0ad/source/simulation2/components
2010-08-05 10:20:47 +00:00
..
tests Fix units trying to move outside themselves when ordered to their current location. 2010-07-31 21:22:39 +00:00
CCmpCommandQueue.cpp
CCmpDecay.cpp # Add corpse decay and building collapse. 2010-08-01 17:38:01 +00:00
CCmpFootprint.cpp # Add auto-attacking of nearby enemies. 2010-07-29 20:39:23 +00:00
CCmpMinimap.cpp
CCmpMotionBall.cpp
CCmpObstruction.cpp # Add auto-attacking of nearby enemies. 2010-07-29 20:39:23 +00:00
CCmpObstructionManager.cpp Fix units trying to move outside themselves when ordered to their current location. 2010-07-31 21:22:39 +00:00
CCmpOwnership.cpp
CCmpPathfinder.cpp Fix units trying to move outside themselves when ordered to their current location. 2010-07-31 21:22:39 +00:00
CCmpPosition.cpp # Add auto-attacking of nearby enemies. 2010-07-29 20:39:23 +00:00
CCmpProjectileManager.cpp # Add corpse decay and building collapse. 2010-08-01 17:38:01 +00:00
CCmpRangeManager.cpp Fix units trying to move outside themselves when ordered to their current location. 2010-07-31 21:22:39 +00:00
CCmpSelectable.cpp # Support floating units in new simulation system. 2010-05-27 23:23:53 +00:00
CCmpSoundManager.cpp
CCmpStatusBars.cpp
CCmpTemplateManager.cpp # Add corpse decay and building collapse. 2010-08-01 17:38:01 +00:00
CCmpTerrain.cpp Discourage units from walking outside the map. 2010-07-25 14:11:21 +00:00
CCmpTest.cpp
CCmpUnitMotion.cpp Fix units trying to move outside themselves when ordered to their current location. 2010-07-31 21:22:39 +00:00
CCmpVisualActor.cpp # Add rally points for newly-trained units, based on patch from evans. 2010-08-05 10:20:47 +00:00
CCmpWaterManager.cpp
ICmpCommandQueue.cpp
ICmpCommandQueue.h
ICmpDecay.cpp # Add corpse decay and building collapse. 2010-08-01 17:38:01 +00:00
ICmpDecay.h # Add corpse decay and building collapse. 2010-08-01 17:38:01 +00:00
ICmpFootprint.cpp
ICmpFootprint.h
ICmpGuiInterface.cpp
ICmpGuiInterface.h
ICmpMinimap.cpp
ICmpMinimap.h
ICmpMotion.cpp
ICmpMotion.h
ICmpObstruction.cpp
ICmpObstruction.h
ICmpObstructionManager.cpp
ICmpObstructionManager.h Fix units trying to move outside themselves when ordered to their current location. 2010-07-31 21:22:39 +00:00
ICmpOwnership.cpp
ICmpOwnership.h
ICmpPathfinder.cpp
ICmpPathfinder.h
ICmpPlayer.cpp # Refactored the networking code, and redesigned the game setup screen. 2010-06-30 21:41:04 +00:00
ICmpPlayer.h # Refactored the networking code, and redesigned the game setup screen. 2010-06-30 21:41:04 +00:00
ICmpPlayerManager.cpp
ICmpPlayerManager.h
ICmpPosition.cpp
ICmpPosition.h # Add auto-attacking of nearby enemies. 2010-07-29 20:39:23 +00:00
ICmpProjectileManager.cpp
ICmpProjectileManager.h
ICmpRangeManager.cpp # Add auto-attacking of nearby enemies. 2010-07-29 20:39:23 +00:00
ICmpRangeManager.h # Add auto-attacking of nearby enemies. 2010-07-29 20:39:23 +00:00
ICmpSelectable.cpp
ICmpSelectable.h
ICmpSoundManager.cpp
ICmpSoundManager.h
ICmpStatusBars.cpp
ICmpStatusBars.h
ICmpTemplateManager.cpp
ICmpTemplateManager.h # Add corpse decay and building collapse. 2010-08-01 17:38:01 +00:00
ICmpTerrain.cpp
ICmpTerrain.h Discourage units from walking outside the map. 2010-07-25 14:11:21 +00:00
ICmpTest.cpp
ICmpTest.h
ICmpUnitMotion.cpp Extend animal AI to all animals. 2010-07-20 08:45:09 +00:00
ICmpUnitMotion.h Extend animal AI to all animals. 2010-07-20 08:45:09 +00:00
ICmpUnknownScript.cpp
ICmpUnknownScript.h
ICmpVisual.cpp
ICmpVisual.h
ICmpWaterManager.cpp
ICmpWaterManager.h