mirror of
https://gitea.wildfiregames.com/0ad/0ad
synced 2026-06-16 05:13:58 -07:00
XMB format is bumped to 4, invalidating all cached files. The differences are: - element/attribute names are stored after the elements themselves, and not before. This allows writing XMB data in one pass instead of two. - names themselves becomes offsets (instead of arbitrary integers), making getting the string from the int name much more efficient. XMBFile is renamed to XMBData to clarify that it does not, in fact, refer to a file on disk. XMBData::GetElementString is also changed to return a const char*, thus not creating an std::string. A string_view version is added where convenient. The XML->XMB and JS->XMB conversion functions and the corresponding storage are moved to `ps/XMB`, since that format doesn't particularly relate to XML. CXeromyces becomes lighter and more focused as a result. The XML->XMB conversion also benefits from the above streamlining. Note that in a few cases, string_view gets printed to CLogger via data(), which is generally not legal, but we know that the strings are null-terminated here. Our libfmt (version 4) doesn't support string_view, that would be v5. Differential Revision: https://code.wildfiregames.com/D3909 This was SVN commit r25375.
433 lines
10 KiB
C++
433 lines
10 KiB
C++
/* Copyright (C) 2021 Wildfire Games.
|
|
* This file is part of 0 A.D.
|
|
*
|
|
* 0 A.D. is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 2 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* 0 A.D. is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#include "precompiled.h"
|
|
|
|
#include "SoundGroup.h"
|
|
#include "graphics/Camera.h"
|
|
#include "graphics/GameView.h"
|
|
#include "lib/rand.h"
|
|
#include "ps/CLogger.h"
|
|
#include "ps/CStr.h"
|
|
#include "ps/Filesystem.h"
|
|
#include "ps/Game.h"
|
|
#include "ps/Util.h"
|
|
#include "ps/XML/Xeromyces.h"
|
|
#include "simulation2/components/ICmpVisual.h"
|
|
#include "simulation2/system/Component.h"
|
|
#include "soundmanager/items/ISoundItem.h"
|
|
#include "soundmanager/SoundManager.h"
|
|
|
|
#include <algorithm>
|
|
#include <random>
|
|
|
|
extern CGame *g_Game;
|
|
|
|
#if CONFIG2_AUDIO
|
|
|
|
constexpr ALfloat DEFAULT_ROLLOFF = 0.5f;
|
|
constexpr ALfloat MAX_ROLLOFF = 0.7f;
|
|
|
|
/**
|
|
* Low randomness, quite-a-lot-faster-than-std::mt19937 random number generator.
|
|
* It matches the interface of UniformRandomBitGenerator for use in std::shuffle.
|
|
*/
|
|
class CFastRand
|
|
{
|
|
public:
|
|
using result_type = u32;
|
|
|
|
constexpr static result_type min() { return 0; }
|
|
constexpr static result_type max() { return 0xFFFF; }
|
|
|
|
static result_type Rand(result_type& seed)
|
|
{
|
|
// This is a mixed linear congruential random number generator.
|
|
// The magic numbers are chosen so that they generate pseudo random numbers over a big enough period (0xFFFF).
|
|
seed = 214013 * seed + 2531011;
|
|
return (seed >> 16) & max();
|
|
}
|
|
|
|
static float RandFloat(result_type& seed, float min, float max)
|
|
{
|
|
return (static_cast<float>(Rand(seed)) / (0xFFFF)) * (max - min) + min;
|
|
}
|
|
|
|
CFastRand() {};
|
|
CFastRand(result_type init) : m_Seed(init) {};
|
|
|
|
result_type operator()()
|
|
{
|
|
return Rand(m_Seed);
|
|
}
|
|
|
|
result_type m_Seed;
|
|
};
|
|
#endif
|
|
|
|
void CSoundGroup::SetGain(float gain)
|
|
{
|
|
m_Gain = std::min(gain, 1.0f);
|
|
}
|
|
|
|
void CSoundGroup::SetDefaultValues()
|
|
{
|
|
m_CurrentSoundIndex = 0;
|
|
m_Flags = 0;
|
|
m_CurTime = 0.f;
|
|
m_Gain = 0.7f;
|
|
m_Pitch = 1.f;
|
|
m_Priority = 60.f;
|
|
m_PitchUpper = 1.1f;
|
|
m_PitchLower = 0.9f;
|
|
m_GainUpper = 1.f;
|
|
m_GainLower = 0.8f;
|
|
m_ConeOuterGain = 0.f;
|
|
m_ConeInnerAngle = 360.f;
|
|
m_ConeOuterAngle = 360.f;
|
|
m_Decay = 3.f;
|
|
m_Seed = 0;
|
|
m_IntensityThreshold = 3.f;
|
|
}
|
|
|
|
CSoundGroup::CSoundGroup()
|
|
{
|
|
SetDefaultValues();
|
|
}
|
|
|
|
CSoundGroup::CSoundGroup(const VfsPath& pathnameXML)
|
|
{
|
|
SetDefaultValues();
|
|
LoadSoundGroup(pathnameXML);
|
|
}
|
|
|
|
CSoundGroup::~CSoundGroup()
|
|
{
|
|
// clean up all the handles from this group.
