0ad/source/simulation2/components
Stan 4942cabab5 Fix most Clang 10 Warnings
Refs: #5550, #5294

Remove dead code from f71be3c764
Fix buggy code from ff50b0b74c
Comments by: @wraitii, @vladislavbelov
Differential Revision: https://code.wildfiregames.com/D3177
This was SVN commit r24487.
2020-12-31 14:25:37 +00:00
..
tests Correctly serialize/deserialize user-defined JS objects. 2020-12-27 17:18:13 +00:00
CCmpAIManager.cpp Correctly serialize/deserialize user-defined JS objects. 2020-12-27 17:18:13 +00:00
CCmpCinemaManager.cpp Fix most Clang 10 Warnings 2020-12-31 14:25:37 +00:00
CCmpCommandQueue.cpp Improve JS Exception handling. 2020-11-15 18:29:17 +00:00
CCmpDecay.cpp Actually remove trailing tabs from source/. 2016-11-23 14:09:58 +00:00
CCmpFootprint.cpp Improve splash damage falloff calculation to account for obstruction size. 2020-08-31 15:01:04 +00:00
CCmpMinimap.cpp Update the minimap, range overlay renderer, and status bars when a player's color is changed in Atlas. 2019-06-26 19:16:57 +00:00
CCmpMotionBall.cpp
CCmpObstruction.cpp Fix no-pch builds following 5b46ce0778 2020-12-27 07:48:26 +00:00
CCmpObstructionManager.cpp Use templates to replace explicit serialization helpers. 2020-12-19 09:10:37 +00:00
CCmpOverlayRenderer.cpp Fix documentation of non system component. 2017-03-24 07:09:28 +00:00
CCmpOwnership.cpp Bump year number of files changed this year in the license headers. 2017-05-01 14:28:22 +00:00
CCmpParticleManager.cpp
CCmpPathfinder.cpp Fix most Clang 10 Warnings 2020-12-31 14:25:37 +00:00
CCmpPathfinder_Common.h Fix UpdateComponents logic for pathfinding following d592bf9cb6 2020-11-08 08:58:19 +00:00
CCmpPosition.cpp Let units take time actual time for turning while moving. This limits the possibility of "dancing" (making short moves to avoid being hit by arrows) beyond only patrolling. 2020-12-17 22:54:14 +00:00
CCmpProjectileManager.cpp Move LOS to a los helper header and cleanup Grid.h includes. 2020-06-14 20:39:03 +00:00
CCmpRallyPointRenderer.cpp Refactors coordinates of SOverlayTexturedLine, replaces array of floats by array of CVector2D. 2020-11-08 14:47:25 +00:00
CCmpRallyPointRenderer.h Move LOS to a los helper header and cleanup Grid.h includes. 2020-06-14 20:39:03 +00:00
CCmpRangeManager.cpp Fix most Clang 10 Warnings 2020-12-31 14:25:37 +00:00
CCmpRangeOverlayRenderer.cpp Refactor UpdateMessageSubscriptions in CCmpRangeOverlayRenderer 2020-09-27 13:12:30 +00:00
CCmpSelectable.cpp Fix most of the new vs2017 induced warnings. 2020-11-26 22:28:50 +00:00
CCmpSoundManager.cpp Notify players with a sound when a player is defeated 2020-11-18 09:14:08 +00:00
CCmpTemplateManager.cpp Fix most Clang 10 Warnings 2020-12-31 14:25:37 +00:00
CCmpTerrain.cpp Recompute water graphics when changing the water level and upon deserialization to fix a graphical (non-simulation) OOS on rejoin. 2017-07-01 04:15:49 +00:00
CCmpTerritoryInfluence.cpp Allow boolean and u16 modifications for C++ 2020-12-11 14:07:48 +00:00
CCmpTerritoryManager.cpp Fix most Clang 10 Warnings 2020-12-31 14:25:37 +00:00
CCmpTest.cpp Remove some unused Profiler.h and CLogger.h includes. 2019-09-07 13:35:45 +00:00
CCmpUnitMotion.cpp Switch to the running animation only above a certain ratio of the walk speed. 2020-12-27 08:07:10 +00:00
CCmpUnitRenderer.cpp RangeManager: Grid for 2D array, enum cleanups. 2020-06-13 09:05:40 +00:00
CCmpVision.cpp Add support for const methods in components and make those that can be const const. 2017-01-20 02:25:19 +00:00
CCmpVisualActor.cpp Use templates to replace explicit serialization helpers. 2020-12-19 09:10:37 +00:00
CCmpWaterManager.cpp Recompute water graphics when changing the water level and upon deserialization to fix a graphical (non-simulation) OOS on rejoin. 2017-07-01 04:15:49 +00:00
ICmpAIInterface.cpp Employ some variadic macros to make some of the C++ -> JS function calling code nicer. 2017-01-28 23:37:15 +00:00
ICmpAIInterface.h SpiderMonkey 31 upgrade 2015-01-24 14:46:52 +00:00
ICmpAIManager.cpp Further header & precompiled cleanup, fix no-PCH builds. 2020-12-09 14:39:14 +00:00
ICmpAIManager.h Choose AI behavior in gamesetup 2017-12-20 22:02:15 +00:00
