0ad/source/gui/CText.cpp
elexis d3e56f0f57 Unfriend the 20 IGUIObject classes from CGUI.
Improves separation of concerns and makes the code less error prone,
since the IGUIObject classes can't break CGUI private members without
CGUIs help anymore.

This is achieved by making CGUI GetFocusedObject, UpdateObjects public,
by introducing public CGUI GetBaseObject, GetMousePos, GetMouseButtons,
HasStyle, GetStyle getters,
and by removing the pointless IGUIObject GetMousePos proxy.

Delete GetGUI() checks that are either always or never true following
2c47fbd66a.
Use const references instead of copies for some mouse positions.

Differential Revision: https://code.wildfiregames.com/D2166
This was SVN commit r22641.
2019-08-10 12:51:27 +00:00

265 lines
7.2 KiB
C++

/* Copyright (C) 2019 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "CText.h"
#include "gui/CGUIScrollBarVertical.h"
#include "gui/GUI.h"
#include "lib/ogl.h"
CText::CText(CGUI* pGUI)
: IGUIObject(pGUI), IGUIScrollBarOwner(pGUI), IGUITextOwner(pGUI)
{
AddSetting<float>("buffer_zone");
AddSetting<CGUIString>("caption");
AddSetting<int>("cell_id");
AddSetting<bool>("clip");
AddSetting<CStrW>("font");
AddSetting<bool>("scrollbar");
AddSetting<CStr>("scrollbar_style");
AddSetting<bool>("scroll_bottom");
AddSetting<bool>("scroll_top");
AddSetting<CGUISpriteInstance>("sprite");
AddSetting<EAlign>("text_align");
AddSetting<EVAlign>("text_valign");
AddSetting<CGUIColor>("textcolor");
AddSetting<CGUIColor>("textcolor_disabled");
AddSetting<CStrW>("tooltip");
AddSetting<CStr>("tooltip_style");
// Private settings
AddSetting<CStrW>("_icon_tooltip");
AddSetting<CStr>("_icon_tooltip_style");
//GUI<bool>::SetSetting(this, "ghost", true);
GUI<bool>::SetSetting(this, "scrollbar", false);
GUI<bool>::SetSetting(this, "clip", true);
// Add scroll-bar
CGUIScrollBarVertical* bar = new CGUIScrollBarVertical(pGUI);
bar->SetRightAligned(true);
AddScrollBar(bar);
// Add text
AddText(new SGUIText());
}
CText::~CText()
{
}
void CText::SetupText()
{
if (m_GeneratedTexts.empty())
return;
CStrW font;
if (GUI<CStrW>::GetSetting(this, "font", font) != PSRETURN_OK || font.empty())
// Use the default if none is specified
// TODO Gee: (2004-08-14) Don't define standard like this. Do it with the default style.
font = L"default";
CGUIString* caption = nullptr;
GUI<CGUIString>::GetSettingPointer(this, "caption", caption);
bool scrollbar;
GUI<bool>::GetSetting(this, "scrollbar", scrollbar);
float width = m_CachedActualSize.GetWidth();
// remove scrollbar if applicable
if (scrollbar && GetScrollBar(0).GetStyle())
width -= GetScrollBar(0).GetStyle()->m_Width;
float buffer_zone = 0.f;
GUI<float>::GetSetting(this, "buffer_zone", buffer_zone);
*m_GeneratedTexts[0] = GetGUI()->GenerateText(*caption, font, width, buffer_zone, this);
if (!scrollbar)
CalculateTextPosition(m_CachedActualSize, m_TextPos, *m_GeneratedTexts[0]);
// Setup scrollbar
if (scrollbar)
{
bool scroll_top = false, scroll_bottom = false;
GUI<bool>::GetSetting(this, "scroll_bottom", scroll_bottom);
GUI<bool>::GetSetting(this, "scroll_top", scroll_top);
// If we are currently scrolled to the bottom of the text,
// then add more lines of text, update the scrollbar so we
// stick to the bottom.
// (Use 1.5px delta so this triggers the first time caption is set)
bool bottom = false;
if (scroll_bottom && GetScrollBar(0).GetPos() > GetScrollBar(0).GetMaxPos() - 1.5f)
bottom = true;
GetScrollBar(0).SetScrollRange(m_GeneratedTexts[0]->m_Size.cy);
GetScrollBar(0).SetScrollSpace(m_CachedActualSize.GetHeight());
GetScrollBar(0).SetX(m_CachedActualSize.right);
