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Add Ogl_Shader and Ogl_Program handle types for shaders/programs loaded from files. In the vertexshader render path, use a vertex program for lighting for optimization. This was SVN commit r2853. |
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| .. | ||
| Atlas.cpp | ||
| Atlas.h | ||
| Config.cpp | ||
| Config.h | ||
| GameSetup.cpp | ||
| GameSetup.h | ||