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Fixed out of bounds memory access in Atlas due to always using global terrain in TerrainOverlay Fixed wrong player ID calculation in TerritoryOverlay This was SVN commit r10929. |
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| .. | ||
| test_CommandQueue.h | ||
| test_Pathfinder.h | ||
| test_Position.h | ||
| test_RangeManager.h | ||
| test_scripts.h | ||
| test_TerritoryManager.h | ||