mirror of
https://gitea.wildfiregames.com/0ad/0ad
synced 2026-06-16 05:13:58 -07:00
When serialising JS objects, we keep track of any encountered object, and serialize it only once. Any further serialisation instead stores an ID referring to the original object (essentially an opaque pointer). The trouble of course is to have a unique, persistent identifier for such an object. svn uses an ObjectIDCache, essentially a "JS Object -> ID" map (which internally is essentially a "JS heap pointer -> ID" map). JS, since ES15, includes a "Symbol" primitive type, which is a unique, immutable identifier. They are also not iterable by for..in or GetOwnPropertyName or related. This means they can be used to store the tag directly on the object (since it's impossible overwrite a user property). Thanks to this, we can forgo ObjectIDCache in the serializers, and since following D2897 it becomes unused, we can delete it, along with the Finalization code it used. Part of SM52 migration, stage: SM45-compatible changes. Patch by: Itms Tested By: Freagarach Refs #4893 Differential Revision: https://code.wildfiregames.com/D3085 This was SVN commit r24167.
446 lines
14 KiB
C++
446 lines
14 KiB
C++
/* Copyright (C) 2020 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "precompiled.h"
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#include "BinarySerializer.h"
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#include "lib/alignment.h"
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#include "ps/CLogger.h"
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#include "scriptinterface/ScriptInterface.h"
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#include "scriptinterface/ScriptExtraHeaders.h"
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#include "SerializedScriptTypes.h"
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static u8 GetArrayType(js::Scalar::Type arrayType)
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{
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switch(arrayType)
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{
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case js::Scalar::Int8:
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return SCRIPT_TYPED_ARRAY_INT8;
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case js::Scalar::Uint8:
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return SCRIPT_TYPED_ARRAY_UINT8;
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case js::Scalar::Int16:
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return SCRIPT_TYPED_ARRAY_INT16;
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case js::Scalar::Uint16:
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return SCRIPT_TYPED_ARRAY_UINT16;
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case js::Scalar::Int32:
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return SCRIPT_TYPED_ARRAY_INT32;
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case js::Scalar::Uint32:
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return SCRIPT_TYPED_ARRAY_UINT32;
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case js::Scalar::Float32:
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return SCRIPT_TYPED_ARRAY_FLOAT32;
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case js::Scalar::Float64:
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return SCRIPT_TYPED_ARRAY_FLOAT64;
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case js::Scalar::Uint8Clamped:
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return SCRIPT_TYPED_ARRAY_UINT8_CLAMPED;
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default:
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LOGERROR("Cannot serialize unrecognized typed array view: %d", arrayType);
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throw PSERROR_Serialize_InvalidScriptValue();
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}
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}
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CBinarySerializerScriptImpl::CBinarySerializerScriptImpl(const ScriptInterface& scriptInterface, ISerializer& serializer) :
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m_ScriptInterface(scriptInterface), m_Serializer(serializer), m_ScriptBackrefsNext(0)
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{
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JSContext* cx = m_ScriptInterface.GetContext();
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JSAutoRequest rq(cx);
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m_ScriptBackrefSymbol.init(cx, JS::NewSymbol(cx, nullptr));
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}
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void CBinarySerializerScriptImpl::HandleScriptVal(JS::HandleValue val)
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{
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JSContext* cx = m_ScriptInterface.GetContext();
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JSAutoRequest rq(cx);
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switch (JS_TypeOfValue(cx, val))
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{
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case JSTYPE_VOID:
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{
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m_Serializer.NumberU8_Unbounded("type", SCRIPT_TYPE_VOID);
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break;
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}
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case JSTYPE_NULL: // This type is never actually returned (it's a JS2 feature)
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{
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m_Serializer.NumberU8_Unbounded("type", SCRIPT_TYPE_NULL);
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break;
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}
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case JSTYPE_OBJECT:
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{
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if (val.isNull())
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{
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m_Serializer.NumberU8_Unbounded("type", SCRIPT_TYPE_NULL);
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break;
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}
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JS::RootedObject obj(cx, &val.toObject());
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// If we've already serialized this object, just output a reference to it
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i32 tag = GetScriptBackrefTag(obj);
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if (tag != -1)
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{
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m_Serializer.NumberU8_Unbounded("type", SCRIPT_TYPE_BACKREF);
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m_Serializer.NumberI32("tag", tag, 0, JSVAL_INT_MAX);
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break;
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}
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// Arrays are special cases of Object
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bool isArray;
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if (JS_IsArrayObject(cx, obj, &isArray) && isArray)
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{
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m_Serializer.NumberU8_Unbounded("type", SCRIPT_TYPE_ARRAY);
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// TODO: probably should have a more efficient storage format
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// Arrays like [1, 2, ] have an 'undefined' at the end which is part of the
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// length but seemingly isn't enumerated, so store the length explicitly
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uint length = 0;
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if (!JS_GetArrayLength(cx, obj, &length))
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throw PSERROR_Serialize_ScriptError("JS_GetArrayLength failed");
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m_Serializer.NumberU32_Unbounded("array length", length);
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}
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else if (JS_IsTypedArrayObject(obj))
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{
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m_Serializer.NumberU8_Unbounded("type", SCRIPT_TYPE_TYPED_ARRAY);
