0ad/source/network
Imarok da62d0b149 [NetServer] Split OnInGame function
Reviewed by: elexis
Differential Revision: https://code.wildfiregames.com/D1516
This was SVN commit r22012.
2019-01-03 00:15:31 +00:00
..
scripting Always require lobby authentication for lobby matches, refs #3549 / 0fd8aa2a77 / D897. 2018-08-25 14:34:30 +00:00
tests Remove VFS cache, because it is less effective and less efficient than the OS cache (and partially redundant with higher level application caches). 2017-12-10 17:33:03 +00:00
fsm.cpp Strip trailing whitespace from network code. 2015-12-21 13:58:32 +00:00
fsm.h Strip trailing whitespace from network code. 2015-12-21 13:58:32 +00:00
NetClient.cpp Prevent players from disconnecting during the loading screen by increasing the timeout tolerance to 60 seconds for that period, fixes #5163. 2018-06-06 22:09:38 +00:00
NetClient.h Secure lobby authentication - prevent joins as a different player 2018-03-12 00:23:40 +00:00
NetClientTurnManager.cpp Fix network FSM errors when a client closes the game during the loading screen or rejoin synchronization stage, fixes #4594, refs 3199. 2018-06-05 14:52:41 +00:00
NetClientTurnManager.h Split TurnManager classes into individual files per class. Patch by echotangoecho, fixes #4095. 2017-01-24 02:04:50 +00:00
NetFileTransfer.cpp Cleanup of the network code (range-based for, remove spaces between angle brackets, and other little things). 2016-04-24 20:48:53 +00:00
NetFileTransfer.h Cleanup of the network code (range-based for, remove spaces between angle brackets, and other little things). 2016-04-24 20:48:53 +00:00
NetHost.cpp Automatically replace %hs/%ls with %s in CLogger format strings. 2015-01-22 20:36:24 +00:00
NetHost.h Prevent hosts that didn't modify C++ code from starting the game without all assigned online players being ready (launchGame(); cheat), refs #4463. 2018-07-21 11:58:35 +00:00
NetMessage.cpp Pass ScriptInterface as a const ref where possible. 2017-08-24 00:32:42 +00:00
NetMessage.h Fix few typos found with the Debian lintian tool. 2017-10-28 22:34:57 +00:00
NetMessages.h Don't print lobby buddies to mainlog.html, refs D209 / dcf12abe8c. 2018-06-06 22:37:20 +00:00
NetMessageSim.cpp Pass ScriptInterface as a const ref where possible. 2017-08-24 00:32:42 +00:00
NetServer.cpp [NetServer] Split OnInGame function 2019-01-03 00:15:31 +00:00
NetServer.h [NetServer] Split OnInGame function 2019-01-03 00:15:31 +00:00
NetServerTurnManager.cpp Don't trigger a NetServerTurnManager debug breakpoint if a modified or unmodified client sends a non-sequential turnnumber. 2018-01-26 23:02:13 +00:00
NetServerTurnManager.h Don't trigger a NetServerTurnManager debug breakpoint if a modified or unmodified client sends a non-sequential turnnumber. 2018-01-26 23:02:13 +00:00
NetSession.cpp Prevent players from disconnecting during the loading screen by increasing the timeout tolerance to 60 seconds for that period, fixes #5163. 2018-06-06 22:09:38 +00:00
NetSession.h Prevent players from disconnecting during the loading screen by increasing the timeout tolerance to 60 seconds for that period, fixes #5163. 2018-06-06 22:09:38 +00:00
NetStats.cpp Cleanup of the network code (range-based for, remove spaces between angle brackets, and other little things). 2016-04-24 20:48:53 +00:00
NetStats.h Cleanup of the network code (range-based for, remove spaces between angle brackets, and other little things). 2016-04-24 20:48:53 +00:00
NMTCreator.h Strip trailing whitespace from network code. 2015-12-21 13:58:32 +00:00
Serialization.h Strip trailing whitespace from network code. 2015-12-21 13:58:32 +00:00
StringConverters.h Provide JSON-compatible string escaping 2011-11-04 01:18:34 +00:00
StunClient.cpp Fix two clang warnings in 61261d14fc reported by leper. 2017-12-04 14:30:38 +00:00
StunClient.h Pass ScriptInterface as a const ref where possible. 2017-08-24 00:32:42 +00:00