0ad/source/simulation2/components/ICmpSoundManager.cpp
Stan 0f2b00326f Notify players with a sound when a player is defeated
Includes alarm_defeated_ally.ogg by @Samulis

Reviewed by: @bb
Comments by: @Angen Freagarach
Differential Revision: https://code.wildfiregames.com/D2860
This was SVN commit r24199.
2020-11-18 09:14:08 +00:00

29 lines
1.3 KiB
C++

/* Copyright (C) 2020 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "ICmpSoundManager.h"
#include "simulation2/system/InterfaceScripted.h"
BEGIN_INTERFACE_WRAPPER(SoundManager)
DEFINE_INTERFACE_METHOD_2("PlaySoundGroup", void, ICmpSoundManager, PlaySoundGroup, std::wstring, entity_id_t)
DEFINE_INTERFACE_METHOD_2("PlaySoundGroupAtPosition", void, ICmpSoundManager, PlaySoundGroupAtPosition, std::wstring, CFixedVector3D)
DEFINE_INTERFACE_METHOD_CONST_2("PlaySoundGroupForPlayer", void, ICmpSoundManager, PlaySoundGroupForPlayer, VfsPath, player_id_t)
DEFINE_INTERFACE_METHOD_0("StopMusic", void, ICmpSoundManager, StopMusic)
END_INTERFACE_WRAPPER(SoundManager)