GetScrollBar(0).SetY(m_CachedActualSize.top);
GetScrollBar(0).SetZ(GetBufferedZ());
GetScrollBar(0).SetLength(m_CachedActualSize.bottom - m_CachedActualSize.top);
if (bottom)
GetScrollBar(0).SetPos(GetScrollBar(0).GetMaxPos());
if (scroll_top)
GetScrollBar(0).SetPos(0.0f);
}
}
void CText::HandleMessage(SGUIMessage& Message)
{
IGUIScrollBarOwner::HandleMessage(Message);
//IGUITextOwner::HandleMessage(Message); <== placed it after the switch instead!
switch (Message.type)
{
case GUIM_SETTINGS_UPDATED:
if (Message.value == "scrollbar")
SetupText();
// Update scrollbar
if (Message.value == "scrollbar_style")
{
CStr scrollbar_style;
GUI<CStr>::GetSetting(this, Message.value, scrollbar_style);
GetScrollBar(0).SetScrollBarStyle(scrollbar_style);
SetupText();
}
break;
case GUIM_MOUSE_WHEEL_DOWN:
{
GetScrollBar(0).ScrollPlus();
// Since the scroll was changed, let's simulate a mouse movement
// to check if scrollbar now is hovered
SGUIMessage msg(GUIM_MOUSE_MOTION);
HandleMessage(msg);
break;
}
case GUIM_MOUSE_WHEEL_UP:
{
GetScrollBar(0).ScrollMinus();
// Since the scroll was changed, let's simulate a mouse movement
// to check if scrollbar now is hovered
SGUIMessage msg(GUIM_MOUSE_MOTION);
HandleMessage(msg);
break;
}
case GUIM_LOAD:
{
GetScrollBar(0).SetX(m_CachedActualSize.right);
GetScrollBar(0).SetY(m_CachedActualSize.top);
GetScrollBar(0).SetZ(GetBufferedZ());
GetScrollBar(0).SetLength(m_CachedActualSize.bottom - m_CachedActualSize.top);
CStr scrollbar_style;
GUI<CStr>::GetSetting(this, "scrollbar_style", scrollbar_style);
GetScrollBar(0).SetScrollBarStyle(scrollbar_style);
break;
}
default:
break;
}
IGUITextOwner::HandleMessage(Message);
}
void CText::Draw()
{
float bz = GetBufferedZ();
// First call draw on ScrollBarOwner
bool scrollbar;
GUI<bool>::GetSetting(this, "scrollbar", scrollbar);
if (scrollbar)
// Draw scrollbar
IGUIScrollBarOwner::Draw();
CGUISpriteInstance* sprite;
int cell_id;
bool clip;
GUI<CGUISpriteInstance>::GetSettingPointer(this, "sprite", sprite);
GUI<int>::GetSetting(this, "cell_id", cell_id);
GUI<bool>::GetSetting(this, "clip", clip);
GetGUI()->DrawSprite(*sprite, cell_id, bz, m_CachedActualSize);
float scroll = 0.f;
if (scrollbar)
scroll = GetScrollBar(0).GetPos();
// Clipping area (we'll have to subtract the scrollbar)
CRect cliparea;
if (clip)
{
cliparea = m_CachedActualSize;
if (scrollbar)
{
// subtract scrollbar from cliparea
if (cliparea.right > GetScrollBar(0).GetOuterRect().left &&
cliparea.right <= GetScrollBar(0).GetOuterRect().right)
cliparea.right = GetScrollBar(0).GetOuterRect().left;
if (cliparea.left >= GetScrollBar(0).GetOuterRect().left &&
cliparea.left < GetScrollBar(0).GetOuterRect().right)
cliparea.left = GetScrollBar(0).GetOuterRect().right;
}
}
bool enabled;
GUI<bool>::GetSetting(this, "enabled", enabled);
CGUIColor color;
GUI<CGUIColor>::GetSetting(this, enabled ? "textcolor" : "textcolor_disabled", color);
if (scrollbar)
DrawText(0, color, m_CachedActualSize.TopLeft() - CPos(0.f, scroll), bz+0.1f, cliparea);
else
DrawText(0, color, m_TextPos, bz+0.1f, cliparea);
}
bool CText::MouseOverIcon()
{
for (SGUIText* const& guitext : m_GeneratedTexts)
for (const SGUIText::SSpriteCall& spritecall : guitext->m_SpriteCalls)
{
// Check mouse over sprite
if (!spritecall.m_Area.PointInside(m_pGUI->GetMousePos() - m_CachedActualSize.TopLeft()))
continue;
// If tooltip exists, set the property
if (!spritecall.m_Tooltip.empty())
{
SetSetting("_icon_tooltip_style", spritecall.m_TooltipStyle);
SetSetting("_icon_tooltip", spritecall.m_Tooltip);
}
return true;
}
return false;
}