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elexis d0a771c712 Use the loading screen for autostart singleplayer/bot matches and replays too (not only for autostarted multiplayer matches), refs #4822.
Add an autostart-player option, so that one can start as an observer too
and watch some knockout bots.

Precise the "Needed for autostart loading option" comment from
d5bd374586 which
become increasingly incomprehensible with each a68d5dae0d, 506350d6fa,
9f796068f8 and 6c5a8269f3.

This was SVN commit r21659.
2018-04-04 18:46:36 +00:00
binaries Use the loading screen for autostart singleplayer/bot matches and replays too (not only for autostarted multiplayer matches), refs #4822. 2018-04-04 18:46:36 +00:00
build Enable multi-processor compilation on Windows with premake5. Patch by Stan, fixes #5035. 2018-02-26 21:49:49 +00:00
docs Update the pathfinder docs. 2015-06-27 15:16:21 +00:00
libraries Update some OS X libraries with security fixes and hopefully low regression risks. Refs #4362. 2018-03-18 17:21:29 +00:00
source Use the loading screen for autostart singleplayer/bot matches and replays too (not only for autostarted multiplayer matches), refs #4822. 2018-04-04 18:46:36 +00:00
.arcconfig Add an Arcanist configuration file to interact with Phabricator. 2016-12-22 08:26:18 +00:00
.arclint Add text linting to Arcanist. 2017-05-01 14:26:50 +00:00
.coafile Linting with Coala. 2017-10-28 15:30:37 +00:00
.gitattributes Deletes internal mod (see SVN history if needed) 2013-02-14 22:32:17 +00:00
LICENSE.txt Red Sea random map replica, based on the original map by _kali created in 33e3e6c2ab deleted in f5375cbcb9, refs #4816, #5018, D957. 2018-02-07 03:18:21 +00:00
license_dbghelp.txt
license_gpl-2.0.txt
license_lgpl-2.1.txt
license_mit.txt Adds globalscripts/BicubicInterpolation.js, the corresponding license_mit.txt and points to it for other files with the same license in LICENSE.txt - reviewed by Philip and Itms. Uses that to fix an interpolation issue in gaia.js and also fixes a "fail by one" there - reviewed by elexis. Fixes #4174 2016-09-06 21:49:57 +00:00
README.txt Changes various urls to point to the new website and fixes some broken forum urls. 2012-12-11 23:04:03 +00:00

 0 A.D. Introductory Information
=================================

0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform
real-time strategy game of ancient warfare.

This is currently an incomplete, under-development version of the game.
We're always interested in getting more people involved, to help bring the game
towards completion and to share the interesting experience of developing a
project of this scope.

There are several ways to contact us and find more information:

  Web site: http://play0ad.com/

  Forums: http://www.wildfiregames.com/forum/

  Trac (development info, bug tracker): http://trac.wildfiregames.com/

  IRC: #0ad on irc.quakenet.org


---------------------------------------
Running precompiled binaries on Windows
---------------------------------------

Open the "binaries\system" folder.

To launch the game: Run pyrogenesis.exe

To launch the map editor: Run Atlas.bat or "pyrogenesis.exe -editor"


-----------------------------------
Compiling the game from source code
-----------------------------------

The instructions for compiling the game on Windows, Linux and OS X are at
http://trac.wildfiregames.com/wiki/BuildInstructions


------------------
Reporting problems
------------------

Bugs should be reported on Trac. For information on reporting problems
and finding logs, see http://trac.wildfiregames.com/wiki/ReportingErrors