0ad/source/simulation2/system/Interface.h
2025-04-19 14:41:45 +02:00

32 lines
1.2 KiB
C++

/* Copyright (C) 2021 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_INTERFACE
#define INCLUDED_INTERFACE
#include "simulation2/system/IComponent.h"
#define DECLARE_INTERFACE_TYPE(iname) \
virtual JS::HandleValue GetJSInstance() const; \
static void InterfaceInit(ScriptInterface& scriptInterface); \
static EInterfaceId GetInterfaceId() { return IID_##iname; } \
private: \
virtual bool NewJSObject(const ScriptInterface& scriptInterface, JS::MutableHandleObject out) const; \
mutable JS::Heap<JS::Value> m_CachedInstance; \
public:
#endif // INCLUDED_INTERFACE