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tests
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Correctly serialize/deserialize user-defined JS objects.
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2020-12-27 17:18:13 +00:00 |
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CCmpAIManager.cpp
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Correctly serialize/deserialize user-defined JS objects.
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2020-12-27 17:18:13 +00:00 |
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CCmpCinemaManager.cpp
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Fix most Clang 10 Warnings
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2020-12-31 14:25:37 +00:00 |
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CCmpCommandQueue.cpp
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Improve JS Exception handling.
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2020-11-15 18:29:17 +00:00 |
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CCmpDecay.cpp
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Actually remove trailing tabs from source/.
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2016-11-23 14:09:58 +00:00 |
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CCmpFootprint.cpp
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Improve splash damage falloff calculation to account for obstruction size.
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2020-08-31 15:01:04 +00:00 |
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CCmpMinimap.cpp
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Update the minimap, range overlay renderer, and status bars when a player's color is changed in Atlas.
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2019-06-26 19:16:57 +00:00 |
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CCmpMotionBall.cpp
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CCmpObstruction.cpp
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Fix no-pch builds following 5b46ce0778
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2020-12-27 07:48:26 +00:00 |
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CCmpObstructionManager.cpp
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Use templates to replace explicit serialization helpers.
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2020-12-19 09:10:37 +00:00 |
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CCmpOverlayRenderer.cpp
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Fix documentation of non system component.
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2017-03-24 07:09:28 +00:00 |
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CCmpOwnership.cpp
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Bump year number of files changed this year in the license headers.
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2017-05-01 14:28:22 +00:00 |
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CCmpParticleManager.cpp
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CCmpPathfinder.cpp
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Fix most Clang 10 Warnings
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2020-12-31 14:25:37 +00:00 |
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CCmpPathfinder_Common.h
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Fix UpdateComponents logic for pathfinding following d592bf9cb6
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2020-11-08 08:58:19 +00:00 |
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CCmpPosition.cpp
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Let units take time actual time for turning while moving. This limits the possibility of "dancing" (making short moves to avoid being hit by arrows) beyond only patrolling.
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2020-12-17 22:54:14 +00:00 |
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CCmpProjectileManager.cpp
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Move LOS to a los helper header and cleanup Grid.h includes.
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2020-06-14 20:39:03 +00:00 |
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CCmpRallyPointRenderer.cpp
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Refactors coordinates of SOverlayTexturedLine, replaces array of floats by array of CVector2D.
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2020-11-08 14:47:25 +00:00 |
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CCmpRallyPointRenderer.h
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Move LOS to a los helper header and cleanup Grid.h includes.
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2020-06-14 20:39:03 +00:00 |
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CCmpRangeManager.cpp
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Fix most Clang 10 Warnings
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2020-12-31 14:25:37 +00:00 |
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CCmpRangeOverlayRenderer.cpp
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Refactor UpdateMessageSubscriptions in CCmpRangeOverlayRenderer
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2020-09-27 13:12:30 +00:00 |
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CCmpSelectable.cpp
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Fix most of the new vs2017 induced warnings.
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2020-11-26 22:28:50 +00:00 |
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CCmpSoundManager.cpp
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Notify players with a sound when a player is defeated
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2020-11-18 09:14:08 +00:00 |
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CCmpTemplateManager.cpp
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Fix most Clang 10 Warnings
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2020-12-31 14:25:37 +00:00 |
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CCmpTerrain.cpp
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Recompute water graphics when changing the water level and upon deserialization to fix a graphical (non-simulation) OOS on rejoin.
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2017-07-01 04:15:49 +00:00 |
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CCmpTerritoryInfluence.cpp
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Allow boolean and u16 modifications for C++
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2020-12-11 14:07:48 +00:00 |
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CCmpTerritoryManager.cpp
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Fix most Clang 10 Warnings
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2020-12-31 14:25:37 +00:00 |
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CCmpTest.cpp
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Remove some unused Profiler.h and CLogger.h includes.
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2019-09-07 13:35:45 +00:00 |
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CCmpUnitMotion.cpp
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Switch to the running animation only above a certain ratio of the walk speed.
