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Since the players/civs already have cmpIdentity, use it. This forces civs to have corresponding XML in the `special/players/` folder. Also moves the files from `special/player/` to `special/players/` consistent with other folders. And moves the generic `player.xml` one level up. Differential revision: https://code.wildfiregames.com/D4473 Help and comments by: @Stan, @wraitii This was SVN commit r26298.
44 lines
1.2 KiB
C++
44 lines
1.2 KiB
C++
/* Copyright (C) 2022 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "precompiled.h"
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#include "MessageHandler.h"
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#include "ps/Game.h"
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#include "simulation2/Simulation2.h"
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#include "simulation2/components/ICmpTemplateManager.h"
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namespace AtlasMessage {
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QUERYHANDLER(GetCivData)
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{
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CmpPtr<ICmpTemplateManager> cmpTemplateManager(*g_Game->GetSimulation2(), SYSTEM_ENTITY);
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msg->data = cmpTemplateManager->GetCivData();
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}
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QUERYHANDLER(GetPlayerDefaults)
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{
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msg->defaults = g_Game->GetSimulation2()->GetPlayerDefaults();
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}
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QUERYHANDLER(GetAIData)
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{
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msg->data = g_Game->GetSimulation2()->GetAIData();
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}
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}
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