|
|
ReleaseGroup();
|
|
}
|
|
|
|
float CSoundGroup::RadiansOffCenter(const CVector3D& position, bool& onScreen, float& itemRollOff)
|
|
{
|
|
#if !CONFIG2_AUDIO
|
|
UNUSED2(position);
|
|
UNUSED2(onScreen);
|
|
UNUSED2(itemRollOff);
|
|
return 0.f;
|
|
#else
|
|
const int screenWidth = g_Game->GetView()->GetCamera()->GetViewPort().m_Width;
|
|
const int screenHeight = g_Game->GetView()->GetCamera()->GetViewPort().m_Height;
|
|
const float xBufferSize = screenWidth * 0.1f;
|
|
const float yBufferSize = 15.f;
|
|
const float radianCap = static_cast<float>(M_PI / 3);
|
|
|
|
float x, y;
|
|
g_Game->GetView()->GetCamera()->GetScreenCoordinates(position, x, y);
|
|
|
|
onScreen = true;
|
|
float answer = 0.f;
|
|
if (x < -xBufferSize)
|
|
{
|
|
onScreen = false;
|
|
answer = -radianCap;
|
|
}
|
|
else if (x > screenWidth + xBufferSize)
|
|
{
|
|
onScreen = false;
|
|
answer = radianCap;
|
|
}
|
|
else
|
|
{
|
|
if (x < 0 || x > screenWidth)
|
|
itemRollOff = MAX_ROLLOFF;
|
|
|
|
answer = radianCap * (x * 2 / screenWidth - 1);
|
|
}
|
|
|
|
if (y < -yBufferSize)
|
|
{
|
|
onScreen = false;
|
|
}
|
|
else if (y > screenHeight + yBufferSize)
|
|
{
|
|
onScreen = false;
|
|
}
|
|
else if (y < 0 || y > screenHeight)
|
|
{
|
|
itemRollOff = MAX_ROLLOFF;
|
|
}
|
|
|
|
return answer;
|
|
#endif // !CONFIG2_AUDIO
|
|
}
|
|
|
|
void CSoundGroup::UploadPropertiesAndPlay(size_t index, const CVector3D& position, entity_id_t source)
|
|
{
|
|
#if !CONFIG2_AUDIO
|
|
UNUSED2(index);
|
|
UNUSED2(position);
|
|
UNUSED2(source);
|
|
#else
|
|
if (!g_SoundManager)
|
|
return;
|
|
|
|
bool isOnscreen = false;
|
|
ALfloat itemRollOff = DEFAULT_ROLLOFF;
|
|
float offset = RadiansOffCenter(position, isOnscreen, itemRollOff);
|
|
|
|
if (!isOnscreen && !TestFlag(eDistanceless) && !TestFlag(eOmnipresent))
|
|
return;
|
|
|
|
if (m_SoundGroups.empty())
|
|
Reload();
|
|
|
|
if (m_SoundGroups.size() <= index)
|
|
return;
|
|
|
|
CSoundData* sndData = m_SoundGroups[index];
|
|
if (!sndData)
|
|
return;
|
|
|
|
ISoundItem* hSound = static_cast<CSoundManager*>(g_SoundManager)->ItemForEntity(source, sndData);
|
|
if (!hSound)
|
|
return;
|
|
|
|
if (!TestFlag(eOmnipresent))
|
|
{
|
|
CVector3D origin = g_Game->GetView()->GetCamera()->GetOrientation().GetTranslation();
|
|
float itemDist = (position - origin).Length();
|
|
|
|
if (TestFlag(eDistanceless))
|
|
itemRollOff = 0;
|
|
|
|
if (sndData->IsStereo())
|
|
LOGWARNING("OpenAL: stereo sounds can't be positioned: %s", sndData->GetFileName().string8());
|
|
|
|
hSound->SetLocation(CVector3D(itemDist * sin(offset), 0, -itemDist * cos(offset)));
|
|
hSound->SetRollOff(itemRollOff);
|
|
}
|
|
|
|
CmpPtr<ICmpVisual> cmpVisual(*g_Game->GetSimulation2(), source);
