0ad/source/ps/scripting/JSInterface_Main.cpp
trompetin17 bdd94bd264
Add font engine aware of Gui.scale
This commit enhances text rendering by leveraging FreeType and a dynamic
font atlas. Previously, GUI scaling relied on bitmap fonts, which led to
blurry and distorted text when scaling up. Now, we scale the font size
directly using FreeType, resulting in much sharper and more readable
text at any GUI scale.

Key improvements:
- Replaced bitmap font scaling with true font size scaling via FreeType.
- Reduced glyph cache dependency on fixed positions, relying on shader
  scaling instead.
- Switched to float-based glyph positioning for more accurate rendering
  and scaling.

These changes ensure clean and consistent text appearance across
different GUI scales.
2025-05-26 13:12:47 -05:00

127 lines
3.3 KiB
C++

/* Copyright (C) 2025 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "JSInterface_Main.h"
#include "graphics/FontMetrics.h"
#include "graphics/MapReader.h"
#include "lib/sysdep/sysdep.h"
#include "lib/utf8.h"
#include "maths/Size2D.h"
#include "maths/MD5.h"
#include "ps/CStrIntern.h"
#include "ps/GUID.h"
#include "ps/GameSetup/Atlas.h"
#include "ps/Globals.h"
#include "ps/Hotkey.h"
#include "ps/Util.h"
#include "scriptinterface/FunctionWrapper.h"
#include "tools/atlas/GameInterface/GameLoop.h"
namespace JSI_Main
{
bool AtlasIsAvailable()
{
return ATLAS_IsAvailable();
}
bool IsAtlasRunning()
{
return g_AtlasGameLoop && g_AtlasGameLoop->running;
}
void OpenURL(const std::string& url)
{
sys_open_url(url);
}
std::wstring GetSystemUsername()
{
return sys_get_user_name();
}
std::wstring GetMatchID()
{
return ps_generate_guid().FromUTF8();
}
JS::Value LoadMapSettings(const ScriptInterface& scriptInterface, const VfsPath& pathname)
{
ScriptRequest rq(scriptInterface);
CMapSummaryReader reader;
if (reader.LoadMap(pathname) != PSRETURN_OK)
return JS::UndefinedValue();
JS::RootedValue settings(rq.cx);
reader.GetMapSettings(scriptInterface, &settings);
return settings;
}
// This value is recalculated once a frame. We take special care to
// filter it, so it is both accurate and free of jitter.
int GetFps()
{
if (!g_frequencyFilter)
return 0;
return g_frequencyFilter->StableFrequency();
}
CSize2D GetTextSize(const std::string& fontName, const std::wstring& text)
{
float width = 0;
float height = 0;
CStrIntern _fontName(fontName);
CFontMetrics fontMetrics(_fontName);
fontMetrics.CalculateStringSize(text.c_str(), width, height);
return CSize2D(width, height);
}
int GetTextWidth(const std::string& fontName, const std::wstring& text)
{
return GetTextSize(fontName, text).Width;
}
std::string CalculateMD5(const std::string& input)
{
u8 digest[MD5::DIGESTSIZE];
MD5 m;
m.Update((const u8*)input.c_str(), input.length());
m.Final(digest);
return Hexify(digest, MD5::DIGESTSIZE);
}
void RegisterScriptFunctions(const ScriptRequest& rq)
{
ScriptFunction::Register<&AtlasIsAvailable>(rq, "AtlasIsAvailable");
ScriptFunction::Register<&IsAtlasRunning>(rq, "IsAtlasRunning");
ScriptFunction::Register<&OpenURL>(rq, "OpenURL");
ScriptFunction::Register<&GetSystemUsername>(rq, "GetSystemUsername");
ScriptFunction::Register<&GetMatchID>(rq, "GetMatchID");
ScriptFunction::Register<&LoadMapSettings>(rq, "LoadMapSettings");
ScriptFunction::Register<&GetFps>(rq, "GetFPS");
ScriptFunction::Register<&GetTextSize>(rq, "GetTextSize");
ScriptFunction::Register<&GetTextWidth>(rq, "GetTextWidth");
ScriptFunction::Register<&CalculateMD5>(rq, "CalculateMD5");
}
}