0ad/source/gui/scripting
Yves db9c20e0a9 Changes FromJSVal to take a JS::HandleValue instead of JS::Value.
JS::HandleValue is basically a wrapper around a JS::Value that is safe
for exact stack rooting and moving GC.
I've tried to keep this changeset rather small and isolated and
therefore create additional JS::Rooted<T> values at some places where
the function should eventually directly take a JS::Handle<T>.
The functions "CallFunction" and "CallFunctionVoid" put their arguments
inside a JS::AutoValueVector because this will be passed directly to
"CallFunction_" with ESR31.

Refs #2462
Refs #2415

This was SVN commit r15517.
2014-07-12 19:08:39 +00:00
..
GuiScriptConversions.cpp Second (main) commit for the SpiderMonkey upgrade. 2014-03-28 20:26:32 +00:00
JSInterface_GUITypes.cpp Changes our JSNative functions to use JS::CallReceiver/JS::CallArgs. 2014-07-12 16:55:09 +00:00
JSInterface_GUITypes.h Second (main) commit for the SpiderMonkey upgrade. 2014-03-28 20:26:32 +00:00
JSInterface_IGUIObject.cpp Changes FromJSVal to take a JS::HandleValue instead of JS::Value. 2014-07-12 19:08:39 +00:00
JSInterface_IGUIObject.h Second (main) commit for the SpiderMonkey upgrade. 2014-03-28 20:26:32 +00:00
ScriptFunctions.cpp Move XMPP polling to the mainloop. Should reduce lobby disconnects. Fixes #2491 2014-04-27 05:37:34 +00:00
ScriptFunctions.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00