|
|
if (cmpVisual)
|
|
m_Seed = cmpVisual->GetActorSeed();
|
|
|
|
hSound->SetPitch(TestFlag(eRandPitch) ? CFastRand::RandFloat(m_Seed, m_PitchLower, m_PitchUpper) : m_Pitch);
|
|
|
|
if (TestFlag(eRandGain))
|
|
m_Gain = CFastRand::RandFloat(m_Seed, m_GainLower, m_GainUpper);
|
|
|
|
hSound->SetCone(m_ConeInnerAngle, m_ConeOuterAngle, m_ConeOuterGain);
|
|
static_cast<CSoundManager*>(g_SoundManager)->PlayGroupItem(hSound, m_Gain);
|
|
#endif // !CONFIG2_AUDIO
|
|
}
|
|
|
|
static void HandleError(const std::wstring& message, const VfsPath& pathname, Status err)
|
|
{
|
|
// Open failed because sound is disabled (don't log this)
|
|
if (err == ERR::AGAIN)
|
|
return;
|
|
|
|
LOGERROR("%s: pathname=%s, error=%s", utf8_from_wstring(message), pathname.string8(), utf8_from_wstring(ErrorString(err)));
|
|
}
|
|
|
|
void CSoundGroup::PlayNext(const CVector3D& position, entity_id_t source)
|
|
{
|
|
if (m_Filenames.empty())
|
|
return;
|
|
|
|
m_CurrentSoundIndex = rand(0, m_Filenames.size());
|
|
UploadPropertiesAndPlay(m_CurrentSoundIndex, position, source);
|
|
}
|
|
|
|
void CSoundGroup::Reload()
|
|
{
|
|
m_CurrentSoundIndex = 0;
|
|
#if CONFIG2_AUDIO
|
|
ReleaseGroup();
|
|
|
|
if (!g_SoundManager)
|
|
return;
|
|
|
|
for (const std::wstring& filename : m_Filenames)
|
|
{
|
|
VfsPath absolutePath = m_Filepath / filename;
|
|
CSoundData* itemData = CSoundData::SoundDataFromFile(absolutePath);
|
|
if (!itemData)
|
|
HandleError(L"error loading sound", absolutePath, ERR::FAIL);
|
|
else
|
|
m_SoundGroups.push_back(itemData->IncrementCount());
|
|
}
|
|
|
|
if (TestFlag(eRandOrder))
|
|
std::shuffle(m_SoundGroups.begin(), m_SoundGroups.end(), CFastRand(m_Seed));
|
|
#endif
|
|
}
|
|
|
|
void CSoundGroup::ReleaseGroup()
|
|
{
|
|
#if CONFIG2_AUDIO
|
|
for (CSoundData* soundGroup : m_SoundGroups)
|
|
CSoundData::ReleaseSoundData(soundGroup);
|
|
|
|
m_SoundGroups.clear();
|
|
#endif
|
|
}
|
|
|
|
void CSoundGroup::Update(float UNUSED(TimeSinceLastFrame))
|
|
{
|
|
}
|
|
|
|
bool CSoundGroup::LoadSoundGroup(const VfsPath& pathnameXML)
|
|
{
|
|
CXeromyces XeroFile;
|
|
if (XeroFile.Load(g_VFS, pathnameXML, "sound_group") != PSRETURN_OK)
|
|
{
|
|
HandleError(L"error loading file", pathnameXML, ERR::FAIL);
|
|
return false;
|
|
}
|
|
|
|
#define EL(x) int el_##x = XeroFile.GetElementID(#x)
|
|
EL(soundgroup);
|
|
EL(gain);
|
|
EL(looping);
|
|
EL(omnipresent);
|
|
EL(heardby);
|
|
EL(distanceless);
|
|
EL(pitch);
|
|
EL(priority);
|
|
EL(randorder);
|
|
EL(randgain);
|
|
EL(randpitch);
|
|
EL(conegain);
|
|
EL(coneinner);
|
|
EL(coneouter);
|
|
EL(sound);
|
|
EL(gainupper);
|
|
EL(gainlower);
|
|
EL(pitchupper);
|
|
