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Finishes work started in f3aedf88a6.
This removes the boost-CPP function wrappers entirely, in favour of pure
templated code in FunctionWrapper.h
The Call* functions were already heavily templated, so there is nothing
really new here. I just use tag dispatch to reduce the number of
overloads slightly.
The new functions do not need the script interface, only the script
request.
Differential Revision: https://code.wildfiregames.com/D3912
This was SVN commit r25354.
72 lines
2.4 KiB
C++
72 lines
2.4 KiB
C++
/* Copyright (C) 2021 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "precompiled.h"
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#include "ScriptComponent.h"
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#include "scriptinterface/FunctionWrapper.h"
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#include "simulation2/serialization/ISerializer.h"
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#include "simulation2/serialization/IDeserializer.h"
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CComponentTypeScript::CComponentTypeScript(const ScriptInterface& scriptInterface, JS::HandleValue instance) :
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m_ScriptInterface(scriptInterface), m_Instance(scriptInterface.GetGeneralJSContext(), instance)
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{
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}
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void CComponentTypeScript::Init(const CParamNode& paramNode, entity_id_t ent)
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{
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ScriptRequest rq(m_ScriptInterface);
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m_ScriptInterface.SetProperty(m_Instance, "entity", (int)ent, true, false);
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m_ScriptInterface.SetProperty(m_Instance, "template", paramNode, true, false);
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ScriptFunction::CallVoid(rq, m_Instance, "Init");
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}
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void CComponentTypeScript::Deinit()
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{
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ScriptRequest rq(m_ScriptInterface);
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ScriptFunction::CallVoid(rq, m_Instance, "Deinit");
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}
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void CComponentTypeScript::HandleMessage(const CMessage& msg, bool global)
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{
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ScriptRequest rq(m_ScriptInterface);
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const char* name = global ? msg.GetScriptGlobalHandlerName() : msg.GetScriptHandlerName();
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JS::RootedValue msgVal(rq.cx, msg.ToJSValCached(m_ScriptInterface));
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if (!ScriptFunction::CallVoid(rq, m_Instance, name, msgVal))
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LOGERROR("Script message handler %s failed", name);
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}
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void CComponentTypeScript::Serialize(ISerializer& serialize)
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{
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ScriptRequest rq(m_ScriptInterface);
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serialize.ScriptVal("comp", &m_Instance);
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}
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void CComponentTypeScript::Deserialize(const CParamNode& paramNode, IDeserializer& deserialize, entity_id_t ent)
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{
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ScriptRequest rq(m_ScriptInterface);
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m_ScriptInterface.SetProperty(m_Instance, "entity", (int)ent, true, false);
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m_ScriptInterface.SetProperty(m_Instance, "template", paramNode, true, false);
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deserialize.ScriptObjectAssign("comp", m_Instance);
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}
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