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Let the JS GUI take care of hiding the GUI and silhouettes and remove the according hardcoding in the engine following89aef0b6eb. Thereby fix some bugs (like not having hid the GUI if there was a message box or different page shown while playing a path) and fix these two hotkeys broken by5d49e6c456. Differential Revision: https://code.wildfiregames.com/D631 Fixes #4633 Reviewed By: Vladislav This was SVN commit r19797.
31 lines
1.3 KiB
C++
31 lines
1.3 KiB
C++
/* Copyright (C) 2017 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "precompiled.h"
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#include "ICmpCinemaManager.h"
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#include "simulation2/system/InterfaceScripted.h"
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BEGIN_INTERFACE_WRAPPER(CinemaManager)
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DEFINE_INTERFACE_METHOD_1("AddPath", void, ICmpCinemaManager, AddPath, CCinemaPath)
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DEFINE_INTERFACE_METHOD_1("AddCinemaPathToQueue", void, ICmpCinemaManager, AddCinemaPathToQueue, CStrW)
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DEFINE_INTERFACE_METHOD_1("DeletePath", void, ICmpCinemaManager, DeletePath, CStrW)
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DEFINE_INTERFACE_METHOD_CONST_0("IsPlaying", bool, ICmpCinemaManager, IsEnabled)
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DEFINE_INTERFACE_METHOD_0("Play", void, ICmpCinemaManager, Play)
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DEFINE_INTERFACE_METHOD_0("Stop", void, ICmpCinemaManager, Stop)
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END_INTERFACE_WRAPPER(CinemaManager)
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