EL(pitchlower);
|
|
EL(path);
|
|
EL(threshold);
|
|
EL(decay);
|
|
#undef EL
|
|
|
|
XMBElement root = XeroFile.GetRoot();
|
|
|
|
if (root.GetNodeName() != el_soundgroup)
|
|
{
|
|
LOGERROR("Invalid SoundGroup format (unrecognised root element '%s')", XeroFile.GetElementString(root.GetNodeName()));
|
|
return false;
|
|
}
|
|
|
|
XERO_ITER_EL(root, child)
|
|
{
|
|
int child_name = child.GetNodeName();
|
|
|
|
if (child_name == el_gain)
|
|
{
|
|
SetGain(child.GetText().ToFloat());
|
|
}
|
|
else if (child_name == el_looping)
|
|
{
|
|
if (child.GetText().ToInt() == 1)
|
|
SetFlag(eLoop);
|
|
}
|
|
else if (child_name == el_omnipresent)
|
|
{
|
|
if (child.GetText().ToInt() == 1)
|
|
SetFlag(eOmnipresent);
|
|
}
|
|
else if (child_name == el_heardby)
|
|
{
|
|
if (child.GetText().FindInsensitive("owner") == 0)
|
|
SetFlag(eOwnerOnly);
|
|
}
|
|
else if (child_name == el_distanceless)
|
|
{
|
|
if (child.GetText().ToInt() == 1)
|
|
SetFlag(eDistanceless);
|
|
}
|
|
else if (child_name == el_pitch)
|
|
{
|
|
this->m_Pitch = child.GetText().ToFloat();
|
|
}
|
|
else if (child_name == el_priority)
|
|
{
|
|
this->m_Priority = child.GetText().ToFloat();
|
|
}
|
|
else if (child_name == el_randorder)
|
|
{
|
|
if (child.GetText().ToInt() == 1)
|
|
SetFlag(eRandOrder);
|
|
}
|
|
else if (child_name == el_randgain)
|
|
{
|
|
if (child.GetText().ToInt() == 1)
|
|
SetFlag(eRandGain);
|
|
}
|
|
else if (child_name == el_gainupper)
|
|
{
|
|
this->m_GainUpper = child.GetText().ToFloat();
|
|
}
|
|
else if (child_name == el_gainlower)
|
|
{
|
|
this->m_GainLower = child.GetText().ToFloat();
|
|
}
|
|
else if (child_name == el_randpitch)
|
|
{
|
|
if (child.GetText().ToInt() == 1)
|
|
SetFlag(eRandPitch);
|
|
}
|
|
else if (child_name == el_pitchupper)
|
|
{
|
|
this->m_PitchUpper = child.GetText().ToFloat();
|
|
}
|
|
else if (child_name == el_pitchlower)
|
|
{
|
|
this->m_PitchLower = child.GetText().ToFloat();
|
|
}
|
|
else if (child_name == el_conegain)
|
|
{
|
|
this->m_ConeOuterGain = child.GetText().ToFloat();
|
|
}
|
|
else if (child_name == el_coneinner)
|
|
{
|
|
this->m_ConeInnerAngle = child.GetText().ToFloat();
|
|
}
|
|
else if (child_name == el_coneouter)
|
|
{
|
|
this->m_ConeOuterAngle = child.GetText().ToFloat();
|
|
}
|
|
else if (child_name == el_sound)
|
|
{
|
|
this->m_Filenames.push_back(child.GetText().FromUTF8());
|
|
}
|
|
else if (child_name == el_path)
|
|
{
|
|
m_Filepath = child.GetText().FromUTF8();
|
|
}
|
|
else if (child_name == el_threshold)
|
|
{
|
|
m_IntensityThreshold = child.GetText().ToFloat();
|
|
}
|
|
else if (child_name == el_decay)
|
|
{
|
|
m_Decay = child.GetText().ToFloat();
|
|
}
|
|
}
|
|
return true;
|
|
}
|