mirror of
https://gitea.wildfiregames.com/0ad/0ad
synced 2026-06-17 05:44:08 -07:00
295 lines
7.1 KiB
C++
295 lines
7.1 KiB
C++
/* Copyright (c) 2012 Wildfire Games
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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/*
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* Unicode OpenGL texture font.
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*/
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#include "precompiled.h"
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#include "unifont.h"
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#include <stdio.h>
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#include <string>
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#include <sstream>
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#include <map>
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#include "ogl_tex.h"
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#include "lib/res/h_mgr.h"
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typedef std::map<u16, UnifontGlyphData> glyphmap;
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struct UniFont
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{
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Handle ht; // Handle to font texture
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bool HasRGB; // true if RGBA, false if ALPHA
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glyphmap* glyphs;
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int LineSpacing;
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int Height; // of a capital letter, roughly
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};
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H_TYPE_DEFINE(UniFont);
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static void UniFont_init(UniFont* UNUSED(f), va_list UNUSED(args))
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{
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}
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static void UniFont_dtor(UniFont* f)
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{
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// these are all safe, no is_valid flags needed
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(void)ogl_tex_free(f->ht);
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SAFE_DELETE(f->glyphs);
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}
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// basename is e.g. "console"; the files are "fonts/console.fnt" and "fonts/console.png"
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// [10..70ms]
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static Status UniFont_reload(UniFont* f, const PIVFS& vfs, const VfsPath& basename, Handle UNUSED(h))
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{
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// already loaded
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if(f->ht > 0)
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return INFO::OK;
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f->glyphs = new glyphmap();
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const VfsPath path(L"fonts/");
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// Read font definition file into a stringstream
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shared_ptr<u8> buf; size_t size;
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const VfsPath fntName(basename.ChangeExtension(L".fnt"));
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RETURN_STATUS_IF_ERR(vfs->LoadFile(path / fntName, buf, size)); // [cumulative for 12: 36ms]
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std::istringstream FNTStream(std::string((const char*)buf.get(), size));
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int Version;
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FNTStream >> Version;
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if (Version < 100 || Version > 101) // Make sure this is from a recent version of the font builder
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WARN_RETURN(ERR::FAIL);
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int TextureWidth, TextureHeight;
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FNTStream >> TextureWidth >> TextureHeight;
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GLenum fmt_ovr = GL_ALPHA;
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if (Version >= 101)
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{
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std::string Format;
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FNTStream >> Format;
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if (Format == "rgba")
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{
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f->HasRGB = true;
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fmt_ovr = GL_RGBA;
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}
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else if (Format == "a")
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{
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f->HasRGB = false;
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fmt_ovr = GL_ALPHA;
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}
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else
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debug_warn(L"Invalid .fnt format string");
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}
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int NumGlyphs;
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FNTStream >> NumGlyphs;
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FNTStream >> f->LineSpacing;
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if (Version >= 101)
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FNTStream >> f->Height;
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else
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f->Height = 0;
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// [cumulative for 12: 256ms]
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for (int i = 0; i < NumGlyphs; ++i)
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{
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int Codepoint, TextureX, TextureY, Width, Height, OffsetX, OffsetY, Advance;
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FNTStream >> Codepoint>>TextureX>>TextureY>>Width>>Height>>OffsetX>>OffsetY>>Advance;
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if (Codepoint < 0 || Codepoint > 0xFFFF)
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{
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DEBUG_WARN_ERR(ERR::LOGIC); // Invalid codepoint
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continue;
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}
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if (Version < 101 && Codepoint == 'I')
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{
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f->Height = Height;
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}
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GLfloat u = (GLfloat)TextureX / (GLfloat)TextureWidth;
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GLfloat v = (GLfloat)TextureY / (GLfloat)TextureHeight;
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GLfloat w = (GLfloat)Width / (GLfloat)TextureWidth;
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GLfloat h = (GLfloat)Height / (GLfloat)TextureHeight;
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UnifontGlyphData g = { u, -v, u+w, -v+h, (i16)OffsetX, (i16)-OffsetY, (i16)(OffsetX+Width), (i16)(-OffsetY+Height), (i16)Advance };
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(*f->glyphs)[(u16)Codepoint] = g;
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}
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ENSURE(f->Height); // Ensure the height has been found (which should always happen if the font includes an 'I')
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// Load glyph texture
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// [cumulative for 12: 20ms]
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const VfsPath imgName(basename.ChangeExtension(L".png"));
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Handle ht = ogl_tex_load(vfs, path / imgName);
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RETURN_STATUS_IF_ERR(ht);
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(void)ogl_tex_set_filter(ht, GL_NEAREST);
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// override is necessary because the GL format is chosen as LUMINANCE,
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// but we want ALPHA. there is no way of knowing what format
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// 8bpp textures are in - we could adopt a naming convention and
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// add some TEX_ flags, but that's overkill.
