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https://gitea.wildfiregames.com/0ad/0ad
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Tested By: Langbart Differential Revision: https://code.wildfiregames.com/D4470 This was SVN commit r26281.
58 lines
2 KiB
C++
58 lines
2 KiB
C++
/* Copyright (C) 2022 Wildfire Games.
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#ifndef INCLUDED_PCH_BOOST
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#define INCLUDED_PCH_BOOST
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#include "lib/external_libraries/suppress_boost_warnings.h"
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#if MSC_VERSION
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# define BOOST_HAS_STDINT_H
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#endif
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// don't compile get_system_category() etc, since we don't use them and they
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// sometimes cause problems when linking.
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// But Filesystem <= 1.43 requires boost::system::posix, so only disable if newer
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#include <boost/version.hpp>
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#if BOOST_VERSION >= 104400
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# define BOOST_SYSTEM_NO_DEPRECATED
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#endif
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// the following boost libraries have been included in TR1 and are
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// thus deemed usable:
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#if BOOST_VERSION >= 104400
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// Filesystem v3 is included since Boost 1.44
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// v2 is deprecated since 1.46 and removed entirely in 1.50
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# define BOOST_FILESYSTEM_VERSION 3
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#else
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# define BOOST_FILESYSTEM_VERSION 2
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#endif
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namespace boost{
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namespace filesystem {
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class path;
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typedef path wpath;
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};
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}
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namespace fs = boost::filesystem;
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#endif // #ifndef INCLUDED_PCH_BOOST
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