ICmpAttack.cpp Do not hardcode attacktypes in the engine/Atlas 2020-10-10 15:12:17 +00:00
ICmpAttack.h Further header & precompiled cleanup, fix no-PCH builds. 2020-12-09 14:39:14 +00:00
ICmpCinemaManager.cpp Cinema Path GUI hiding and silhouettes fixes. 2017-06-17 14:17:30 +00:00
ICmpCinemaManager.h Draw paths only when cinematics isn't playing. Patch by Vladislav. 2017-05-08 04:02:33 +00:00
ICmpCommandQueue.cpp SpiderMonkey 31 upgrade 2015-01-24 14:46:52 +00:00
ICmpCommandQueue.h Further header & precompiled cleanup, fix no-PCH builds. 2020-12-09 14:39:14 +00:00
ICmpDecay.cpp
ICmpDecay.h
ICmpFogging.cpp Reduce drastically the number of mirages by making fogging conditional: entities will be miraged only if their health/resource amount is modified, or if they have a non-gaia owner. 2015-02-07 15:48:32 +00:00
ICmpFogging.h Reduce drastically the number of mirages by making fogging conditional: entities will be miraged only if their health/resource amount is modified, or if they have a non-gaia owner. 2015-02-07 15:48:32 +00:00
ICmpFootprint.cpp Improve JS Exception handling. 2020-11-15 18:29:17 +00:00
ICmpFootprint.h Add support for const methods in components and make those that can be const const. 2017-01-20 02:25:19 +00:00
ICmpGarrisonHolder.cpp Support garrisoned enitites defined in map files. 2020-03-15 13:54:50 +00:00
ICmpGarrisonHolder.h Support garrisoned enitites defined in map files. 2020-03-15 13:54:50 +00:00
ICmpGuiInterface.cpp Employ some variadic macros to make some of the C++ -> JS function calling code nicer. 2017-01-28 23:37:15 +00:00
ICmpGuiInterface.h SpiderMonkey 31 upgrade 2015-01-24 14:46:52 +00:00
ICmpIdentity.cpp Replace {gender} by {phenotype} and support this tag in VisualActor. 2019-08-01 19:14:40 +00:00
ICmpIdentity.h Replace {gender} by {phenotype} and support this tag in VisualActor. 2019-08-01 19:14:40 +00:00
ICmpMinimap.cpp Stop serializing minimap playercolors 2018-01-07 20:23:04 +00:00
ICmpMinimap.h Stop serializing minimap playercolors 2018-01-07 20:23:04 +00:00
ICmpMirage.cpp Hide changes to buildings in the fog-of-war. 2014-08-04 22:49:19 +00:00
ICmpMirage.h Hide changes to buildings in the fog-of-war. 2014-08-04 22:49:19 +00:00
ICmpMotion.cpp
ICmpMotion.h
ICmpObstruction.cpp Improve splash damage falloff calculation to account for obstruction size. 2020-08-31 15:01:04 +00:00
ICmpObstruction.h Improve splash damage falloff calculation to account for obstruction size. 2020-08-31 15:01:04 +00:00
ICmpObstructionManager.cpp Move "IsInRange" family of functions to the Obstruction Manager and make the commutative. 2019-06-06 19:37:23 +00:00
ICmpObstructionManager.h Further header & precompiled cleanup, fix no-PCH builds. 2020-12-09 14:39:14 +00:00
ICmpOverlayRenderer.cpp End source files with a newline. 2016-11-23 11:27:54 +00:00
ICmpOverlayRenderer.h Use const T& for parameters of some types in script-exposed native functions 2016-01-23 15:17:56 +00:00
ICmpOwnership.cpp Add support for const methods in components and make those that can be const const. 2017-01-20 02:25:19 +00:00
ICmpOwnership.h Add support for const methods in components and make those that can be const const. 2017-01-20 02:25:19 +00:00
ICmpParticleManager.cpp
ICmpParticleManager.h
ICmpPathfinder.cpp Fix UpdateComponents logic for pathfinding following d592bf9cb6 2020-11-08 08:58:19 +00:00
ICmpPathfinder.h Clean up header includes, add new forward declarations. 2020-11-21 11:20:29 +00:00
ICmpPlayer.cpp Split CColor from Shapes. 2019-01-13 15:38:41 +00:00
ICmpPlayer.h Diplomacy Colors 2018-02-03 14:17:31 +00:00
ICmpPlayerManager.cpp
ICmpPlayerManager.h
ICmpPosition.cpp Don't remove const keywords, but update years 2020-12-17 23:43:09 +00:00
ICmpPosition.h Don't remove const keywords, but update years 2020-12-17 23:43:09 +00:00
ICmpProjectileManager.cpp Let the template define the actor used for the projectile. Also let projectiles have an impact animation (such as an explosion). 2017-12-23 09:27:19 +00:00
ICmpProjectileManager.h Let the template define the actor used for the projectile. Also let projectiles have an impact animation (such as an explosion). 2017-12-23 09:27:19 +00:00
ICmpRallyPoint.cpp Spawn units in rally point direction 2018-02-07 20:58:07 +00:00