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Status err = ogl_tex_upload(ht, fmt_ovr);
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if(err < 0)
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{
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(void)ogl_tex_free(ht);
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return err;
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}
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f->ht = ht;
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return INFO::OK;
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}
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static Status UniFont_validate(const UniFont* f)
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{
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if(f->ht < 0)
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WARN_RETURN(ERR::_1);
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if(debug_IsPointerBogus(f->glyphs))
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WARN_RETURN(ERR::_2);
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// <LineSpacing> and <Height> are read directly from font file.
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// negative values don't make sense, but that's all we can check.
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if(f->LineSpacing < 0 || f->Height < 0)
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WARN_RETURN(ERR::_3);
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return INFO::OK;
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}
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static Status UniFont_to_string(const UniFont* f, wchar_t* buf)
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{
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if (f->ht) // not true if this is called after dtor (which it is)
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{
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const VfsPath& path = h_filename(f->ht);
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swprintf_s(buf, H_STRING_LEN, L"Font %ls", path.string().c_str());
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}
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else
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swprintf_s(buf, H_STRING_LEN, L"Font");
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return INFO::OK;
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}
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Handle unifont_load(const PIVFS& vfs, const VfsPath& pathname, size_t flags)
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{
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return h_alloc(H_UniFont, vfs, pathname, flags);
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}
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Status unifont_unload(Handle& h)
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{
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H_DEREF(h, UniFont, f);
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return h_free(h, H_UniFont);
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}
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int unifont_linespacing(const Handle h)
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{
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H_DEREF(h, UniFont, f);
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return f->LineSpacing;
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}
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int unifont_height(const Handle h)
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{
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H_DEREF(h, UniFont, f);
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return f->Height;
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}
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bool unifont_has_rgb(const Handle h)
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{
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UniFont* const f = H_USER_DATA(h, UniFont);
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if(!f)
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return false;
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return f->HasRGB;
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}
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int unifont_character_width(const Handle h, wchar_t c)
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{
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H_DEREF(h, UniFont, f);
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glyphmap::iterator it = f->glyphs->find(c);
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if (it == f->glyphs->end())
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it = f->glyphs->find(0xFFFD); // Use the missing glyph symbol
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return it->second.xadvance;
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}
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Status unifont_stringsize(const Handle h, const wchar_t* text, int& width, int& height)
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{
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H_DEREF(h, UniFont, f);
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width = 0;
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height = f->Height;
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size_t len = wcslen(text);
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for (size_t i = 0; i < len; ++i)
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{
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glyphmap::iterator it = f->glyphs->find(text[i]);
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if (it == f->glyphs->end())
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it = f->glyphs->find(0xFFFD); // Use the missing glyph symbol
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if (it == f->glyphs->end()) // Missing the missing glyph symbol - give up
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{
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DEBUG_WARN_ERR(ERR::LOGIC); // Missing the missing glyph in a unifont!
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return INFO::OK;
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}
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width += it->second.xadvance; // Add the character's advance distance
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}
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return INFO::OK;
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}
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const glyphmap& unifont_get_glyphs(const Handle h)
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{
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UniFont* const f = H_USER_DATA(h, UniFont);
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if(!f)
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{
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DEBUG_WARN_ERR(ERR::INVALID_HANDLE);
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static glyphmap dummy;
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return dummy;
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}
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return *f->glyphs;
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}
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Handle unifont_get_texture(const Handle h)
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{
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UniFont* const f = H_USER_DATA(h, UniFont);
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if(!f)
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{
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DEBUG_WARN_ERR(ERR::INVALID_HANDLE);
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return 0;
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}
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return f->ht;
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}
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