0ad/source/simulation2
wraitii 375c319639 Improve ship pickup.
Improve unitAI: don't move if the requester can reach us and we are
close enough. This avoids an issue where ships moved more than necessary
when picking up many units.
Also improve requester UnitAI -> retry pickup if the target entity is
Idle.
Improve unitMotion: periodically recompute paths in "known bad path"
mode to adapt to moving targets.
Expose UnitMotion reachability to scripts and other code.

This adds a test map for some common and some tricky pickup cases, using
triggers.

Based on a patch by: causative
Reviewed By: Freagarach
Fixes #3472

Differential Revision: https://code.wildfiregames.com/D665
This was SVN commit r23925.
2020-08-03 12:02:24 +00:00
..
components Improve ship pickup. 2020-08-03 12:02:24 +00:00
docs Replace deprecated jsval with JS::Value. 2017-08-28 10:27:36 +00:00
helpers Improve ship pickup. 2020-08-03 12:02:24 +00:00
scripting Improve the warning message for FromJSValue<CColor> when trying to convert a non-object to CColor. 2020-06-01 16:09:28 +00:00
serialization RangeManager: Grid for 2D array, enum cleanups. 2020-06-13 09:05:40 +00:00
system Add an interface for Reinforcement Learning. 2020-08-01 10:52:59 +00:00
tests RangeManager: Grid for 2D array, enum cleanups. 2020-06-13 09:05:40 +00:00
MessageTypes.h UnitMotion - Send messages to UnitAI when obstructed, to allow stopping early when walking and avoiding pathfinding lag. 2019-07-22 18:07:24 +00:00
Simulation2.cpp Use victory conditions json's in Atlas 2020-07-18 17:39:59 +00:00
Simulation2.h Use victory conditions json's in Atlas 2020-07-18 17:39:59 +00:00
TypeList.h Add a C++ interface for CCmpAttack. 2020-04-21 21:44:05 +00:00