0ad/source/simulation2/scripting
Itms e48b9ea106
Only freeze once the cached JS values of templates
CParamNodes can be quite large, thus we usually cache the JS::Value when
converting them. The AIInterface makes heavy use of it as detected in #7404.

However, the cached values are re-frozen everytime, which is a
significant waste of time on a large number of templates.
2025-01-08 11:39:17 +01:00
..
EngineScriptConversions.cpp Only freeze once the cached JS values of templates 2025-01-08 11:39:17 +01:00
JSInterface_Simulation.cpp Replace usage of OSString().c_str() by OSString 2024-10-28 16:35:49 +01:00
JSInterface_Simulation.h Revert non-ASCII characters from source and configuration files introduced in 157c6af18e. 2023-12-03 00:30:12 +00:00
MessageTypeConversions.cpp Consistent coment length to seperate message-types 2025-01-05 19:57:12 +01:00
ScriptComponent.cpp Store whether a player is activ in C++ 2025-01-05 19:57:12 +01:00
ScriptComponent.h Store whether a player is activ in C++ 2025-01-05 19:57:12 +01:00