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This PR introduces a new ScrollPanel component with the following capabilities: - Scroll Orientation Support: Allows scrolling in horizontal, vertical, or both directions, providing flexibility for different use cases. - Partial Object Rendering: Supports partial rendering of objects that are only partially visible within the scroll boundaries, improving visual accuracy and performance. - Boundary-Constrained Mouse Interaction: Handles mouse events strictly within the panel's visible boundaries, preventing interaction with objects outside the scrollable area. - Minimum Internal Size (min_width, min_height): Introduces support for virtual space management, allowing the panel to maintain a minimum internal size independent of its actual on-screen dimensions. Even when the panel is resized, this ensures that the content respects a defined virtual space (with min_width and min_height), effectively simulating a larger internal canvas. This is particularly useful for large content or scenarios where a more extensive scrollable area is required than the current visible panel.
98 lines
2.6 KiB
C++
98 lines
2.6 KiB
C++
/* Copyright (C) 2024 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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/*
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A GUI Scrollbar, this class doesn't present all functionality
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to the scrollbar, it just controls the drawing and a wrapper
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for interaction with it.
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*/
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#ifndef INCLUDED_CGUISCROLLBARHORIZONTAL
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#define INCLUDED_CGUISCROLLBARHORIZONTAL
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#include "IGUIScrollBar.h"
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/**
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* Horizontal implementation of IGUIScrollBar
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*
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* @see IGUIScrollBar
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*/
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class CGUIScrollBarHorizontal : public IGUIScrollBar
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{
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public:
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CGUIScrollBarHorizontal(CGUI& pGUI);
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virtual ~CGUIScrollBarHorizontal();
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/**
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* Draw the scroll-bar
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*/
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virtual void Draw(CCanvas2D& canvas);
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/**
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* If an object that contains a scrollbar has got messages, send
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* them to the scroll-bar and it will see if the message regarded
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* itself.
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*
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* @see IGUIObject#HandleMessage()
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*/
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virtual void HandleMessage(SGUIMessage& Message);
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/**
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* Set m_Pos with g_mouse_x/y input, i.e. when dragging.
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*/
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virtual void SetPosFromMousePos(const CVector2D& mouse);
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virtual void SetScrollPlentyFromMousePos(const CVector2D& mouse);
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/**
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* @see IGUIScrollBar#HoveringButtonMinus
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*/
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virtual bool HoveringButtonMinus(const CVector2D& mouse);
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/**
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* @see IGUIScrollBar#HoveringButtonPlus
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*/
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virtual bool HoveringButtonPlus(const CVector2D& mouse);
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/**
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* Set Right Aligned
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* @param align Alignment
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*/
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void SetBottomAligned(const bool& align) { m_BottomAligned = align; }
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/**
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* Get the rectangle of the actual BAR.
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* @return Rectangle, CRect
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*/
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virtual CRect GetBarRect() const;
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/**
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* Get the rectangle of the outline of the scrollbar, every component of the
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* scroll-bar should be inside this area.
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* @return Rectangle, CRect
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*/
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virtual CRect GetOuterRect() const;
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protected:
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/**
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* Should the scroll bar proceed to the top or to the bottom of the m_Y value.
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* Notice, this has nothing to do with where the owner places it.
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*/
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bool m_BottomAligned;
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};
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#endif // INCLUDED_CGUISCROLLBARHORIZONTAL
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