0ad/source/simulation2
elexis cfd08bbf28 Cinema Path GUI hiding and silhouettes fixes.
Let the JS GUI take care of hiding the GUI and silhouettes and remove
the according hardcoding in the engine following 89aef0b6eb.
Thereby fix some bugs (like not having hid the GUI if there was a
message box or different page shown while playing a path) and
fix these two hotkeys broken by 5d49e6c456.

Differential Revision: https://code.wildfiregames.com/D631
Fixes #4633
Reviewed By: Vladislav
This was SVN commit r19797.
2017-06-17 14:17:30 +00:00
..
components Cinema Path GUI hiding and silhouettes fixes. 2017-06-17 14:17:30 +00:00
docs Update the documentation on how to write simulation components. 2017-04-30 23:48:54 +00:00
helpers Bump year number of files changed this year in the license headers. 2017-05-01 14:28:22 +00:00
scripting New economic tutorial based on triggers, accessible from the "learn to play" button 2017-05-17 17:33:36 +00:00
serialization Remove some obsolete backref logic from the deserializer. It was introduced in earlier versions of the SpiderMonkey API. 2016-11-24 14:47:49 +00:00
system Replace hardcoded copies of a C++ simulation constant in JS used to compute the mapsize with a call to a new getter in the C++ interface. 2017-05-31 16:43:57 +00:00
tests Add a test to the component manager to show a crash in dynamic subscriptions when components unsubscribe during deletion. Reviewed by wraitii. 2017-04-17 07:55:44 +00:00
MessageTypes.h Implement shared vision at the entity level 2017-01-26 21:10:46 +00:00
Simulation2.cpp Fix all broken checks for the absent (random-mapgen+simulation) Seed property in the engine, refs #3965. 2017-06-02 15:07:58 +00:00
Simulation2.h An awesome Rejoin-test tool by wraitii and Itms, fixes #4242, refs #3460. 2016-11-15 13:26:58 +00:00
TypeList.h Implement shared vision at the entity level 2017-01-26 21:10:46 +00:00