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Add short-range vertex-based pathfinder. Integrate new pathfinder into unit motion code. Change obstruction system to get rid of circles, and differentiate structures from units. Make PositionChanged messages synchronous. Try to prevent some accidental float->int conversions. This was SVN commit r7484.
188 lines
6.7 KiB
C++
188 lines
6.7 KiB
C++
/* Copyright (C) 2010 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "lib/self_test.h"
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#include "simulation2/system/ComponentManager.h"
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#include "simulation2/components/ICmpTemplateManager.h"
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#include "simulation2/components/ICmpTest.h"
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#include "simulation2/MessageTypes.h"
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#include "simulation2/system/ParamNode.h"
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#include "simulation2/system/SimContext.h"
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#include "simulation2/Simulation2.h"
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#include "graphics/Terrain.h"
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#include "ps/Filesystem.h"
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#include "ps/CLogger.h"
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#include "ps/XML/Xeromyces.h"
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class TestCmpTemplateManager : public CxxTest::TestSuite
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{
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public:
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void setUp()
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{
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g_VFS = CreateVfs(20 * MiB);
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CXeromyces::Startup();
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}
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void tearDown()
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{
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CXeromyces::Terminate();
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g_VFS.reset();
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}
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void test_LoadTemplate()
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{
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TS_ASSERT_OK(g_VFS->Mount(L"", DataDir()/L"mods/_test.sim"));
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CSimContext context;
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CComponentManager man(context);
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man.LoadComponentTypes();
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entity_id_t ent1 = 1, ent2 = 2;
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CParamNode noParam;
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TS_ASSERT(man.AddComponent(ent1, CID_TemplateManager, noParam));
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ICmpTemplateManager* tempMan = static_cast<ICmpTemplateManager*> (man.QueryInterface(ent1, IID_TemplateManager));
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TS_ASSERT(tempMan != NULL);
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const CParamNode* basic = tempMan->LoadTemplate(ent2, L"basic", -1);
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TS_ASSERT(basic != NULL);
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TS_ASSERT_WSTR_EQUALS(basic->ToXML(), L"<Test1A>12345</Test1A>");
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const CParamNode* inherit2 = tempMan->LoadTemplate(ent2, L"inherit2", -1);
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TS_ASSERT(inherit2 != NULL);
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TS_ASSERT_WSTR_EQUALS(inherit2->ToXML(), L"<Test1A a=\"a2\" b=\"b1\" c=\"c1\"><d>d2</d><e>e1</e><f>f1</f><g>g2</g></Test1A>");
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const CParamNode* inherit1 = tempMan->LoadTemplate(ent2, L"inherit1", -1);
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TS_ASSERT(inherit1 != NULL);
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TS_ASSERT_WSTR_EQUALS(inherit1->ToXML(), L"<Test1A a=\"a1\" b=\"b1\" c=\"c1\"><d>d1</d><e>e1</e><f>f1</f></Test1A>");
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const CParamNode* actor = tempMan->LoadTemplate(ent2, L"actor|example1", -1);
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TS_ASSERT(actor != NULL);
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TS_ASSERT_WSTR_EQUALS(actor->ToXML(), L"<Position><Altitude>0</Altitude><Anchor>upright</Anchor><Floating>false</Floating></Position><VisualActor><Actor>example1</Actor></VisualActor>");
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const CParamNode* preview = tempMan->LoadTemplate(ent2, L"preview|unit", -1);
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TS_ASSERT(preview != NULL);
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TS_ASSERT_WSTR_EQUALS(preview->ToXML(), L"<Position><Altitude>0</Altitude><Anchor>upright</Anchor><Floating>false</Floating></Position><VisualActor><Actor>example</Actor></VisualActor>");
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const CParamNode* previewobstruct = tempMan->LoadTemplate(ent2, L"preview|unitobstruct", -1);
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TS_ASSERT(previewobstruct != NULL);
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TS_ASSERT_WSTR_EQUALS(previewobstruct->ToXML(), L"<Footprint><Circle radius=\"4\"></Circle><Height>1.0</Height></Footprint><Obstruction><Inactive></Inactive><Unit radius=\"4\"></Unit></Obstruction><Position><Altitude>0</Altitude><Anchor>upright</Anchor><Floating>false</Floating></Position><VisualActor><Actor>example</Actor></VisualActor>");
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const CParamNode* previewactor = tempMan->LoadTemplate(ent2, L"preview|actor|example2", -1);
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TS_ASSERT(previewactor != NULL);
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TS_ASSERT_WSTR_EQUALS(previewactor->ToXML(), L"<Position><Altitude>0</Altitude><Anchor>upright</Anchor><Floating>false</Floating></Position><VisualActor><Actor>example2</Actor></VisualActor>");
