0ad/source/simulation2/scripting
elexis da87b72e6a
Store whether a player is activ in C++
This prevents mods from mutating this value and revealing the map.

Part of this commit is written by @phosit.

(cherry picked from commit c9e76efe7b)
Signed-off-by: Itms <itms@wildfiregames.com>
2025-01-05 22:57:15 +01:00
..
EngineScriptConversions.cpp Adapt 0 A.D. to SpiderMonkey ESR 102 2024-12-09 10:43:35 +01:00
JSInterface_Simulation.cpp Replace usage of OSString().c_str() by OSString 2024-10-28 16:35:49 +01:00
JSInterface_Simulation.h Revert non-ASCII characters from source and configuration files introduced in 157c6af18e. 2023-12-03 00:30:12 +00:00
MessageTypeConversions.cpp Store whether a player is activ in C++ 2025-01-05 22:57:15 +01:00
ScriptComponent.cpp Store whether a player is activ in C++ 2025-01-05 22:57:15 +01:00
ScriptComponent.h Store whether a player is activ in C++ 2025-01-05 22:57:15 +01:00