0ad/source/network/NetServerTurnManager.cpp
phosit e04506814a Multicast chat messages
Only the sender and the recipients receive the chat messages.
This commit only has an affecto on messages where the addressee(s) are
selected through the dropdown. Addressee(s) selected with a "/" command
are still sent to evevyone and filteret by the receiver.
2024-12-27 19:32:03 +01:00

229 lines
7.3 KiB
C++

/* Copyright (C) 2024 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "NetMessage.h"
#include "NetServerTurnManager.h"
#include "NetServer.h"
#include "NetSession.h"
#include "lib/utf8.h"
#include "ps/CLogger.h"
#include "ps/ConfigDB.h"
#include "simulation2/system/TurnManager.h"
#if 0
#include "ps/Util.h"
#define NETSERVERTURN_LOG(...) debug_printf(__VA_ARGS__)
#else
#define NETSERVERTURN_LOG(...)
#endif
CNetServerTurnManager::CNetServerTurnManager(CNetServerWorker& server)
: m_NetServer(server), m_ReadyTurn(COMMAND_DELAY_MP - 1), m_TurnLength(DEFAULT_TURN_LENGTH)
{
// Turn 0 is not actually executed, store a dummy value.
m_SavedTurnLengths.push_back(0);
// Turns [1..COMMAND_DELAY - 1] are special: all clients run them without waiting on a server command batch.
// Because of this, they are always run with the default MP turn length.
for (u32 i = 1; i < COMMAND_DELAY_MP; ++i)
m_SavedTurnLengths.push_back(m_TurnLength);
}
void CNetServerTurnManager::NotifyFinishedClientCommands(CNetServerSession& session, u32 turn)
{
int client = session.GetHostID();
NETSERVERTURN_LOG("NotifyFinishedClientCommands(client=%d, turn=%d)\n", client, turn);
// Must be a client we've already heard of
ENSURE(m_ClientsData.find(client) != m_ClientsData.end());
// Clients must advance one turn at a time
if (turn != m_ClientsData[client].readyTurn + 1)
{
LOGERROR("NotifyFinishedClientCommands: Client %d (%s) is ready for turn %d, but expected %d",
client,
utf8_from_wstring(session.GetUserName()).c_str(),
turn,
m_ClientsData[client].readyTurn + 1);
session.Disconnect(NDR_INCORRECT_READY_TURN_COMMANDS);
}
m_ClientsData[client].readyTurn = turn;
// Check whether this was the final client to become ready
CheckClientsReady();
}
void CNetServerTurnManager::CheckClientsReady()
{
int max_observer_lag = -1;
CFG_GET_VAL("network.observermaxlag", max_observer_lag);
// Clamp to 0-10000 turns, below/above that is no limit.
max_observer_lag = max_observer_lag < 0 ? -1 : max_observer_lag > 10000 ? -1 : max_observer_lag;
// See if all clients (including self) are ready for a new turn
for (const std::pair<const int, Client>& clientData : m_ClientsData)
{
// Observers are allowed to lag more than regular clients.
