0ad/source/tools/atlas/AtlasUI/CustomControls/SnapSplitterWindow/SnapSplitterWindow.cpp
Ykkrosh cf37e9cbe6 Atlas: Added a button. Reorganised game<->UI communication system.
main.cpp: Allowed correct operation when not calling Init/Shutdown.
Game.cpp: Stopped complaint when starting game with no GUI.

This was SVN commit r2446.
2005-06-27 23:04:34 +00:00

37 lines
1.2 KiB
C++

#include "stdafx.h"
#include "SnapSplitterWindow.h"
BEGIN_EVENT_TABLE(SnapSplitterWindow, wxSplitterWindow)
EVT_SPLITTER_SASH_POS_CHANGING(wxID_ANY, SnapSplitterWindow::OnSashPosChanging)
END_EVENT_TABLE()
SnapSplitterWindow::SnapSplitterWindow(wxWindow* parent)
: wxSplitterWindow(parent, wxID_ANY, wxDefaultPosition, wxDefaultSize,
wxSP_3D | wxSP_LIVE_UPDATE),
m_SnapTolerance(16)
{
// Set min size, to disable unsplitting
SetMinimumPaneSize(32);
}
bool SnapSplitterWindow::SplitVertically(wxWindow *window1, wxWindow *window2, int sashPosition)
{
m_DefaultSashPosition = sashPosition;
return DoSplit(wxSPLIT_VERTICAL, window1, window2, sashPosition);
}
bool SnapSplitterWindow::SplitHorizontally(wxWindow *window1, wxWindow *window2, int sashPosition)
{
m_DefaultSashPosition = sashPosition;
return DoSplit(wxSPLIT_HORIZONTAL, window1, window2, sashPosition);
}
void SnapSplitterWindow::OnSashPosChanging(wxSplitterEvent& evt)
{
if (evt.GetSashPosition() >= m_DefaultSashPosition-m_SnapTolerance &&
evt.GetSashPosition() <= m_DefaultSashPosition+m_SnapTolerance)
{
evt.SetSashPosition(m_DefaultSashPosition);
}
}