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calculations) internally. Use ?gameView.lockCullCamera = true in the console to move around while the CullCamera stays in place - add CCamera::Render to visualize a camera's frustum - use ?renderer.debugFrustum = true in the console to visualize the frustum of the CullCamera This was SVN commit r3405. |
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| .. | ||
| graphics | ||
| gui | ||
| i18n | ||
| lib | ||
| maths | ||
| ps | ||
| renderer | ||
| scripting | ||
| simulation | ||
| sound | ||
| tools | ||
| main.cpp | ||
| ProgrammingSchedule.xls | ||