0ad/source/simulation2/scripting
wraitii 27b686215a Remove "MoveStarted" messages
"MoveStarted" messages were sent by UnitMotion when the unit started
moving (sort of) or failed to do so. This was used by formations and
guarding but was not really necessary as this can be done in "enter" or
in a timer.

Differential Revision: https://code.wildfiregames.com/D1885
This was SVN commit r22350.
2019-06-08 12:53:28 +00:00
..
EngineScriptConversions.cpp Split CColor from Shapes. 2019-01-13 15:38:41 +00:00
JSInterface_Simulation.cpp Add missing ScriptInterface includes to 2018-04-27 16:48:44 +00:00
JSInterface_Simulation.h Add missing ScriptInterface includes to 2018-04-27 16:48:44 +00:00
MessageTypeConversions.cpp Remove "MoveStarted" messages 2019-06-08 12:53:28 +00:00
ScriptComponent.cpp Pass ScriptInterface as a const ref where possible. 2017-08-24 00:32:42 +00:00
ScriptComponent.h Pass ScriptInterface as a const ref where possible. 2017-08-24 00:32:42 +00:00