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}
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void test_LoadTemplate_errors()
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{
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TS_ASSERT_OK(g_VFS->Mount(L"", DataDir()/L"mods/_test.sim"));
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CSimContext context;
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CComponentManager man(context);
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man.LoadComponentTypes();
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entity_id_t ent1 = 1, ent2 = 2;
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CParamNode noParam;
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TS_ASSERT(man.AddComponent(ent1, CID_TemplateManager, noParam));
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ICmpTemplateManager* tempMan = static_cast<ICmpTemplateManager*> (man.QueryInterface(ent1, IID_TemplateManager));
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TS_ASSERT(tempMan != NULL);
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TestLogger logger;
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TS_ASSERT(tempMan->LoadTemplate(ent2, L"illformed", -1) == NULL);
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TS_ASSERT(tempMan->LoadTemplate(ent2, L"invalid", -1) == NULL);
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TS_ASSERT(tempMan->LoadTemplate(ent2, L"nonexistent", -1) == NULL);
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TS_ASSERT(tempMan->LoadTemplate(ent2, L"inherit-loop", -1) == NULL);
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TS_ASSERT(tempMan->LoadTemplate(ent2, L"inherit-broken", -1) == NULL);
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TS_ASSERT(tempMan->LoadTemplate(ent2, L"inherit-special", -1) == NULL);
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TS_ASSERT(tempMan->LoadTemplate(ent2, L"preview|nonexistent", -1) == NULL);
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}
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void test_LoadTemplate_multiple()
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{
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TS_ASSERT_OK(g_VFS->Mount(L"", DataDir()/L"mods/_test.sim"));
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CSimContext context;
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CComponentManager man(context);
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man.LoadComponentTypes();
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entity_id_t ent1 = 1, ent2 = 2;
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CParamNode noParam;
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TS_ASSERT(man.AddComponent(ent1, CID_TemplateManager, noParam));
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ICmpTemplateManager* tempMan = static_cast<ICmpTemplateManager*> (man.QueryInterface(ent1, IID_TemplateManager));
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TS_ASSERT(tempMan != NULL);
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const CParamNode* basicA = tempMan->LoadTemplate(ent2, L"basic", -1);
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TS_ASSERT(basicA != NULL);
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const CParamNode* basicB = tempMan->LoadTemplate(ent2, L"basic", -1);
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TS_ASSERT(basicA == basicB);
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const CParamNode* inherit2A = tempMan->LoadTemplate(ent2, L"inherit2", -1);
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TS_ASSERT(inherit2A != NULL);
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const CParamNode* inherit2B = tempMan->LoadTemplate(ent2, L"inherit2", -1);
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TS_ASSERT(inherit2A == inherit2B);
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TestLogger logger;
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TS_ASSERT(tempMan->LoadTemplate(ent2, L"nonexistent", -1) == NULL);
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TS_ASSERT(tempMan->LoadTemplate(ent2, L"nonexistent", -1) == NULL);
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TS_ASSERT(tempMan->LoadTemplate(ent2, L"inherit-loop", -1) == NULL);
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TS_ASSERT(tempMan->LoadTemplate(ent2, L"inherit-loop", -1) == NULL);
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TS_ASSERT(tempMan->LoadTemplate(ent2, L"inherit-broken", -1) == NULL);
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TS_ASSERT(tempMan->LoadTemplate(ent2, L"inherit-broken", -1) == NULL);
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}
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void test_load_all_DISABLED() // disabled since it's a bit slow
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{
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TS_ASSERT_OK(g_VFS->Mount(L"", DataDir()/L"mods/public"));
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CTerrain dummy;
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CSimulation2 sim(NULL, &dummy);
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sim.LoadDefaultScripts();
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sim.ResetState();
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CmpPtr<ICmpTemplateManager> cmpTempMan(sim, SYSTEM_ENTITY);
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TS_ASSERT(!cmpTempMan.null());
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std::vector<std::wstring> templates = cmpTempMan->FindAllTemplates();
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for (size_t i = 0; i < templates.size(); ++i)
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{
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std::wstring name = templates[i];
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printf("# %ls\n", name.c_str());
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const CParamNode* p = cmpTempMan->GetTemplate(name);
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TS_ASSERT(p != NULL);
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}
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}
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};
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