0ad/source/simulation2/system/LocalTurnManager.h
Ralph Sennhauser 32fd10691d
Fix includes in source/simulation2
Make include-what-you-use happy with some files in source/simulation2
and fix what needs to be fixed.

Ref: #8086
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2025-08-07 08:38:40 +02:00

49 lines
1.4 KiB
C++

/* Copyright (C) 2025 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_LOCALTURNMANAGER
#define INCLUDED_LOCALTURNMANAGER
#include "lib/types.h"
#include "simulation2/helpers/Player.h"
#include "simulation2/system/TurnManager.h"
#include <js/TypeDecls.h>
class CSimulation2;
class IReplayLogger;
/**
* Implementation of CTurnManager for offline games.
*/
class CLocalTurnManager : public CTurnManager
{
public:
CLocalTurnManager(CSimulation2& simulation, IReplayLogger& replay);
void OnSimulationMessage(CSimulationMessage* msg) override;
void PostCommand(JS::HandleValue data) override;
void PostCommand(player_id_t playerid, JS::HandleValue data);
protected:
void NotifyFinishedOwnCommands(u32 turn) override;
virtual void NotifyFinishedUpdate(u32 turn) override;
};
#endif // INCLUDED_LOCALTURNMANAGER