ICmpRallyPoint.h Spawn units in rally point direction 2018-02-07 20:58:07 +00:00
ICmpRallyPointRenderer.cpp Diplomacy Colors 2018-02-03 14:17:31 +00:00
ICmpRallyPointRenderer.h Spawn units in rally point direction 2018-02-07 20:58:07 +00:00
ICmpRangeManager.cpp RangeManager: Grid for 2D array, enum cleanups. 2020-06-13 09:05:40 +00:00
ICmpRangeManager.h Update range queries to account for entity size. 2020-11-19 14:07:24 +00:00
ICmpRangeOverlayRenderer.cpp Diplomacy Colors 2018-02-03 14:17:31 +00:00
ICmpRangeOverlayRenderer.h Diplomacy Colors 2018-02-03 14:17:31 +00:00
ICmpSelectable.cpp Split CColor from Shapes. 2019-01-13 15:38:41 +00:00
ICmpSelectable.h Diplomacy Colors 2018-02-03 14:17:31 +00:00
ICmpSettlement.cpp
ICmpSettlement.h
ICmpSound.cpp Fix units not being able to play sounds when walking and running 2018-02-24 18:13:03 +00:00
ICmpSound.h Fix units not being able to play sounds when walking and running 2018-02-24 18:13:03 +00:00
ICmpSoundManager.cpp Notify players with a sound when a player is defeated 2020-11-18 09:14:08 +00:00
ICmpSoundManager.h Fix building without precompiled headers. 2020-11-18 11:35:36 +00:00
ICmpTemplateManager.cpp Switch back to an unplaceable filter for templates. 2017-09-30 15:22:51 +00:00
ICmpTemplateManager.h AIManager: loads only the used templates when starting (or deserializing) a game 2017-11-24 19:13:28 +00:00
ICmpTerrain.cpp Replace hardcoded copies of a C++ simulation constant in JS used to compute the mapsize with a call to a new getter in the C++ interface. 2017-05-31 16:43:57 +00:00
ICmpTerrain.h Replace hardcoded copies of a C++ simulation constant in JS used to compute the mapsize with a call to a new getter in the C++ interface. 2017-05-31 16:43:57 +00:00
ICmpTerritoryDecayManager.cpp Add a TerritoryDecayManager component to update territoryMap with the blinking state when territories are recomputed. That's needed by the AI which was up to now not aware of blinking cells. 2017-10-07 08:42:39 +00:00
ICmpTerritoryDecayManager.h Add a TerritoryDecayManager component to update territoryMap with the blinking state when territories are recomputed. That's needed by the AI which was up to now not aware of blinking cells. 2017-10-07 08:42:39 +00:00
ICmpTerritoryInfluence.cpp
ICmpTerritoryInfluence.h Add support for const methods in components and make those that can be const const. 2017-01-20 02:25:19 +00:00
ICmpTerritoryManager.cpp Diplomacy Colors 2018-02-03 14:17:31 +00:00
ICmpTerritoryManager.h Further header & precompiled cleanup, fix no-PCH builds. 2020-12-09 14:39:14 +00:00
ICmpTest.cpp
ICmpTest.h
ICmpTurretHolder.cpp Store turret positions in map files. 2020-11-11 19:40:44 +00:00
ICmpTurretHolder.h Store turret positions in map files. 2020-11-11 19:40:44 +00:00
ICmpUnitMotion.cpp Improve ship pickup. 2020-08-03 12:02:24 +00:00
ICmpUnitMotion.h Improve ship pickup. 2020-08-03 12:02:24 +00:00
ICmpUnitRenderer.cpp New unit renderer. 2014-06-01 18:24:50 +00:00
ICmpUnitRenderer.h Further header & precompiled cleanup, fix no-PCH builds. 2020-12-09 14:39:14 +00:00
ICmpUnknownScript.cpp
ICmpUnknownScript.h
ICmpValueModificationManager.cpp Allow boolean and u16 modifications for C++ 2020-12-11 14:07:48 +00:00
ICmpValueModificationManager.h Allow boolean and u16 modifications for C++ 2020-12-11 14:07:48 +00:00
ICmpVisibility.cpp RangeManager: Grid for 2D array, enum cleanups. 2020-06-13 09:05:40 +00:00
ICmpVisibility.h RangeManager: Grid for 2D array, enum cleanups. 2020-06-13 09:05:40 +00:00
ICmpVision.cpp Add support for const methods in components and make those that can be const const. 2017-01-20 02:25:19 +00:00
ICmpVision.h Add support for const methods in components and make those that can be const const. 2017-01-20 02:25:19 +00:00
ICmpVisual.cpp Fix VisualActor tech changes for mirages 2020-11-28 08:57:15 +00:00
ICmpVisual.h Fix VisualActor tech changes for mirages 2020-11-28 08:57:15 +00:00
ICmpWaterManager.cpp Add support for const methods in components and make those that can be const const. 2017-01-20 02:25:19 +00:00
ICmpWaterManager.h Add support for const methods in components and make those that can be const const. 2017-01-20 02:25:19 +00:00