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2020-12-27 08:07:10 +00:00 |
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CCmpUnitRenderer.cpp
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RangeManager: Grid for 2D array, enum cleanups.
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2020-06-13 09:05:40 +00:00 |
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CCmpVision.cpp
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Add support for const methods in components and make those that can be const const.
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2017-01-20 02:25:19 +00:00 |
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CCmpVisualActor.cpp
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Use templates to replace explicit serialization helpers.
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2020-12-19 09:10:37 +00:00 |
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CCmpWaterManager.cpp
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Recompute water graphics when changing the water level and upon deserialization to fix a graphical (non-simulation) OOS on rejoin.
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2017-07-01 04:15:49 +00:00 |
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ICmpAIInterface.cpp
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Employ some variadic macros to make some of the C++ -> JS function calling code nicer.
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2017-01-28 23:37:15 +00:00 |
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ICmpAIInterface.h
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SpiderMonkey 31 upgrade
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2015-01-24 14:46:52 +00:00 |
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ICmpAIManager.cpp
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Further header & precompiled cleanup, fix no-PCH builds.
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2020-12-09 14:39:14 +00:00 |
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ICmpAIManager.h
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Choose AI behavior in gamesetup
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2017-12-20 22:02:15 +00:00 |
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ICmpAttack.cpp
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Do not hardcode attacktypes in the engine/Atlas
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2020-10-10 15:12:17 +00:00 |
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ICmpAttack.h
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Further header & precompiled cleanup, fix no-PCH builds.
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2020-12-09 14:39:14 +00:00 |
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ICmpCinemaManager.cpp
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Cinema Path GUI hiding and silhouettes fixes.
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2017-06-17 14:17:30 +00:00 |
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ICmpCinemaManager.h
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Draw paths only when cinematics isn't playing. Patch by Vladislav.
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2017-05-08 04:02:33 +00:00 |
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ICmpCommandQueue.cpp
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SpiderMonkey 31 upgrade
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2015-01-24 14:46:52 +00:00 |
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ICmpCommandQueue.h
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Further header & precompiled cleanup, fix no-PCH builds.
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2020-12-09 14:39:14 +00:00 |
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ICmpDecay.cpp
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ICmpDecay.h
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ICmpFogging.cpp
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Reduce drastically the number of mirages by making fogging conditional: entities will be miraged only if their health/resource amount is modified, or if they have a non-gaia owner.
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2015-02-07 15:48:32 +00:00 |
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ICmpFogging.h
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Reduce drastically the number of mirages by making fogging conditional: entities will be miraged only if their health/resource amount is modified, or if they have a non-gaia owner.
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2015-02-07 15:48:32 +00:00 |
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ICmpFootprint.cpp
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Improve JS Exception handling.
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2020-11-15 18:29:17 +00:00 |
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ICmpFootprint.h
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Add support for const methods in components and make those that can be const const.
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2017-01-20 02:25:19 +00:00 |
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ICmpGarrisonHolder.cpp
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Support garrisoned enitites defined in map files.
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2020-03-15 13:54:50 +00:00 |
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ICmpGarrisonHolder.h
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Support garrisoned enitites defined in map files.
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2020-03-15 13:54:50 +00:00 |
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ICmpGuiInterface.cpp
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Employ some variadic macros to make some of the C++ -> JS function calling code nicer.
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2017-01-28 23:37:15 +00:00 |
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ICmpGuiInterface.h
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SpiderMonkey 31 upgrade
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2015-01-24 14:46:52 +00:00 |
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ICmpIdentity.cpp
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Replace {gender} by {phenotype} and support this tag in VisualActor.
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2019-08-01 19:14:40 +00:00 |
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ICmpIdentity.h
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Replace {gender} by {phenotype} and support this tag in VisualActor.
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2019-08-01 19:14:40 +00:00 |
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ICmpMinimap.cpp
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Stop serializing minimap playercolors
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2018-01-07 20:23:04 +00:00 |
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ICmpMinimap.h
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Stop serializing minimap playercolors
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2018-01-07 20:23:04 +00:00 |
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ICmpMirage.cpp
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Hide changes to buildings in the fog-of-war.
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2014-08-04 22:49:19 +00:00 |
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ICmpMirage.h
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Hide changes to buildings in the fog-of-war.