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m_Serializer.NumberU8_Unbounded("array type", GetArrayType(JS_GetArrayBufferViewType(obj)));
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m_Serializer.NumberU32_Unbounded("byte offset", JS_GetTypedArrayByteOffset(obj));
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m_Serializer.NumberU32_Unbounded("length", JS_GetTypedArrayLength(obj));
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bool sharedMemory;
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// Now handle its array buffer
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// this may be a backref, since ArrayBuffers can be shared by multiple views
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JS::RootedValue bufferVal(cx, JS::ObjectValue(*JS_GetArrayBufferViewBuffer(cx, obj, &sharedMemory)));
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HandleScriptVal(bufferVal);
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break;
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}
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else if (JS_IsArrayBufferObject(obj))
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{
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m_Serializer.NumberU8_Unbounded("type", SCRIPT_TYPE_ARRAY_BUFFER);
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#if BYTE_ORDER != LITTLE_ENDIAN
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#error TODO: need to convert JS ArrayBuffer data to little-endian
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#endif
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u32 length = JS_GetArrayBufferByteLength(obj);
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m_Serializer.NumberU32_Unbounded("buffer length", length);
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JS::AutoCheckCannotGC nogc;
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bool sharedMemory;
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m_Serializer.RawBytes("buffer data", (const u8*)JS_GetArrayBufferData(obj, &sharedMemory, nogc), length);
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break;
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}
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else
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{
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// Find type of object
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const JSClass* jsclass = JS_GetClass(obj);
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if (!jsclass)
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throw PSERROR_Serialize_ScriptError("JS_GetClass failed");
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JSProtoKey protokey = JSCLASS_CACHED_PROTO_KEY(jsclass);
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if (protokey == JSProto_Object)
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{
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// Standard Object prototype
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m_Serializer.NumberU8_Unbounded("type", SCRIPT_TYPE_OBJECT);
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}
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else if (protokey == JSProto_Number)
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{
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// Standard Number object
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m_Serializer.NumberU8_Unbounded("type", SCRIPT_TYPE_OBJECT_NUMBER);
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// Get primitive value
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double d;
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if (!JS::ToNumber(cx, val, &d))
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throw PSERROR_Serialize_ScriptError("JS::ToNumber failed");
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m_Serializer.NumberDouble_Unbounded("value", d);
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break;
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}
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else if (protokey == JSProto_String)
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{
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// Standard String object
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m_Serializer.NumberU8_Unbounded("type", SCRIPT_TYPE_OBJECT_STRING);
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// Get primitive value
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JS::RootedString str(cx, JS::ToString(cx, val));
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if (!str)
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throw PSERROR_Serialize_ScriptError("JS_ValueToString failed");
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ScriptString("value", str);
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break;
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}
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else if (protokey == JSProto_Boolean)
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{
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// Standard Boolean object
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m_Serializer.NumberU8_Unbounded("type", SCRIPT_TYPE_OBJECT_BOOLEAN);
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// Get primitive value
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bool b = JS::ToBoolean(val);
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m_Serializer.Bool("value", b);
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break;
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}
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// TODO: Follow upstream progresses about a JS::IsMapObject
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// https://bugzilla.mozilla.org/show_bug.cgi?id=1285909
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else if (protokey == JSProto_Map)
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{
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m_Serializer.NumberU8_Unbounded("type", SCRIPT_TYPE_OBJECT_MAP);
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m_Serializer.NumberU32_Unbounded("map size", JS::MapSize(cx, obj));
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JS::RootedValue keyValueIterator(cx);
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if (!JS::MapEntries(cx, obj, &keyValueIterator))
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throw PSERROR_Serialize_ScriptError("JS::MapEntries failed");
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JS::ForOfIterator it(cx);
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if (!it.init(keyValueIterator))
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throw PSERROR_Serialize_ScriptError("JS::ForOfIterator::init failed");
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JS::RootedValue keyValuePair(cx);
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bool done;
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while (true)
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{
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if (!it.next(&keyValuePair, &done))
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throw PSERROR_Serialize_ScriptError("JS::ForOfIterator::next failed");
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if (done)
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break;
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JS::RootedObject keyValuePairObj(cx, &keyValuePair.toObject());
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JS::RootedValue key(cx);
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JS::RootedValue value(cx);
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ENSURE(JS_GetElement(cx, keyValuePairObj, 0, &key));
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ENSURE(JS_GetElement(cx, keyValuePairObj, 1, &value));
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HandleScriptVal(key);
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HandleScriptVal(value);
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}
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break;
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}
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// TODO: Follow upstream progresses about a JS::IsSetObject
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// https://bugzilla.mozilla.org/show_bug.cgi?id=1285909
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else if (protokey == JSProto_Set)
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{
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// TODO: When updating SpiderMonkey to a release after 38 use the C++ API for Sets.
