0ad/binaries/data/mods/public/gui/session/message_box/QuitConfirmation.js
Vantha d0a03df2a6 Only call Engine.EndGame right before closing
Since #7786, the GUI tick completed normally after calling
closePageCallback instead of being cancelled like previously. Since
Engine.EndGame deletes the internal g_Game pointer, every Engine call
after it that tried to access g_Game caused a segfault.
This patch solves it by moving Engine.EndGame to the very end, right
before closing the session page.
2026-06-11 21:21:55 +02:00

34 lines
887 B
JavaScript

class QuitConfirmation extends SessionMessageBox
{
}
QuitConfirmation.prototype.Title =
translate("Confirmation");
QuitConfirmation.prototype.Caption =
translate("The game has finished, what do you want to do?");
QuitConfirmation.prototype.Buttons =
[
{
// Translation: Shown in the Dialog that shows up when the game finishes
"caption": translate("Stay"),
"onPress": resumeGame
},
{
// Translation: Shown in the Dialog that shows up when the game finishes
"caption": translate("Quit and View Summary"),
"onPress": () => getNextPageOpenRequest(true)
},
{
// Translation: Shown in the Dialog that shows up when the game finishes
"caption": translate("Quit"),
"onPress": () => getNextPageOpenRequest(false)
}
];
QuitConfirmation.prototype.Width = 600;
QuitConfirmation.prototype.Height = 200;
QuitConfirmation.prototype.ResumeOnClose = false;