
|
|
promotion: null,
|
|
repairRate: null,
|
|
buildRate: null,
|
|
resourceDropsite: null,
|
|
resourceGatherRates: null,
|
|
resourceSupply: null,
|
|
resourceTrickle: {
|
|
"interval": 1250,
|
|
"rates": {
|
|
"food": 2,
|
|
"wood": 3,
|
|
"stone": 5,
|
|
"metal": 9
|
|
}
|
|
},
|
|
speed: null
|
|
});
|