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// https://bugzilla.mozilla.org/show_bug.cgi?id=1159469
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u32 setSize;
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m_ScriptInterface.GetProperty(val, "size", setSize);
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m_Serializer.NumberU8_Unbounded("type", SCRIPT_TYPE_OBJECT_SET);
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m_Serializer.NumberU32_Unbounded("set size", setSize);
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JS::RootedValue valueIterator(cx);
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m_ScriptInterface.CallFunction(val, "values", &valueIterator);
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for (u32 i=0; i<setSize; ++i)
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{
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JS::RootedValue currentIterator(cx);
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JS::RootedValue value(cx);
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ENSURE(m_ScriptInterface.CallFunction(valueIterator, "next", ¤tIterator));
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m_ScriptInterface.GetProperty(currentIterator, "value", &value);
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HandleScriptVal(value);
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}
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break;
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}
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else
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{
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// Unrecognized class
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LOGERROR("Cannot serialise JS objects with unrecognized class '%s'", jsclass->name);
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throw PSERROR_Serialize_InvalidScriptValue();
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}
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}
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// Find all properties (ordered by insertion time)
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JS::Rooted<JS::IdVector> ida(cx, JS::IdVector(cx));
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if (!JS_Enumerate(cx, obj, &ida))
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throw PSERROR_Serialize_ScriptError("JS_Enumerate failed");
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m_Serializer.NumberU32_Unbounded("num props", (u32)ida.length());
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for (size_t i = 0; i < ida.length(); ++i)
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{
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JS::RootedId id(cx, ida[i]);
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JS::RootedValue idval(cx);
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JS::RootedValue propval(cx);
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// Forbid getters, which might delete values and mess things up.
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JS::Rooted<JSPropertyDescriptor> desc(cx);
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if (!JS_GetPropertyDescriptorById(cx, obj, id, &desc))
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throw PSERROR_Serialize_ScriptError("JS_GetPropertyDescriptorById failed");
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if (desc.hasGetterObject())
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throw PSERROR_Serialize_ScriptError("Cannot serialize property getters");
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// Get the property name as a string
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if (!JS_IdToValue(cx, id, &idval))
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throw PSERROR_Serialize_ScriptError("JS_IdToValue failed");
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JS::RootedString idstr(cx, JS::ToString(cx, idval));
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if (!idstr)
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throw PSERROR_Serialize_ScriptError("JS_ValueToString failed");
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ScriptString("prop name", idstr);
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if (!JS_GetPropertyById(cx, obj, id, &propval))
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throw PSERROR_Serialize_ScriptError("JS_GetPropertyById failed");
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HandleScriptVal(propval);
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}
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break;
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}
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case JSTYPE_FUNCTION:
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{
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// We can't serialise functions, but we can at least name the offender (hopefully)
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std::wstring funcname(L"(unnamed)");
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JS::RootedFunction func(cx, JS_ValueToFunction(cx, val));
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if (func)
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{
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JS::RootedString string(cx, JS_GetFunctionId(func));
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if (string)
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{
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if (JS_StringHasLatin1Chars(string))
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{
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size_t length;
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JS::AutoCheckCannotGC nogc;
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const JS::Latin1Char* ch = JS_GetLatin1StringCharsAndLength(cx, nogc, string, &length);
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if (ch && length > 0)
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funcname.assign(ch, ch + length);
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}
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else
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{
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size_t length;
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JS::AutoCheckCannotGC nogc;
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const char16_t* ch = JS_GetTwoByteStringCharsAndLength(cx, nogc, string, &length);
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if (ch && length > 0)
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funcname.assign(ch, ch + length);
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}
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}
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}
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LOGERROR("Cannot serialise JS objects of type 'function': %s", utf8_from_wstring(funcname));
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throw PSERROR_Serialize_InvalidScriptValue();
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}
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case JSTYPE_STRING:
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{
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m_Serializer.NumberU8_Unbounded("type", SCRIPT_TYPE_STRING);
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JS::RootedString stringVal(cx, val.toString());
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ScriptString("string", stringVal);
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break;
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}
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case JSTYPE_NUMBER:
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{
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// To reduce the size of the serialized data, we handle integers and doubles separately.
