mirror of
https://gitea.wildfiregames.com/0ad/0ad
synced 2026-06-17 05:44:08 -07:00
pyrogenesis can now take a zip file (rename it to .pyromod for direct
file association following 943a61e4ea) and install it. It then starts
the mod selector.
Patch by vladislavbelov, with contributions from Imarok, elexis and
myself.
Differential Revision: https://code.wildfiregames.com/D1142
This was SVN commit r21726.
215 lines
5.3 KiB
C++
215 lines
5.3 KiB
C++
/* Copyright (C) 2018 Wildfire Games.
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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/*
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* higher-level interface on top of sysdep/filesystem.h
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*/
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#include "precompiled.h"
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#include "lib/file/file_system.h"
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#include <vector>
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#include <algorithm>
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#include <string>
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#include "lib/sysdep/filesystem.h"
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bool DirectoryExists(const OsPath& path)
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{
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WDIR* dir = wopendir(path);
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if(dir)
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{
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wclosedir(dir);
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return true;
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}
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return false;
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}
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bool FileExists(const OsPath& pathname)
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{
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struct stat s;
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const bool exists = wstat(pathname, &s) == 0;
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return exists;
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}
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u64 FileSize(const OsPath& pathname)
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{
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struct stat s;
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ENSURE(wstat(pathname, &s) == 0);
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return s.st_size;
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}
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Status GetFileInfo(const OsPath& pathname, CFileInfo* pPtrInfo)
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{
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errno = 0;
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struct stat s;
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memset(&s, 0, sizeof(s));
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if(wstat(pathname, &s) != 0)
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WARN_RETURN(StatusFromErrno());
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*pPtrInfo = CFileInfo(pathname.Filename(), s.st_size, s.st_mtime);
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return INFO::OK;
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}
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struct DirDeleter
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{
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void operator()(WDIR* osDir) const
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{
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const int ret = wclosedir(osDir);
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ENSURE(ret == 0);
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}
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};
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Status GetDirectoryEntries(const OsPath& path, CFileInfos* files, DirectoryNames* subdirectoryNames)
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{
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// open directory
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errno = 0;
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WDIR* pDir = wopendir(path);
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if(!pDir)
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return StatusFromErrno(); // NOWARN
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shared_ptr<WDIR> osDir(pDir, DirDeleter());
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for(;;)
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{
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errno = 0;
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struct wdirent* osEnt = wreaddir(osDir.get());
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if(!osEnt)
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{
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// no error, just no more entries to return
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if(!errno)
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return INFO::OK;
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WARN_RETURN(StatusFromErrno());
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}
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for(size_t i = 0; osEnt->d_name[i] != '\0'; i++)
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RETURN_STATUS_IF_ERR(Path::Validate(osEnt->d_name[i]));
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const OsPath name(osEnt->d_name);
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// get file information (mode, size, mtime)
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struct stat s;
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#if OS_WIN
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// .. return wdirent directly (much faster than calling stat).
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RETURN_STATUS_IF_ERR(wreaddir_stat_np(osDir.get(), &s));
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#else
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// .. call regular stat().
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errno = 0;
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const OsPath pathname = path / name;
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if(wstat(pathname, &s) != 0)
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WARN_RETURN(StatusFromErrno());
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#endif
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if(files && S_ISREG(s.st_mode))
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files->push_back(CFileInfo(name, s.st_size, s.st_mtime));
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else if(subdirectoryNames && S_ISDIR(s.st_mode) && name != L"." && name != L"..")
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subdirectoryNames->push_back(name);
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}
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}
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Status CreateDirectories(const OsPath& path, mode_t mode, bool breakpoint)
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{
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if(path.empty())
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return INFO::OK;
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struct stat s;
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if(wstat(path, &s) == 0)
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{
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if(!S_ISDIR(s.st_mode)) // encountered a file
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WARN_RETURN(ERR::FAIL);
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return INFO::OK;
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}
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// If we were passed a path ending with '/', strip the '/' now so that
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// we can consistently use Parent to find parent directory names
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if(path.IsDirectory())
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return CreateDirectories(path.Parent(), mode, breakpoint);
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RETURN_STATUS_IF_ERR(CreateDirectories(path.Parent(), mode));
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errno = 0;
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if(wmkdir(path, mode) != 0)
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{
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debug_printf("CreateDirectories: failed to mkdir %s (mode %d)\n", path.string8().c_str(), mode);
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if (breakpoint)
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WARN_RETURN(StatusFromErrno());
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else
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return StatusFromErrno();
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}
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return INFO::OK;
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}
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Status DeleteDirectory(const OsPath& path)
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{
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// note: we have to recursively empty the directory before it can
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// be deleted (required by Windows and POSIX rmdir()).
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CFileInfos files; DirectoryNames subdirectoryNames;
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RETURN_STATUS_IF_ERR(GetDirectoryEntries(path, &files, &subdirectoryNames));
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// delete files
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for(size_t i = 0; i < files.size(); i++)
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{
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const OsPath pathname = path / files[i].Name();
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errno = 0;
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if(wunlink(pathname) != 0)
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WARN_RETURN(StatusFromErrno());
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}
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// recurse over subdirectoryNames
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for(size_t i = 0; i < subdirectoryNames.size(); i++)
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RETURN_STATUS_IF_ERR(DeleteDirectory(path / subdirectoryNames[i]));
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errno = 0;
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if(wrmdir(path) != 0)
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WARN_RETURN(StatusFromErrno());
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return INFO::OK;
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}
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Status CopyFile(const OsPath& path, const OsPath& newPath, bool override_if_exists/* = false*/)
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{
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if(path.empty())
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return INFO::OK;
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try
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{
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if(override_if_exists)
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fs::copy_file(path.string8(), newPath.string8(), boost::filesystem::copy_option::overwrite_if_exists);
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else
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fs::copy_file(path.string8(), newPath.string8());
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}
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catch(fs::filesystem_error& err)
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{
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debug_printf("CopyFile: failed to copy %s to %s.\n%s\n", path.string8().c_str(), path.string8().c_str(), err.what());
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return ERR::EXCEPTION;
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}
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return INFO::OK;
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}
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