0ad/source/simulation2/helpers
wraitii f6348b9617 Clean up header includes, add new forward declarations.
This cleans up many un-necessary header includes, either simply
providing nothing or forward declarations in their place.

No major compilation time change here, though this does reduce depencies
in some headers.

Also fix up old MacOS STL-include fixes that are no longer relevant.

Differential Revision: https://code.wildfiregames.com/D3128
This was SVN commit r24227.
2020-11-21 11:20:29 +00:00
..
CinemaPath.cpp Move CinemaPath class to the simulation helper directory, because it contains predominantly simulation data that is already serialized. 2017-04-14 23:20:49 +00:00
CinemaPath.h Move CinemaPath class to the simulation helper directory, because it contains predominantly simulation data that is already serialized. 2017-04-14 23:20:49 +00:00
Geometry.cpp Avoid overflow in UnitMotion. 2020-11-09 13:25:50 +00:00
Geometry.h Implements correct distance to edges for the building snapping feature. 2020-08-17 20:13:18 +00:00
Grid.h Fix Atlas crash in RangeManager following 939002f0dc 2020-10-31 10:21:08 +00:00
HierarchicalPathfinder.cpp Improve ship pickup. 2020-08-03 12:02:24 +00:00
HierarchicalPathfinder.h Clean up header includes, add new forward declarations. 2020-11-21 11:20:29 +00:00
LongPathfinder.cpp Fix a m_JumpPointCache assertion failure in debug mode, refs fa726867f1. 2019-06-04 08:29:47 +00:00
LongPathfinder.h Move LOS to a los helper header and cleanup Grid.h includes. 2020-06-14 20:39:03 +00:00
Los.h Move LOS to a los helper header and cleanup Grid.h includes. 2020-06-14 20:39:03 +00:00
MapEdgeTiles.h Unify the magic number indicating the number of impassable tiles at the map edge redundant in the Pathfinder, RangeManager and MapGenerator. 2019-07-12 16:38:51 +00:00
Pathfinding.cpp Clean up header includes, add new forward declarations. 2020-11-21 11:20:29 +00:00
Pathfinding.h Clean up header includes, add new forward declarations. 2020-11-21 11:20:29 +00:00
PathGoal.cpp Consider that the point could be inside the goal area in some PathGoal functions 2018-01-16 02:15:04 +00:00
PathGoal.h Consider that the point could be inside the goal area in some PathGoal functions 2018-01-16 02:15:04 +00:00
Player.h Set svn:eol-style=native, fix some inconsistent line endings 2013-12-06 00:42:50 +00:00
Position.h Rename CELL_SIZE to TERRAIN_TILE_SIZE, to free up the term "cell" for other concepts. 2012-01-12 12:51:10 +00:00
PriorityQueue.h New long-range pathfinder. 2015-06-12 18:58:24 +00:00
Rasterize.cpp Clean up header includes, add new forward declarations. 2020-11-21 11:20:29 +00:00
Rasterize.h Clean up header includes, add new forward declarations. 2020-11-21 11:20:29 +00:00
Render.cpp Clean up header includes, add new forward declarations. 2020-11-21 11:20:29 +00:00
Render.h Move selection ring OverlayTexture code from CCmpSelectable::UpdateTexturedLineOverlay to the SOverlayTexturedLine struct in graphics/Overlay.cpp and SimRender in simulation2/helpers/Render.cpp. 2017-12-10 00:19:51 +00:00
Selection.cpp RangeManager: Grid for 2D array, enum cleanups. 2020-06-13 09:05:40 +00:00
Selection.h Clean up header includes, add new forward declarations. 2020-11-21 11:20:29 +00:00
SimulationCommand.h Clean up header includes, add new forward declarations. 2020-11-21 11:20:29 +00:00
Spatial.h Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/. 2016-11-23 11:18:37 +00:00
VertexPathfinder.cpp Move LOS to a los helper header and cleanup Grid.h includes. 2020-06-14 20:39:03 +00:00
VertexPathfinder.h Remove 'Async' from short/long path requests names 2019-05-26 13:47:41 +00:00