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// We can't check for val.isInt32 and val.isDouble directly, because integer numbers are not guaranteed
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// to be represented as integers. A number like 33 could be stored as integer on the computer of one player
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// and as double on the other player's computer. That would cause out of sync errors in multiplayer games because
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// their binary representation and thus the hash would be different.
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double d;
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d = val.toNumber();
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i32 integer;
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if (JS_DoubleIsInt32(d, &integer))
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{
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m_Serializer.NumberU8_Unbounded("type", SCRIPT_TYPE_INT);
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m_Serializer.NumberI32_Unbounded("value", integer);
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}
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else
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{
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m_Serializer.NumberU8_Unbounded("type", SCRIPT_TYPE_DOUBLE);
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m_Serializer.NumberDouble_Unbounded("value", d);
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}
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break;
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}
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case JSTYPE_BOOLEAN:
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{
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m_Serializer.NumberU8_Unbounded("type", SCRIPT_TYPE_BOOLEAN);
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bool b = val.toBoolean();
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m_Serializer.NumberU8_Unbounded("value", b ? 1 : 0);
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break;
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}
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default:
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{
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debug_warn(L"Invalid TypeOfValue");
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throw PSERROR_Serialize_InvalidScriptValue();
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}
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}
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}
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void CBinarySerializerScriptImpl::ScriptString(const char* name, JS::HandleString string)
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{
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JSContext* cx = m_ScriptInterface.GetContext();
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JSAutoRequest rq(cx);
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#if BYTE_ORDER != LITTLE_ENDIAN
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#error TODO: probably need to convert JS strings to little-endian
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#endif
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size_t length;
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JS::AutoCheckCannotGC nogc;
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// Serialize strings directly as UTF-16 or Latin1, to avoid expensive encoding conversions
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bool isLatin1 = JS_StringHasLatin1Chars(string);
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m_Serializer.Bool("isLatin1", isLatin1);
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if (isLatin1)
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{
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const JS::Latin1Char* chars = JS_GetLatin1StringCharsAndLength(cx, nogc, string, &length);
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if (!chars)
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throw PSERROR_Serialize_ScriptError("JS_GetLatin1StringCharsAndLength failed");
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m_Serializer.NumberU32_Unbounded("string length", (u32)length);
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m_Serializer.RawBytes(name, (const u8*)chars, length);
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}
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else
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{
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const char16_t* chars = JS_GetTwoByteStringCharsAndLength(cx, nogc, string, &length);
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if (!chars)
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throw PSERROR_Serialize_ScriptError("JS_GetTwoByteStringCharsAndLength failed");
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m_Serializer.NumberU32_Unbounded("string length", (u32)length);
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m_Serializer.RawBytes(name, (const u8*)chars, length*2);
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}
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}
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i32 CBinarySerializerScriptImpl::GetScriptBackrefTag(JS::HandleObject obj)
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{
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// To support non-tree structures (e.g. "var x = []; var y = [x, x];"), we need a way
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// to indicate multiple references to one object(/array). So every time we serialize a
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// new object, we give it a new tag; when we serialize it a second time we just refer
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// to that tag.
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//
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// Tags are stored on the object. To avoid overwriting any existing property,
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// they are saved as a uniquely-named, non-enumerable property (the serializer's unique symbol).
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JSContext* cx = m_ScriptInterface.GetContext();
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JSAutoRequest rq(cx);
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JS::RootedValue symbolValue(cx, JS::SymbolValue(m_ScriptBackrefSymbol));
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JS::RootedId symbolId(cx);
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ENSURE(JS_ValueToId(cx, symbolValue, &symbolId));
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JS::RootedValue tagValue(cx);
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// If it was already there, return the tag
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bool tagFound;
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ENSURE(JS_HasPropertyById(cx, obj, symbolId, &tagFound));
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if (tagFound)
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{
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ENSURE(JS_GetPropertyById(cx, obj, symbolId, &tagValue));
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ENSURE(tagValue.isInt32());
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return tagValue.toInt32();
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}
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tagValue = JS::Int32Value(m_ScriptBackrefsNext);
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JS_SetPropertyById(cx, obj, symbolId, tagValue);
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++m_ScriptBackrefsNext;
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// Return a non-tag number so callers know they need to serialize the object
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return -1;
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}
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