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https://gitea.wildfiregames.com/0ad/0ad
synced 2026-06-16 13:23:56 -07:00
Two noteworthy changes:
- Proxies are update to the SM60 API, having an explicit reserved slot
and a private slot, in which the 'proxy data' and the C++ object are
stored. This fixes a debug assertion failure of SM52 (See bugs 1237504
and 1339411)
- The GC callback behaviour has changed slightly, and we should now only
look for GC_SLICE_BEGIN and GC_SLICE_END calls (Bug 1364547)
Other updates are minor:
- Bug 1339036: JSTYPE_VOID beomes JSTYPE_UNDEFINED
- Bug 1308236 - avoid ambiguous comparison by changing NULL to nullptr
- Bug 1421358, GC::reason::REFRESH_FRAME was removed. API is indicated
in jsapi.h so use that.
- Compartment behaviours update
- ClassOps changes (Bug 1389510 removed the getter/setter - 7c04ea0211 -
and bug 1370608 added one more before that so net minus one)
- Minor tests touchups again.
Tested by: SubitaNeo, Stan
Thanks to bellaz89 for the Shared Array fix
Closes #5859
Differential Revision: https://code.wildfiregames.com/D3116
This was SVN commit r24243.
74 lines
2.7 KiB
C++
74 lines
2.7 KiB
C++
/* Copyright (C) 2020 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "precompiled.h"
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#include "JSInterface_GUIProxy.h"
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#include "gui/CGUI.h"
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#include "gui/CGUISetting.h"
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#include "gui/ObjectBases/IGUIObject.h"
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#include "gui/ObjectTypes/CText.h"
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#include "ps/CLogger.h"
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#include "scriptinterface/ScriptExtraHeaders.h"
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#include "scriptinterface/ScriptInterface.h"
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#include <string>
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// Include the definition of the generic templates.
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#include "JSInterface_GUIProxy_impl.h"
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namespace {
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struct SData
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{
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JS::PersistentRootedObject m_ToString;
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JS::PersistentRootedObject m_Focus;
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JS::PersistentRootedObject m_Blur;
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JS::PersistentRootedObject m_GetComputedSize;
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};
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}
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template <>
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bool JSI_GUIProxy<IGUIObject>::funcGetter(JS::HandleObject proxy, const std::string& propName, JS::MutableHandleValue vp) const
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{
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const SData& data = *static_cast<const SData*>(js::GetProxyReservedSlot(proxy, 0).toPrivate());
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if (propName == "toString")
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return vp.setObjectOrNull(data.m_ToString), true;
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if (propName == "focus")
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return vp.setObjectOrNull(data.m_Focus), true;
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if (propName == "blur")
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return vp.setObjectOrNull(data.m_Blur), true;
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if (propName == "getComputedSize")
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return vp.setObjectOrNull(data.m_GetComputedSize), true;
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return false;
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}
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template <>
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std::pair<const js::BaseProxyHandler*, void*> JSI_GUIProxy<IGUIObject>::CreateData(ScriptInterface& scriptInterface)
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{
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SData* data = new SData();
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ScriptRequest rq(scriptInterface);
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#define func(class, func) &apply_to<IGUIObject, class, &class::func>
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data->m_ToString.init(rq.cx, JS_GetFunctionObject(JS_NewFunction(rq.cx, func(IGUIObject, toString), 0, 0, "toString")));
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data->m_Focus.init(rq.cx, JS_GetFunctionObject(JS_NewFunction(rq.cx, func(IGUIObject, focus), 0, 0, "focus")));
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data->m_Blur.init(rq.cx, JS_GetFunctionObject(JS_NewFunction(rq.cx, func(IGUIObject, blur), 0, 0, "blur")));
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data->m_GetComputedSize.init(rq.cx, JS_GetFunctionObject(JS_NewFunction(rq.cx, func(IGUIObject, getComputedSize), 0, 0, "getComputedSize")));
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#undef func
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return { &Singleton(), data };
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}
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template class JSI_GUIProxy<IGUIObject>;
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