0ad/source/network
wraitii d4c2cf4430 Increase MP Command delay to 4 turns, decrease MP turns to 200ms.
To hide network latency, MP turns send commands not for the next turn
but N turns after that (introduced in c684c211a2).
Further, MP turn length was increased to 500ms compared to 200ms SP
turns (introduced in 6a15b78c98).
Unfortunately, increasing MP turn length has negative consequences:
- makes pathfinding/unit motion much worse & unit behaviour worse in
general.
- makes the game more 'lag-spikey', since computations are done less
often, but thus then can take more time.

This diff essentially reverts 6a15b78c98, instead increasing
COMMAND_DELAY from 2 to 4 in MP. This:
- Reduces the 'inherent command lag' in MP from 1000ms to 800ms
- Increases the lag range at which MP will run smoothtly from 500ms to
600ms
- makes SP and MP turns behave identically again, removing the
hindrances described above.

As a side effect, single-player was not actually using COMMAND_DELAY,
this is now done (can be used to simulate MP command lag).

Refs #3752

Differential Revision: https://code.wildfiregames.com/D3275
This was SVN commit r25001.
2021-03-03 21:02:57 +00:00
..
scripting Refactor all usage of RegisterFunction to ScriptFunction::Register 2021-03-02 20:01:14 +00:00
tests Netcode: Identify controller client via a secret key 2021-02-27 17:44:59 +00:00
fsm.cpp Strip trailing whitespace from network code. 2015-12-21 13:58:32 +00:00
fsm.h Strip trailing whitespace from network code. 2015-12-21 13:58:32 +00:00
NetClient.cpp Increase MP Command delay to 4 turns, decrease MP turns to 200ms. 2021-03-03 21:02:57 +00:00
NetClient.h Netcode: Identify controller client via a secret key 2021-02-27 17:44:59 +00:00
NetClientTurnManager.cpp Increase MP Command delay to 4 turns, decrease MP turns to 200ms. 2021-03-03 21:02:57 +00:00
NetClientTurnManager.h Split TurnManager classes into individual files per class. Patch by echotangoecho, fixes #4095. 2017-01-24 02:04:50 +00:00
NetFileTransfer.cpp Split NetFileTransfer message parsing into one function per case, refs #5212. 2019-09-17 14:18:46 +00:00
NetFileTransfer.h Further header & precompiled cleanup, fix no-PCH builds. 2020-12-09 14:39:14 +00:00
NetHost.cpp Automatically replace %hs/%ls with %s in CLogger format strings. 2015-01-22 20:36:24 +00:00
NetHost.h Hide ip and port from users until they want to join, add optional password 2021-01-20 18:31:39 +00:00
NetMessage.cpp Pass ScriptInterface as a const ref where possible. 2017-08-24 00:32:42 +00:00
NetMessage.h Fix few typos found with the Debian lintian tool. 2017-10-28 22:34:57 +00:00
NetMessages.h Netcode: Identify controller client via a secret key 2021-02-27 17:44:59 +00:00
NetMessageSim.cpp [SM52 2/2] Update to Spidermonkey 52 APIs. 2020-11-18 14:39:04 +00:00
NetServer.cpp Increase MP Command delay to 4 turns, decrease MP turns to 200ms. 2021-03-03 21:02:57 +00:00
NetServer.h Netcode: Identify controller client via a secret key 2021-02-27 17:44:59 +00:00
NetServerTurnManager.cpp Increase MP Command delay to 4 turns, decrease MP turns to 200ms. 2021-03-03 21:02:57 +00:00
NetServerTurnManager.h Don't trigger a NetServerTurnManager debug breakpoint if a modified or unmodified client sends a non-sequential turnnumber. 2018-01-26 23:02:13 +00:00
NetSession.cpp Netcode: Identify controller client via a secret key 2021-02-27 17:44:59 +00:00
NetSession.h Netcode: Identify controller client via a secret key 2021-02-27 17:44:59 +00:00
NetStats.cpp Clean up ThreadUtil, use standard C++11 constructs instead of custom ones. 2019-06-06 19:30:48 +00:00
NetStats.h Further header & precompiled cleanup, fix no-PCH builds. 2020-12-09 14:39:14 +00:00
NMTCreator.h Net Server: Verify password in Authenticate 2021-01-23 18:04:36 +00:00
Serialization.h Strip trailing whitespace from network code. 2015-12-21 13:58:32 +00:00
StringConverters.h Provide JSON-compatible string escaping 2011-11-04 01:18:34 +00:00
StunClient.cpp Get the public IP from the lobby if not using STUN. 2021-02-08 15:47:34 +00:00
StunClient.h Get the public IP from the lobby if not using STUN. 2021-02-08 15:47:34 +00:00