| .. |
|
scripting
|
Always require lobby authentication for lobby matches, refs #3549 / 0fd8aa2a77 / D897.
|
2018-08-25 14:34:30 +00:00 |
|
tests
|
Remove VFS cache, because it is less effective and less efficient than the OS cache (and partially redundant with higher level application caches).
|
2017-12-10 17:33:03 +00:00 |
|
fsm.cpp
|
Strip trailing whitespace from network code.
|
2015-12-21 13:58:32 +00:00 |
|
fsm.h
|
Strip trailing whitespace from network code.
|
2015-12-21 13:58:32 +00:00 |
|
NetClient.cpp
|
Prevent players from disconnecting during the loading screen by increasing the timeout tolerance to 60 seconds for that period, fixes #5163.
|
2018-06-06 22:09:38 +00:00 |
|
NetClient.h
|
Secure lobby authentication - prevent joins as a different player
|
2018-03-12 00:23:40 +00:00 |
|
NetClientTurnManager.cpp
|
Fix network FSM errors when a client closes the game during the loading screen or rejoin synchronization stage, fixes #4594, refs 3199.
|
2018-06-05 14:52:41 +00:00 |
|
NetClientTurnManager.h
|
Split TurnManager classes into individual files per class. Patch by echotangoecho, fixes #4095.
|
2017-01-24 02:04:50 +00:00 |
|
NetFileTransfer.cpp
|
Cleanup of the network code (range-based for, remove spaces between angle brackets, and other little things).
|
2016-04-24 20:48:53 +00:00 |
|
NetFileTransfer.h
|
Cleanup of the network code (range-based for, remove spaces between angle brackets, and other little things).
|
2016-04-24 20:48:53 +00:00 |
|
NetHost.cpp
|
Automatically replace %hs/%ls with %s in CLogger format strings.
|
2015-01-22 20:36:24 +00:00 |
|
NetHost.h
|
Prevent hosts that didn't modify C++ code from starting the game without all assigned online players being ready (launchGame(); cheat), refs #4463.
|
2018-07-21 11:58:35 +00:00 |
|
NetMessage.cpp
|
Pass ScriptInterface as a const ref where possible.
|
2017-08-24 00:32:42 +00:00 |
|
NetMessage.h
|
Fix few typos found with the Debian lintian tool.
|
2017-10-28 22:34:57 +00:00 |
|
NetMessages.h
|
Don't print lobby buddies to mainlog.html, refs D209 / dcf12abe8c.
|
2018-06-06 22:37:20 +00:00 |
|
NetMessageSim.cpp
|
Pass ScriptInterface as a const ref where possible.
|
2017-08-24 00:32:42 +00:00 |
|
NetServer.cpp
|
[NetServer] Split OnInGame function
|
2019-01-03 00:15:31 +00:00 |
|
NetServer.h
|
[NetServer] Split OnInGame function
|
2019-01-03 00:15:31 +00:00 |
|
NetServerTurnManager.cpp
|
Don't trigger a NetServerTurnManager debug breakpoint if a modified or unmodified client sends a non-sequential turnnumber.
|
2018-01-26 23:02:13 +00:00 |
|
NetServerTurnManager.h
|
Don't trigger a NetServerTurnManager debug breakpoint if a modified or unmodified client sends a non-sequential turnnumber.
|
2018-01-26 23:02:13 +00:00 |
|
NetSession.cpp
|
Prevent players from disconnecting during the loading screen by increasing the timeout tolerance to 60 seconds for that period, fixes #5163.
|
2018-06-06 22:09:38 +00:00 |
|
NetSession.h
|
Prevent players from disconnecting during the loading screen by increasing the timeout tolerance to 60 seconds for that period, fixes #5163.
|
2018-06-06 22:09:38 +00:00 |
|
NetStats.cpp
|
Cleanup of the network code (range-based for, remove spaces between angle brackets, and other little things).
|
2016-04-24 20:48:53 +00:00 |
|
NetStats.h
|
Cleanup of the network code (range-based for, remove spaces between angle brackets, and other little things).
|
2016-04-24 20:48:53 +00:00 |
|
NMTCreator.h
|
Strip trailing whitespace from network code.
|
2015-12-21 13:58:32 +00:00 |
|
Serialization.h
|
Strip trailing whitespace from network code.
|
2015-12-21 13:58:32 +00:00 |
|
StringConverters.h
|
Provide JSON-compatible string escaping
|
2011-11-04 01:18:34 +00:00 |
|
StunClient.cpp
|
Fix two clang warnings in 61261d14fc reported by leper.
|
2017-12-04 14:30:38 +00:00 |
|
StunClient.h
|
Pass ScriptInterface as a const ref where possible.
|
2017-08-24 00:32:42 +00:00 |