0ad/source/gui/CGUIScrollBarHorizontal.h
trompetin17 8c250568e7
Add scrollpanel widget
This PR introduces a new ScrollPanel component with the following
capabilities:
- Scroll Orientation Support: Allows scrolling in horizontal, vertical,
  or both directions, providing flexibility for different use cases.
- Partial Object Rendering: Supports partial rendering of objects that
  are only partially visible within the scroll boundaries, improving
  visual accuracy and performance.
- Boundary-Constrained Mouse Interaction: Handles mouse events strictly
  within the panel's visible boundaries, preventing interaction with
  objects outside the scrollable area.
- Minimum Internal Size (min_width, min_height): Introduces support for
  virtual space management, allowing the panel to maintain a minimum
  internal size independent of its actual on-screen dimensions. Even
  when the panel is resized, this ensures that the content respects a
  defined virtual space (with min_width and min_height), effectively
  simulating a larger internal canvas. This is particularly useful for
  large content or scenarios where a more extensive scrollable area is
  required than the current visible panel.
2024-11-12 15:01:42 -05:00

98 lines
2.6 KiB
C++

/* Copyright (C) 2024 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/*
A GUI Scrollbar, this class doesn't present all functionality
to the scrollbar, it just controls the drawing and a wrapper
for interaction with it.
*/
#ifndef INCLUDED_CGUISCROLLBARHORIZONTAL
#define INCLUDED_CGUISCROLLBARHORIZONTAL
#include "IGUIScrollBar.h"
/**
* Horizontal implementation of IGUIScrollBar
*
* @see IGUIScrollBar
*/
class CGUIScrollBarHorizontal : public IGUIScrollBar
{
public:
CGUIScrollBarHorizontal(CGUI& pGUI);
virtual ~CGUIScrollBarHorizontal();
/**
* Draw the scroll-bar
*/
virtual void Draw(CCanvas2D& canvas);
/**
* If an object that contains a scrollbar has got messages, send
* them to the scroll-bar and it will see if the message regarded
* itself.
*
* @see IGUIObject#HandleMessage()
*/
virtual void HandleMessage(SGUIMessage& Message);
/**
* Set m_Pos with g_mouse_x/y input, i.e. when dragging.
*/
virtual void SetPosFromMousePos(const CVector2D& mouse);
virtual void SetScrollPlentyFromMousePos(const CVector2D& mouse);
/**
* @see IGUIScrollBar#HoveringButtonMinus
*/
virtual bool HoveringButtonMinus(const CVector2D& mouse);
/**
* @see IGUIScrollBar#HoveringButtonPlus
*/
virtual bool HoveringButtonPlus(const CVector2D& mouse);
/**
* Set Right Aligned
* @param align Alignment
*/
void SetBottomAligned(const bool& align) { m_BottomAligned = align; }
/**
* Get the rectangle of the actual BAR.
* @return Rectangle, CRect
*/
virtual CRect GetBarRect() const;
/**
* Get the rectangle of the outline of the scrollbar, every component of the
* scroll-bar should be inside this area.
* @return Rectangle, CRect
*/
virtual CRect GetOuterRect() const;
protected:
/**
* Should the scroll bar proceed to the top or to the bottom of the m_Y value.
* Notice, this has nothing to do with where the owner places it.
*/
bool m_BottomAligned;
};
#endif // INCLUDED_CGUISCROLLBARHORIZONTAL