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2014-08-04 22:49:19 +00:00 |
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ICmpMotion.cpp
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ICmpMotion.h
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ICmpObstruction.cpp
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Improve splash damage falloff calculation to account for obstruction size.
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2020-08-31 15:01:04 +00:00 |
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ICmpObstruction.h
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Improve splash damage falloff calculation to account for obstruction size.
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2020-08-31 15:01:04 +00:00 |
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ICmpObstructionManager.cpp
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Move "IsInRange" family of functions to the Obstruction Manager and make the commutative.
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2019-06-06 19:37:23 +00:00 |
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ICmpObstructionManager.h
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Further header & precompiled cleanup, fix no-PCH builds.
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2020-12-09 14:39:14 +00:00 |
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ICmpOverlayRenderer.cpp
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End source files with a newline.
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2016-11-23 11:27:54 +00:00 |
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ICmpOverlayRenderer.h
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Use const T& for parameters of some types in script-exposed native functions
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2016-01-23 15:17:56 +00:00 |
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ICmpOwnership.cpp
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Add support for const methods in components and make those that can be const const.
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2017-01-20 02:25:19 +00:00 |
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ICmpOwnership.h
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Add support for const methods in components and make those that can be const const.
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2017-01-20 02:25:19 +00:00 |
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ICmpParticleManager.cpp
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ICmpParticleManager.h
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ICmpPathfinder.cpp
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Fix UpdateComponents logic for pathfinding following d592bf9cb6
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2020-11-08 08:58:19 +00:00 |
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ICmpPathfinder.h
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Clean up header includes, add new forward declarations.
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2020-11-21 11:20:29 +00:00 |
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ICmpPlayer.cpp
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Split CColor from Shapes.
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2019-01-13 15:38:41 +00:00 |
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ICmpPlayer.h
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Diplomacy Colors
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2018-02-03 14:17:31 +00:00 |
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ICmpPlayerManager.cpp
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ICmpPlayerManager.h
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ICmpPosition.cpp
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Don't remove const keywords, but update years
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2020-12-17 23:43:09 +00:00 |
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ICmpPosition.h
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Don't remove const keywords, but update years
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2020-12-17 23:43:09 +00:00 |
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ICmpProjectileManager.cpp
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Let the template define the actor used for the projectile. Also let projectiles have an impact animation (such as an explosion).
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2017-12-23 09:27:19 +00:00 |
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ICmpProjectileManager.h
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Let the template define the actor used for the projectile. Also let projectiles have an impact animation (such as an explosion).
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2017-12-23 09:27:19 +00:00 |
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ICmpRallyPoint.cpp
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Spawn units in rally point direction
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2018-02-07 20:58:07 +00:00 |
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ICmpRallyPoint.h
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Spawn units in rally point direction
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2018-02-07 20:58:07 +00:00 |
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ICmpRallyPointRenderer.cpp
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Diplomacy Colors
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2018-02-03 14:17:31 +00:00 |
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ICmpRallyPointRenderer.h
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Spawn units in rally point direction
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2018-02-07 20:58:07 +00:00 |
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ICmpRangeManager.cpp
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RangeManager: Grid for 2D array, enum cleanups.
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2020-06-13 09:05:40 +00:00 |
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ICmpRangeManager.h
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Update range queries to account for entity size.
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2020-11-19 14:07:24 +00:00 |
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ICmpRangeOverlayRenderer.cpp
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Diplomacy Colors
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2018-02-03 14:17:31 +00:00 |
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ICmpRangeOverlayRenderer.h
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Diplomacy Colors
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2018-02-03 14:17:31 +00:00 |
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ICmpSelectable.cpp
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Split CColor from Shapes.
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2019-01-13 15:38:41 +00:00 |
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ICmpSelectable.h
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Diplomacy Colors
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2018-02-03 14:17:31 +00:00 |
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ICmpSettlement.cpp
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ICmpSettlement.h
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ICmpSound.cpp
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Fix units not being able to play sounds when walking and running
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2018-02-24 18:13:03 +00:00 |
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ICmpSound.h
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Fix units not being able to play sounds when walking and running
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2018-02-24 18:13:03 +00:00 |
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ICmpSoundManager.cpp
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Notify players with a sound when a player is defeated
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2020-11-18 09:14:08 +00:00 |
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ICmpSoundManager.h
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Fix building without precompiled headers.