if (clientData.second.isObserver && (max_observer_lag == -1 || clientData.second.readyTurn > m_ReadyTurn - max_observer_lag))
continue;
NETSERVERTURN_LOG(" %d: %d <=? %d\n", clientReady.first, clientReady.second, m_ReadyTurn);
if (clientData.second.readyTurn <= m_ReadyTurn)
return; // wasn't ready for m_ReadyTurn+1
}
++m_ReadyTurn;
NETSERVERTURN_LOG("CheckClientsReady: ready for turn %d\n", m_ReadyTurn);
// Tell all clients that the next turn is ready
CEndCommandBatchMessage msg;
msg.m_TurnLength = m_TurnLength;
msg.m_Turn = m_ReadyTurn;
m_NetServer.Multicast(&msg, { NSS_INGAME });
ENSURE(m_SavedTurnLengths.size() == m_ReadyTurn);
m_SavedTurnLengths.push_back(m_TurnLength);
}
void CNetServerTurnManager::NotifyFinishedClientUpdate(CNetServerSession& session, u32 turn, const CStr& hash)
{
int client = session.GetHostID();
const CStrW& playername = session.GetUserName();
// Clients must advance one turn at a time
if (turn != m_ClientsData[client].simulatedTurn + 1)
{
LOGERROR("NotifyFinishedClientUpdate: Client %d (%s) is ready for turn %d, but expected %d",
client,
utf8_from_wstring(playername).c_str(),
turn,
m_ClientsData[client].simulatedTurn + 1);
session.Disconnect(NDR_INCORRECT_READY_TURN_SIMULATED);
}
m_ClientsData[client].simulatedTurn = turn;
// Check for OOS only if in sync
if (m_HasSyncError)
return;
m_ClientsData[client].playerName = playername;
m_ClientStateHashes[turn][client] = hash;
// Find the newest turn which we know all clients have simulated
u32 newest = std::numeric_limits<u32>::max();
for (const std::pair<const int, Client>& clientData : m_ClientsData)
if (clientData.second.simulatedTurn < newest)
newest = clientData.second.simulatedTurn;
// For every set of state hashes that all clients have simulated, check for OOS
for (const std::pair<const u32, std::map<int, std::string>>& clientStateHash : m_ClientStateHashes)
{
if (clientStateHash.first > newest)
break;
// Assume the host is correct (maybe we should choose the most common instead to help debugging)
std::string expected = clientStateHash.second.begin()->second;
// Find all players that are OOS on that turn
std::vector<CStrW> OOSPlayerNames;
for (const std::pair<const int, std::string>& hashPair : clientStateHash.second)
{
NETSERVERTURN_LOG("sync check %d: %d = %hs\n", clientStateHash.first, hashPair.first, Hexify(hashPair.second).c_str());
if (hashPair.second != expected)
{
// Oh no, out of sync
m_HasSyncError = true;
m_ClientsData[hashPair.first].isOOS = true;
OOSPlayerNames.push_back(m_ClientsData[hashPair.first].playerName);
}
}
// Tell everyone about it
if (m_HasSyncError)
{
CSyncErrorMessage msg;
msg.m_Turn = clientStateHash.first;
msg.m_HashExpected = expected;
for (const CStrW& oosPlayername : OOSPlayerNames)
{
CSyncErrorMessage::S_m_PlayerNames h;
h.m_Name = oosPlayername;
msg.m_PlayerNames.push_back(h);
}
m_NetServer.Multicast(&msg, { NSS_INGAME });
break;
}
}
// Delete the saved hashes for all turns that we've already verified
m_ClientStateHashes.erase(m_ClientStateHashes.begin(), m_ClientStateHashes.lower_bound(newest+1));
}
void CNetServerTurnManager::InitialiseClient(int client, u32 turn, bool observer)
{
NETSERVERTURN_LOG("InitialiseClient(client=%d, turn=%d)\n", client, turn);
ENSURE(m_ClientsData.find(client) == m_ClientsData.end());
Client& data = m_ClientsData[client];
data.readyTurn = turn + COMMAND_DELAY_MP - 1;
data.simulatedTurn = turn;
data.isObserver = observer;
}
void CNetServerTurnManager::UninitialiseClient(int client)
{
NETSERVERTURN_LOG("UninitialiseClient(client=%d)\n", client);
ENSURE(m_ClientsData.find(client) != m_ClientsData.end());
bool checkOOS = m_ClientsData[client].isOOS;
m_ClientsData.erase(client);
for (std::pair<const u32, std::map<int, std::string>>& clientStateHash : m_ClientStateHashes)
clientStateHash.second.erase(client);
// Check whether we're ready for the next turn now that we're not
// waiting for this client any more
CheckClientsReady();
// Check whether we're still OOS.
if (checkOOS)
{
for (const std::pair<const int, Client>& clientData : m_ClientsData)
if (clientData.second.isOOS)
return;
m_HasSyncError = false;
}
}
void CNetServerTurnManager::SetTurnLength(u32 msecs)
{
m_TurnLength = msecs;
}
u32 CNetServerTurnManager::GetSavedTurnLength(u32 turn)
{
ENSURE(turn <= m_ReadyTurn);
return m_SavedTurnLengths.at(turn);
}