0ad/source/simulation2/components
Ykkrosh d3048906cb # Unit animation improvements.
Animate props much more sensibly.
Move ammo code out of CUnit.
Move animation logic out of CModel.
Launch projectiles from the correct location.
Use entity's speeds and sounds in actor viewer.
Add -nosound option to disable audio, and allow audio by default in
Atlas.
Remove some obsolete options.

This was SVN commit r7609.
2010-06-05 00:49:14 +00:00
..
tests # Handle terrain passability and movement costs in pathfinder. 2010-05-27 23:31:03 +00:00
CCmpCommandQueue.cpp # Basic experimental multiplayer integration with new simulation system. 2010-05-20 00:59:01 +00:00
CCmpFootprint.cpp Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles. 2010-05-02 20:32:37 +00:00
CCmpMinimap.cpp Fix use of 'undefined' sound group on death. 2010-05-09 13:56:06 +00:00
CCmpMotionBall.cpp Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles. 2010-05-02 20:32:37 +00:00
CCmpObstruction.cpp Expose Footprint::GetShape and TemplateManager::FindAllTemplates to scripts. 2010-05-01 09:48:39 +00:00
CCmpObstructionManager.cpp # Support floating units in new simulation system. 2010-05-27 23:23:53 +00:00
CCmpOwnership.cpp Expose Footprint::GetShape and TemplateManager::FindAllTemplates to scripts. 2010-05-01 09:48:39 +00:00
CCmpPathfinder.cpp # Handle terrain passability and movement costs in pathfinder. 2010-05-27 23:31:03 +00:00
CCmpPosition.cpp # Support floating units in new simulation system. 2010-05-27 23:23:53 +00:00
CCmpProjectileManager.cpp # Unit animation improvements. 2010-06-05 00:49:14 +00:00
CCmpSelectable.cpp # Support floating units in new simulation system. 2010-05-27 23:23:53 +00:00
CCmpSoundManager.cpp Expose Footprint::GetShape and TemplateManager::FindAllTemplates to scripts. 2010-05-01 09:48:39 +00:00
CCmpStatusBars.cpp Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
CCmpTemplateManager.cpp # Unit animation improvements. 2010-06-05 00:49:14 +00:00
CCmpTerrain.cpp # Handle terrain passability and movement costs in pathfinder. 2010-05-27 23:31:03 +00:00
CCmpTest.cpp # Add documentation of the entity template XML file format. 2010-04-23 16:09:03 +00:00
CCmpUnitMotion.cpp # Unit animation improvements. 2010-06-05 00:49:14 +00:00
CCmpVisualActor.cpp # Unit animation improvements. 2010-06-05 00:49:14 +00:00
CCmpWaterManager.cpp # Support floating units in new simulation system. 2010-05-27 23:23:53 +00:00
ICmpCommandQueue.cpp # Basic experimental multiplayer integration with new simulation system. 2010-05-20 00:59:01 +00:00
ICmpCommandQueue.h # Basic experimental multiplayer integration with new simulation system. 2010-05-20 00:59:01 +00:00
ICmpFootprint.cpp Expose Footprint::GetShape and TemplateManager::FindAllTemplates to scripts. 2010-05-01 09:48:39 +00:00
ICmpFootprint.h Expose Footprint::GetShape and TemplateManager::FindAllTemplates to scripts. 2010-05-01 09:48:39 +00:00
ICmpGuiInterface.cpp Expose entity template data to GUI 2010-01-25 23:43:58 +00:00
ICmpGuiInterface.h Expose entity template data to GUI 2010-01-25 23:43:58 +00:00
ICmpMinimap.cpp # Display units on the minimap 2010-04-23 18:36:48 +00:00
ICmpMinimap.h # Display units on the minimap 2010-04-23 18:36:48 +00:00
ICmpMotion.cpp # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
ICmpMotion.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
ICmpObstruction.cpp Split collision detection out of pathfinder so it can be used more widely. 2010-03-17 23:01:12 +00:00
ICmpObstruction.h # New unit movement system, which does a far better job of approaching targets and avoiding obstacles. 2010-04-29 23:36:05 +00:00
ICmpObstructionManager.cpp Add obstruction debug mode, with GUI toggle. 2010-03-20 19:18:01 +00:00
ICmpObstructionManager.h # New unit movement system, which does a far better job of approaching targets and avoiding obstacles. 2010-04-29 23:36:05 +00:00
ICmpOwnership.cpp # Added initial support for players and population counters in new simulation system, plus various infrastructure improvements. 2010-01-22 20:03:14 +00:00
ICmpOwnership.h # Added initial support for players and population counters in new simulation system, plus various infrastructure improvements. 2010-01-22 20:03:14 +00:00
ICmpPathfinder.cpp Add obstruction debug mode, with GUI toggle. 2010-03-20 19:18:01 +00:00
ICmpPathfinder.h # Handle terrain passability and movement costs in pathfinder. 2010-05-27 23:31:03 +00:00
ICmpPlayer.cpp # Display units on the minimap 2010-04-23 18:36:48 +00:00
ICmpPlayer.h # Display units on the minimap 2010-04-23 18:36:48 +00:00
ICmpPlayerManager.cpp # Display units on the minimap 2010-04-23 18:36:48 +00:00
ICmpPlayerManager.h # Display units on the minimap 2010-04-23 18:36:48 +00:00
ICmpPosition.cpp # Support floating units in new simulation system. 2010-05-27 23:23:53 +00:00
ICmpPosition.h # Support floating units in new simulation system. 2010-05-27 23:23:53 +00:00
ICmpProjectileManager.cpp Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles. 2010-05-02 20:32:37 +00:00
ICmpProjectileManager.h Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles. 2010-05-02 20:32:37 +00:00
ICmpSelectable.cpp # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
ICmpSelectable.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
ICmpSoundManager.cpp # Initial audio integration with new simulation system. 2010-04-04 21:24:39 +00:00
ICmpSoundManager.h # Initial audio integration with new simulation system. 2010-04-04 21:24:39 +00:00
ICmpStatusBars.cpp Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
ICmpStatusBars.h Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
ICmpTemplateManager.cpp Convert CCmpTemplateManager to use ASCII strings internally, to save memory and serialisation cost. 2010-05-25 18:17:12 +00:00
ICmpTemplateManager.h Convert CCmpTemplateManager to use ASCII strings internally, to save memory and serialisation cost. 2010-05-25 18:17:12 +00:00
ICmpTerrain.cpp # Support floating units in new simulation system. 2010-05-27 23:23:53 +00:00
ICmpTerrain.h # Handle terrain passability and movement costs in pathfinder. 2010-05-27 23:31:03 +00:00
ICmpTest.cpp # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
ICmpTest.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
ICmpUnitMotion.cpp Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles. 2010-05-02 20:32:37 +00:00
ICmpUnitMotion.h # Unit animation improvements. 2010-06-05 00:49:14 +00:00
ICmpUnknownScript.cpp # Added initial support for players and population counters in new simulation system, plus various infrastructure improvements. 2010-01-22 20:03:14 +00:00
ICmpUnknownScript.h # Added initial support for players and population counters in new simulation system, plus various infrastructure improvements. 2010-01-22 20:03:14 +00:00
ICmpVisual.cpp Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles. 2010-05-02 20:32:37 +00:00
ICmpVisual.h # Unit animation improvements. 2010-06-05 00:49:14 +00:00
ICmpWaterManager.cpp # Support floating units in new simulation system. 2010-05-27 23:23:53 +00:00
ICmpWaterManager.h # Support floating units in new simulation system. 2010-05-27 23:23:53 +00:00