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2020-11-18 11:35:36 +00:00 |
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ICmpTemplateManager.cpp
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Switch back to an unplaceable filter for templates.
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2017-09-30 15:22:51 +00:00 |
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ICmpTemplateManager.h
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AIManager: loads only the used templates when starting (or deserializing) a game
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2017-11-24 19:13:28 +00:00 |
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ICmpTerrain.cpp
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Replace hardcoded copies of a C++ simulation constant in JS used to compute the mapsize with a call to a new getter in the C++ interface.
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2017-05-31 16:43:57 +00:00 |
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ICmpTerrain.h
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Replace hardcoded copies of a C++ simulation constant in JS used to compute the mapsize with a call to a new getter in the C++ interface.
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2017-05-31 16:43:57 +00:00 |
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ICmpTerritoryDecayManager.cpp
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Add a TerritoryDecayManager component to update territoryMap with the blinking state when territories are recomputed. That's needed by the AI which was up to now not aware of blinking cells.
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2017-10-07 08:42:39 +00:00 |
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ICmpTerritoryDecayManager.h
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Add a TerritoryDecayManager component to update territoryMap with the blinking state when territories are recomputed. That's needed by the AI which was up to now not aware of blinking cells.
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2017-10-07 08:42:39 +00:00 |
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ICmpTerritoryInfluence.cpp
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ICmpTerritoryInfluence.h
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Add support for const methods in components and make those that can be const const.
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2017-01-20 02:25:19 +00:00 |
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ICmpTerritoryManager.cpp
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Diplomacy Colors
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2018-02-03 14:17:31 +00:00 |
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ICmpTerritoryManager.h
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Further header & precompiled cleanup, fix no-PCH builds.
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2020-12-09 14:39:14 +00:00 |
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ICmpTest.cpp
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ICmpTest.h
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ICmpTurretHolder.cpp
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Store turret positions in map files.
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2020-11-11 19:40:44 +00:00 |
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ICmpTurretHolder.h
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Store turret positions in map files.
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2020-11-11 19:40:44 +00:00 |
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ICmpUnitMotion.cpp
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Improve ship pickup.
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2020-08-03 12:02:24 +00:00 |
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ICmpUnitMotion.h
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Improve ship pickup.
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2020-08-03 12:02:24 +00:00 |
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ICmpUnitRenderer.cpp
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New unit renderer.
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2014-06-01 18:24:50 +00:00 |
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ICmpUnitRenderer.h
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Further header & precompiled cleanup, fix no-PCH builds.
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2020-12-09 14:39:14 +00:00 |
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ICmpUnknownScript.cpp
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ICmpUnknownScript.h
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ICmpValueModificationManager.cpp
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Allow boolean and u16 modifications for C++
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2020-12-11 14:07:48 +00:00 |
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ICmpValueModificationManager.h
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Allow boolean and u16 modifications for C++
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2020-12-11 14:07:48 +00:00 |
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ICmpVisibility.cpp
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RangeManager: Grid for 2D array, enum cleanups.
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2020-06-13 09:05:40 +00:00 |
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ICmpVisibility.h
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RangeManager: Grid for 2D array, enum cleanups.
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2020-06-13 09:05:40 +00:00 |
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ICmpVision.cpp
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Add support for const methods in components and make those that can be const const.
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2017-01-20 02:25:19 +00:00 |
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ICmpVision.h
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Add support for const methods in components and make those that can be const const.
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2017-01-20 02:25:19 +00:00 |
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ICmpVisual.cpp
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Fix VisualActor tech changes for mirages
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2020-11-28 08:57:15 +00:00 |
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ICmpVisual.h
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Fix VisualActor tech changes for mirages
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2020-11-28 08:57:15 +00:00 |
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ICmpWaterManager.cpp
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Add support for const methods in components and make those that can be const const.
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2017-01-20 02:25:19 +00:00 |
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ICmpWaterManager.h
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Add support for const methods in components and make those that can be const const.
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2017-01-20 02:25:19 +00:00 |