0ad/source/simulation2
wraitii d050c3377d Fix unit overlapping following bae258f9a1
Following bae258f9a1, all units moved, then all messages were sent. This
could result in units overlapping, which cannot be resolved without unit
pushing. Fixing this makes for a fairer comparison with the pushing
diff, so it seems worthwhile.

Differential Revision: https://code.wildfiregames.com/D3746
This was SVN commit r25126.
2021-03-26 16:49:59 +00:00
..
components Fix unit overlapping following bae258f9a1 2021-03-26 16:49:59 +00:00
docs Replace deprecated jsval with JS::Value. 2017-08-28 10:27:36 +00:00
helpers Fixes revealed missed includes after e104b41be2. 2021-03-03 22:38:59 +00:00
scripting Refactor all usage of RegisterFunction to ScriptFunction::Register 2021-03-02 20:01:14 +00:00
serialization Removes unused containers included in headers. 2021-03-03 23:01:08 +00:00
system Implement a Motion Manager around UnitMotion. 2021-03-17 17:04:51 +00:00
tests Make real directory paths on the VFS predictable (retry) 2021-03-23 12:46:59 +00:00
MessageTypes.h Improve behaviour of formations stuck within other units. 2021-01-05 10:12:47 +00:00
Simulation2.cpp Fixes revealed missed includes after e104b41be2. 2021-03-03 22:38:59 +00:00
Simulation2.h Fixes removed include after 2e4639e6dc. 2021-03-03 23:07:50 +00:00
TypeList.h Implement a Motion Manager around UnitMotion. 2021-03-17 17:04:51 +00:00